Quote Originally Posted by DoctorMog View Post
If you want a game to work up to FFXIV challenge levels, there are other games you can practice on:

this is a good start.

SE is already strained enough on resources, balancing new content with fixes and the completely new engine.

They shouldn't be expected to spend extra time making different "levels" of fights because you can't be bothered to do them correctly. (Eg; leveling something OTHER than just lancer past level 35)

You know, it's actually just a copy-paste, parameter-adjustment operation to actually readjust the Ifrit fight for at least one lower difficulty setting.

Here!

Ifrit Boss Battle - "Nerfed Hyper"
HP: Same as Original Hyper
Defense: Same as Original Hyper
Behaviors: Same as Original Hyper
Attack Power: -5%
Everything Else: Same as Original Hyper

So essentially all you would need to do is create the code to introduce the option for the lower level fight, which can be surprisingly simple if the game's codebase isn't too complex. All it would consist of is the following:

1) Dialog Box prior to entering Bowl of Embers for offering Difficulty Choice.
2) ONE STAT reduced on Ifrit, and assign it a unique NPC id.
3) When weaker option is chosen, spawns the "nerfed" Ifrit instead of normal Hyper Ifrit.

Apart from bugtesting, the changes are not that deep. It would take one day at the least of dedicated work by ONE programmer to implement such a change, and a week to a month of required function testing by ONE tester to ensure that it didn't f*ck up anything else in the codebase.

Quote Originally Posted by DoctorMog View Post
"Your" blinders (the complete inability to level something other than lancer, and the expectation that SE should cater to that) need to come off.

Not the other way around.
P.S. If a certain someone took the time to research my character data...