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  1. #1
    Player
    Join Date
    Mar 2011
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    Gridania
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    865
    Quote Originally Posted by DoctorMog View Post
    I edited that post, I felt it was a little too vague. I didn't mean "other people"

    I really only meant Feral Ren.

    He is the only one that decided to attempt content that is too hard for his skill level.



    The new "in thing" must be;

    "If I'm not good enough to do it, NERF IT!"



    Maybe you are just bad at this game Feral.

    Don't bring the rest of us down with you.
    You're acting out the role of "Person B" to a perfect T, Doctor Mog. Please, stop repeating the same drivel and understand this: What I am asking for does not "bring" everybody down to my level. What I have been proposing simply ADDS options to the content that I can handle, and enables me to work my way up to "your" level.

    You can simply opt out of the *** lower-level options. How many different analogies am I supposed to use to get you people to understand this?!

    It seems no matter how many times I repeat this simple truth, you and a number of people are continually refusing to see it for what it really is simply out of a sense of elitism.

    Take the blinders off.
    (0)
    Last edited by Emdub; 11-02-2011 at 11:23 AM. Reason: Inappropriate language

  2. #2
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SilvertearRen View Post
    You're acting out the role of "Person B" to a perfect T, Doctor Mog. Please, stop repeating the same drivel and understand this: What I am asking for does not "bring" everybody down to my level. What I have been proposing simply ADDS options to the content that I can handle, and enables me to work my way up to "your" level.

    Take the blinders off.
    I understand your point for the varying difficulty levels. I think it's useless, but I do understand why some people would want it.

    What I still can't understand is how doing an easier version of the fight would prepare you for the real deal if you aren't dealing with any of the situations the heavy damage causes?

    Does taking 100 damage from Hellfire really prepare you for the aftereffects of taking a 1800 damage Inferno?
    Does taking 300 damage from eruptions and plumes prepare you for the resource management of taking 700+ damage from them?

    The fight isn't going to teach you anything, except maybe patterns. But that isn't going to make a difference in victory or defeat if you don't know how to manage the massive amounts of damage you're still taking.
    (3)

  3. #3
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by SilvertearRen View Post
    You're acting out the role of "Person B" to a perfect T, Doctor Mog. Please, stop repeating the same drivel and understand this: What I am asking for does not "bring" everybody down to my level. What I have been proposing simply ADDS options to the content that I can handle, and enables me to work my way up to "your" level.

    You can simply opt out of the f*cking lower-level options. How many different analogies am I supposed to use to get you people to understand this?!

    It seems no matter how many times I repeat this simple truth, you and a number of people are continually refusing to see it for what it really is simply out of a sense of elitism.

    Take the blinders off.

    If you want a game to work up to FFXIV challenge levels, there are other games you can practice on:

    this is a good start.

    SE is already strained enough on resources, balancing new content with fixes and the completely new engine.

    They shouldn't be expected to spend extra time making different "levels" of fights because you can't be bothered to do them correctly. (Eg; leveling something OTHER than just lancer past level 35)

    "Your" blinders (the complete inability to level something other than lancer, and the expectation that SE should cater to that) need to come off.

    Not the other way around.
    (1)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Gridania
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    865
    Quote Originally Posted by DoctorMog View Post
    If you want a game to work up to FFXIV challenge levels, there are other games you can practice on:

    this is a good start.

    SE is already strained enough on resources, balancing new content with fixes and the completely new engine.

    They shouldn't be expected to spend extra time making different "levels" of fights because you can't be bothered to do them correctly. (Eg; leveling something OTHER than just lancer past level 35)

    You know, it's actually just a copy-paste, parameter-adjustment operation to actually readjust the Ifrit fight for at least one lower difficulty setting.

    Here!

    Ifrit Boss Battle - "Nerfed Hyper"
    HP: Same as Original Hyper
    Defense: Same as Original Hyper
    Behaviors: Same as Original Hyper
    Attack Power: -5%
    Everything Else: Same as Original Hyper

    So essentially all you would need to do is create the code to introduce the option for the lower level fight, which can be surprisingly simple if the game's codebase isn't too complex. All it would consist of is the following:

    1) Dialog Box prior to entering Bowl of Embers for offering Difficulty Choice.
    2) ONE STAT reduced on Ifrit, and assign it a unique NPC id.
    3) When weaker option is chosen, spawns the "nerfed" Ifrit instead of normal Hyper Ifrit.

    Apart from bugtesting, the changes are not that deep. It would take one day at the least of dedicated work by ONE programmer to implement such a change, and a week to a month of required function testing by ONE tester to ensure that it didn't f*ck up anything else in the codebase.

    Quote Originally Posted by DoctorMog View Post
    "Your" blinders (the complete inability to level something other than lancer, and the expectation that SE should cater to that) need to come off.

    Not the other way around.
    P.S. If a certain someone took the time to research my character data...
    (0)

  5. #5
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by SilvertearRen View Post
    You know, it's actually just a copy-paste, parameter-adjustment operation to actually readjust the Ifrit fight for at least one lower difficulty setting.

    Here!

    Ifrit Boss Battle - "Nerfed Hyper"
    HP: Same as Original Hyper
    Defense: Same as Original Hyper
    Behaviors: Same as Original Hyper
    Attack Power: -5%
    Everything Else: Same as Original Hyper

    So essentially all you would need to do is create the code to introduce the option for the lower level fight, which can be surprisingly simple if the game's codebase isn't too complex. All it would consist of is the following:

    1) Dialog Box prior to entering Bowl of Embers for offering Difficulty Choice.
    2) ONE STAT reduced on Ifrit, and assign it a unique NPC id.
    3) When weaker option is chosen, spawns the "nerfed" Ifrit instead of normal Hyper Ifrit.

    Apart from bugtesting, the changes are not that deep. It would take one day at the least of dedicated work by ONE programmer to implement such a change, and a week to a month of required function testing by ONE tester to ensure that it didn't f*ck up anything else in the codebase.



    P.S. If a certain someone took the time to research my character data...
    Why though?

    Seriously.

    Why?
    (2)
    Last edited by DoctorMog; 11-02-2011 at 11:42 AM.

  6. #6
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by DoctorMog View Post
    Why though?

    Seriously.

    Why?
    Haven't you been listening? Because he doesn't want to work at it!
    (2)

  7. #7
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by SilvertearRen View Post
    ANOTHER COMPROMISE FROM ME!!

    Seriously, offer me one reasonable compromise on your part, and I'll respect you as a "gamer" and as a fellow human being.

    Jesus F*ck. I am sick of seeing people refusing to compromise, left and right. It's enough to make me want to choke kittens.

    Even more so when it's idiot quacks running my country and the world.

    P. F*cking S. I've already repeated several reasons why.

    1. Learning Curve. TRAINING FOR THE FIGHT, MAYBE?
    2. For the sake of COMPLETIONISTS. Some of us don't give a flying flip about the Ifrit drops!
    3. We probably also don't give a flying flip about achievements, either.
    4. For the sake of FLEXIBILITY. There are people out there who might be able to handle a slightly scaled-down version of Ifrit, but not the original fight.

    Read. The. F*cking. Lines.
    2. For the sake of COMPLETIONISTS. Some of us don't give a flying flip about the Ifrit drops!
    3. We probably also don't give a flying flip about achievements, either.
    COMPLETIONISTS.
    don't give a flying flip about the Ifrit drops!
    don't give a flying flip about achievements, either.
    Wut.

    /10chars
    (2)