Results -9 to 0 of 759

Threaded View

  1. #11
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by SilvertearRen View Post
    You know, it's actually just a copy-paste, parameter-adjustment operation to actually readjust the Ifrit fight for at least one lower difficulty setting.

    Here!

    Ifrit Boss Battle - "Nerfed Hyper"
    HP: Same as Original Hyper
    Defense: Same as Original Hyper
    Behaviors: Same as Original Hyper
    Attack Power: -5%
    Everything Else: Same as Original Hyper

    So essentially all you would need to do is create the code to introduce the option for the lower level fight, which can be surprisingly simple if the game's codebase isn't too complex. All it would consist of is the following:

    1) Dialog Box prior to entering Bowl of Embers for offering Difficulty Choice.
    2) ONE STAT reduced on Ifrit, and assign it a unique NPC id.
    3) When weaker option is chosen, spawns the "nerfed" Ifrit instead of normal Hyper Ifrit.

    Apart from bugtesting, the changes are not that deep. It would take one day at the least of dedicated work by ONE programmer to implement such a change, and a week to a month of required function testing by ONE tester to ensure that it didn't f*ck up anything else in the codebase.



    P.S. If a certain someone took the time to research my character data...
    Why though?

    Seriously.

    Why?
    (2)
    Last edited by DoctorMog; 11-02-2011 at 11:42 AM.