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  1. #11
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    Mar 2011
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    Quote Originally Posted by TheVedis View Post
    the ability to make gear for people, especialy at the higher ranges should remain reserved for those willing to put in all the time it takes to get there
    Truth

    Quote Originally Posted by TheVedis View Post
    being able to slot stuff is VERY VERY easy to do right now even without a craft, there are so many crafters out there who have taken the time to level already they will happily do it for tips if not free!
    Perhaps in high population servers like Selbina, but in ol' Bodhum that stuff takes a good long shouting for =/.

    Anywho I think we've gotten to that point where I just about agree with most of what you're saying, but honestly I'd like know if you truly enjoyed the grind to 50 on multi classes.

    People who watch movies/tv shows while crafting to 50 (which apparently is vast majority. Source = threads on this board) seem to only prove that crafting is terribly boring and too long. It almost overstays its welcome with the length it takes to finish off one of them.

    Once people actually want to craft and don't have to have other electronic distractions just so they can not die of boredom, then perhaps length of crafting leveling wouldn't be so horrid >.<.
    (0)

  2. #12
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    Mar 2011
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    Quote Originally Posted by Ventus View Post
    Truth



    Perhaps in high population servers like Selbina, but in ol' Bodhum that stuff takes a good long shouting for =/.

    Anywho I think we've gotten to that point where I just about agree with most of what you're saying, but honestly I'd like know if you truly enjoyed the grind to 50 on multi classes.

    People who watch movies/tv shows while crafting to 50 (which apparently is vast majority. Source = threads on this board) seem to only prove that crafting is terribly boring and too long. It almost overstays its welcome with the length it takes to finish off one of them.

    Once people actually want to craft and don't have to have other electronic distractions just so they can not die of boredom, then perhaps length of crafting leveling wouldn't be so horrid >.<.
    sometimes i enjoyed it, especialy since i did alot of it in between behests and such when they were still in their prime
    id craft, id fight, id craft id fight
    it was a nice alternating sequence

    by the time i got to the end, the thrill of being there trumpted anything else so that alone made it enjoyable regardless of the grind

  3. #13
    Player
    Hachiko's Avatar
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    Oct 2011
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    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nuru View Post
    Don't even think about lowering the difficulty of level 50 content. It's like a sin!

    About crafting though, I do not craft much myself, but it is easy to just shout for a crafter and have them to slot the gear for you. You don't necessarily have to level up your own crafts just to slot materia. You have a community to ask for help. They spent those countless hours leveling up their crafts, I'm sure they wouldn't mind putting themselves to good use.
    Yes. It's awesome giving a person you have no ties to, don't know, and likely speaks a different language a 200k gil item and a 800k gil materia...

    As for the OP, the crafting leveling curve is ridiculous. It appears to be almost necessary to level a craft, if not more than one with the advent of materia, not only so that you can have an "inflow" of convertable items to turn into materia, but also because you have to socket items. And going for more than one materia with a stranger is bat .... crazy.

    But if the crafting curve stays as it is, it will hands down drive people away.
    (5)
    Last edited by Hachiko; 11-02-2011 at 11:57 AM.

  4. #14
    Player
    Nuru's Avatar
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    Mar 2011
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    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Hachiko View Post
    Yes. It's awesome giving a person you have no ties to, don't know, and likely speaks a different language a 200k gil item and a 800k gil materia...

    As for the OP, the crafting leveling curve is ridiculous. It appears to be almost necessary to level a craft, if not more than one with the advent of materia, not only so that you can have an "inflow" of convertable items to turn into materia, but also because you have to socket items. And going for more than one materia with a stranger is bat .... crazy.

    But if the crafting curve stays as it is, it will hands down drive people away.
    Its great to have friends then ;3

    Otherwise, have fun crafting!

    Also, materia craft isnt that hard. Its your choice to do it yourself or not, and of course, if you want to "solo" it is going to take more time. Obviously obvious.
    (2)
    Last edited by Nuru; 11-02-2011 at 12:01 PM.

  5. #15
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nuru View Post
    Its great to have friends then ;3

    Otherwise, have fun crafting!

    Also, materia craft isnt that hard. Its your choice to do it yourself or not, and of course, if you want to "solo" it is going to take more time. Obviously obvious.
    Obviously pointless comments. You start on the previous page saying about how it's not that bad then rub it in peoples face about how ridiculous the grind is if you don't have friends that went through it.

    Also, how do you propose to "group" through crafting?
    (0)

  6. #16
    Player
    Nuru's Avatar
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    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Hachiko View Post
    Also, how do you propose to "group" through crafting?
    You think i am some sort of retard?

    I never said it was ridiculous. Its your choice to do it yourself or have others do it for you. That. Simple.

    I meant instead of asking for others to slot gear with materia for you. You'd rather play the game solo than work with people...

    Do you have any common sense, anyone would know what I meant.

    No, my comments are not pointless, they are fact.
    (2)
    Last edited by Nuru; 11-02-2011 at 12:31 PM.

  7. #17
    Player
    Razor's Avatar
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    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    I'll reiterate what I've said on pretty much every one of these DoH-related topics. I see no issue with the EXP curve required for DoH, I like that leveling up a DoH is a challenging process that takes time and dedication. As a player who leveled two classes 1 to 50 without a crafting class above 25 I can attest to the fact playing this game is possible without leveling a craft. Between leves/etc gold and NM-dropped gear it is not difficult to get by without sitting down and grinding a craft for hours. For those select few people with the resources to do so, they should be rewarded with a high level craft.

    However, the root of the issue that is constantly overlooked is how tedious and monotonous the crafting system is. With a proper crafting system that didn't so eagerly seduce rapid-fire controllers and unmentionable programs, the EXP curve will not be so terrible. If crafting were fun, many many things would be solved.
    (2)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  8. #18
    Player

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    Mar 2011
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    Quote Originally Posted by Nuru View Post
    I meant instead of asking for others to slot gear with materia for you. You'd rather play the game solo than work with people... no, my comments are not pointless, they are fact.
    the problem is for the most part, mmos are not meant to be 100% soloable

    but as far as the topic of this thread goes
    NOTHING, nothing at all stops people from soloing with a higher exp curve, it just takes them longer to do everything(as usualy happens with solo)

    the fact these people like to solo to begin with means they probly wont get as bored with crafting anyway as a solo activity just sitting back

  9. #19
    Player
    Bluetaro's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    142
    Character
    Leon Lamperouge
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    I propose that they incorporate an exp chain system for successfully completing crafts equal or higher level than your current rank. If you fail a synth, it breaks the chain.

    I understand the value in keeping the road to a 50 craft a lengthy one, as you can see the effects in WoW what a crafting system that is too easy becomes eventually.. If everyone had a max level craft it would greatly depreciate its value.

    However, to those who already have a craft at 50, can you honestly say that the grind wasn't a tad much? Surely we can at the very least discuss a system that would preserve the prestige of a having a 50 craft while making it just a little bit easier for those who don't have one leveled.

    @TheVedis, the way you're voicing your opinion against shortening the grind reminds me of a few players I know that had a 50 DoW/DoM class before the exp changes in 1.19. When they realized that the game was being changed to make it easier to level they were so outspoken against the new players who were leveling quickly. They outright looked down on the new players and labeled them as "gimps." They probably felt the many months it took them to reach 50 was completely trivialized by the influx of new players who could do it within weeks.

    While I understand where they are coming from, I can honestly say that opening the game to more players can only be a good thing. In XI I had too many friends who refused to play the game because of the time commitment required to get to end game. Yes, getting a max level character felt amazing, but I felt like the vast majority of players at the top were too caught up in success and prestige within the game that it made the environment stifling. I'm glad that XIV is becoming a more accessible game for all because the community is a brighter, happier place.
    (1)

  10. #20
    Player
    Bluetaro's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    142
    Character
    Leon Lamperouge
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nuru View Post

    No, my comments are not pointless, they are fact.
    Spoken with such authority
    (0)

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