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  1. #11
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Reynhart View Post
    Seeing the new skills on DRK, I think there is one way for Unchained to be a little more interesting. Increase the potency of Inner Beast and Steel Cyclone by around 25% and remove the "Ignores damage penalty" effect.

    On their own, those two skills wouldn't change at all, but suddenly, Unchained would buff them even further.
    While this would indeed encourage us using Unchained more often and also increasing our dmg in Defiance, it's still doesn't feel right to bind both on same CD timer.

    It feels like we get nothing on lvl 70, but a little upgrade to Unchained.

    When I play PLD or DRK, my hotbar is filled with skills (specially PLD), yet WAR feels so empty. I don't mind having Unchained and Inner Release on same button, but once Unchained is used and I change to Deliverance, I just miss an ability for next 2 min. Whenever this might be for only 2 min, it's disturbing.

    PS: Please notice they buffed Defiance dmg penality from 25% down to 20%, so it would be a 20% potency increase.
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    Last edited by ArianeEwah; 07-03-2017 at 10:26 PM.

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