the good ol' '' my job have positional! it is more punishing than the others! how dare you claim it is harder than x job''
the good ol' '' my job have positional! it is more punishing than the others! how dare you claim it is harder than x job''
Lol what? FFXIV might not be rocket science but that's because MMO's in general aren't. But your claim about MMO's of past is ridiculous. Please list some of these MMO's of past with complex rotations.The game is so mind numbingly easy on most of the classes you called out, its hard to take you seriously.
FFXIV isn't even remotely challenging at any level. MMO's of ten years past would make you cry if you think this is in anyway hard. Dumbed down to babies level seems to be modern mmo's all over though unfortunately, so perhaps I'm biased having been here many years before their decline.
I need a source for this Yoshi claim.They purposely overbuffed RDM and SAM.
Yoshi said it himself. So I'm looking more at everything but those two jobs.
Looking at it like that, DPS comes off as the most balanced, while both healers are completely inferior to AST and have very thin identities thanks to it.
I know my class, and i know it's difficult. I know that it's also the bottom of the meters despite how much effort the rotation is. Look at my gear and you can see I've done both primals to obtain everything. Pretty sure I can say SAM is easy when the one in my static is above me by 500+ dps and doesn't need to move for half his positionals ever.
But you're a SAM. Of course you're gonna get uppity when called out.
Look at this pissing contest going on.
You're saying this with seemingly no high-end experience in this game. Of course, if you are just playing a class to be able to clear a dungeon, they will all be very easy.
I feel like the OP has some good points here. Classes with high skill ceilings should have a reward to them. Because if people have to work less to get more with other classes, than certain jobs simply will not be played much. And since SAM has been brought up, I feel like I haven't had enough content to test it out on yet. But it feels like there's much less to think about when maxing it out. And it barely gets punished unless you are COMPLETELY doing it wrong. I wouldn't specifically change it though. Seems to be set up to function as a high dps, low utility class. So it having great sustain and high overall damage makes sense. I feel like some other classes should get some love though for sure.
I dunno if I'd go so far as to say high difficulty classes have to pay the highest rewards, afterall this'll just create elitism in the other direction "Lern to gitgud and not play a noob class" will be the refrain of the raiders. People should be able to play the style they enjoy. To do that the balance just has to be such that the lowest tier average DPS isn't so low, that bleeding edge raiders arn't justified in shunning those classes entirely because they would be making the fight harder for the rest of the team. I stress "Average" because some classes have very high potential skill ceilings (ie. MNK), but most players will not be good enough at the class to push it to the ceiling because it is mechanically hard to play.
People ranting about DPS in PUGs also overlook that all players are not equal, a trash-tier SAM can still get out-DPS'd by a good MCH for example, because the 20% difference in base DPS, can easily get lost in bad rotation and practices.
However right now SAM's DPS is just that much higher that in bleeding edge progression where everyone is playing to a high skill level if you're not rolling SAM, you're holding everyone else back, and if you're MCH it's so low you shouldn't even be in the raid (BRD can do everything you can do, better, and with more DPS), and that is unfair.
Last edited by RyuujinZERO; 07-02-2017 at 07:41 PM.
I just want to get to get some actual numbers from the raid coming out as well as a larger group of parses than just the top 100 before crying for buffs or nerfs. I do foresee SAMs getting nerfed, I just hope it's not to the point that they become HW Monks and aren't taken anywhere because of it. I also foresee DRG and MCH (and probably SMN) getting buffs as they seem to be in the most dire straights right now. Everyone else is pretty much within a couple percent of each other.
However right now SAM's DPS is just that much higher that in bleeding edge progression where everyone is playing to a high skill level if you're not rolling SAM, you're holding everyone else back, and if you're MCH it's so low you shouldn't even be in the raid (BRD can do everything you can do, better, and with more DPS), and that is unfair.
I was going to write a decent reply to you, but then I saw you only have a PLD at 60, a DRG at 70 and a RDM at 56. I'm going to take a wild jab and say that you think DRG is difficult. If that's truly the case, then I'd like to point out that it's not the class, it's you.A look at your lodestone shows you have SAM at 70 and most of the melee at 50. No reason to trust such a stupid statement from someone who hasn't even played the other classes at end game yet. Of course the easy class is going to make you think other classes are just as easy.
Raided first coil, Raided second coil, didn't raid third coil. Was top DPS in both without a sweat.You're saying this with seemingly no high-end experience in this game. Of course, if you are just playing a class to be able to clear a dungeon, they will all be very easy.
Started raiding in HW, played a MCH and a SMN. Top DPS on both, again easy as shit. Stopped playing due to time restraints.
I'm gonna raid this expac though, and I'll probably raid as a BRD/MCH or something since I haven't been enjoying SAM tbh. And I will most likely top DPS charts again.
The classes are not hard to play, they take a day or two of getting used to and then all you need is experience of the fights.
Problem about this game, as I said in the quote above. The majority of people who play this game are bad. And this game is built around making it easier for them.
Last edited by Jeckyl_Tesla; 07-02-2017 at 11:57 PM.
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