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  1. #1
    Player
    Tussin's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    211
    Character
    Zajeel Zugunruhe
    World
    Gilgamesh
    Main Class
    Lancer Lv 70
    i want to be able to craft HQ items with NQ mats for my free company members. if anything makes that harder. cash me out. but honestly why would i want to fork out 50+ million gil just to craft? way overpriced for the return

    if people want crafting accessible to more people not just the few elite hardcore min maxing socialites something has got to give

    i love to craft, but not to a point where i want it inaccessible to others because things are too strict or difficult in having the money to make a suit to even have the stats to craft items.
    (3)

  2. #2
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Tussin View Post
    i want to be able to craft HQ items with NQ mats for my free company members. if anything makes that harder. cash me out. but honestly why would i want to fork out 50+ million gil just to craft? way overpriced for the return

    if people want crafting accessible to more people not just the few elite hardcore min maxing socialites something has got to give

    i love to craft, but not to a point where i want it inaccessible to others because things are too strict or difficult in having the money to make a suit to even have the stats to craft items.
    I think they need to strike a balance, which is why I believe there should be multiple difficulty tiers for different kinds of items, not uniform difficulty for every item. That will allow casual crafters to be able to HQ a wide assortment of crafts, yet provide players with an incentive to work out strategies to tackle harder crafts at the same time. What we have for non-star and 1* recipes right now are crafts that have the same difficulty as HQing an ARR 1-50 non master craft while totally over-geared and using a SH, GS, Innovation, Advanced Touch spam. Only it requires more buttons now so it's a lot longer and more annoying.

    I don't think anyone is against the idea of easier accessibility in terms of gil cost and melds. But crafts should be balanced to be able to provide a challenge for the most desirable crafts at least and reward those who take the time to learn and master the system.

    HW already made things easy enough to allow a crafter to craft from all NQ without learning anything (although single class crafters were kind of left in the dust just like in ARR). It was just slow as molasses since rotations necessitated HQing some intermediate mats as well. So working out improved strategies at least rewarded you with the ability to quickly pump out HQs from all NQ mats but at the small risk of an occasional NQ (cost vs benefit element).
    (3)