As a raid lead I actually prefer and have been looking for a SCH although flexibility is by far the most valuable thing for a healer.Yeah I've been leveling SCH and it's not unplayable or terrible, but, if I were auditioning right now as a healer for some reason it would be my last choice.
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Anyway, I'm sure all classes will get adjustments over time based on feedback and metrics collected by the dev team.
OK, but to be clear I'm not trying to speak for all healers. I've been working on readjusting to SCH (haven't played in a while) but still have a ways to go.So when I need to try my best right now WHM is what I default to
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If you healed and DPS'd, yes it did. No matter how good you were, White Mage simply couldn't sustain its MP pool throughout 3.x. At least not over an extended fight.[/QUOTE]
that is true with that said i did see many whm take the dps route over the fact that the team needed heals plus usually if you had a whm you would take a brd along that is true holy drained a ton load of mp but the spam of it was a bad player choice also being aware of your mana management heal the team or dps i dps if i feel the party can handle me not healing for a moment but not to the point i have very low mana for the party but yes that was is an issue
it is if you notice i was actually speaking of the issue with the pet and its sustain ability being removed and the fact that whm is actually a real strong healer sch is number 1 in shields as whm in my opinion is fairly strong on heal power i don't know anything about astro as i have yet to even get it past the 30s so i cant speak on that job
Yes, i was not pleased when i found out the Lily's were attached to bum spells... aaand i still think the system would work better if other spells like Regen at least offered a chance at Lily's, but the whole thing is smoother than i expected, and in concept, i actually enjoy the job more than i did in HW.
That's wonderful to hear.
It's working better than I felt it would, too, but I still don't quite like the feel of the job as much.
For instance, damage-dealing just feels boring without Cleric's Stance. I know, I know, people hated it with good reason - especially the potential to turn it back on again accidentally if you were rapidly clicking to turn it off - but it made dealing damage feel like more of a judgment call for me, rather than an automatic mindless thing. I miss that.
I also intensely dislike the focus on spamming Cure spells in a fight. Prior to 4.0, I felt like I could generally maintain fights with proper preparations (Regen, Asylum, Medica II, used at appropriate times), leaving me free to survey the battlefield for damage opportunities, movement mechanics, random status effects, or the occasional spot cure. Now, I'm having to spam Cure II constantly, simply because tanks take a lot of damage now with the new content. That's not as compelling to me, from a gameplay standpoint.
But, yes, I agree, the Lily system is working better than expected for me. It is worth noting, however, that Plenary Indulgence is almost entirely useless, and the Lilies II Trait at 68 didn't change the feel of the job in the slightest. Basically WHM's improvement ended for me at 66. So despite being "better than expected", SE still screwed the pooch in a lot of ways.
I also echo the feelings of many when I say I miss my Virus, Stoneskin, native Esuna and Protect, etc. There was no reason to remove those, and given the number of DPS Role abilities that involve damage mitigation, there wasn't a lack of replacements in the Role system. All in all, I'd give SE a C- when it comes to the 4.0 changes for WHM. I expected a big fat F, so this is an improvement, but I'm not getting near the excitement from the 61 - 70 abilities that I did from 51 - 60.
WHM now has higher potency heals than any other healer class by a good amount, which is nice given their lack of utility.
There was more to that message than simply a low health tank. Low health is fine until your tank dies because you wouldn't spend a gcd to put a heal on them. Should make sure you understand the message before you reply in a condescending way.
There's no reason to let your tank float at 20% for more than a couple gcd at most, by the way. You're risking death from autoattacks at that point, particularly with multiple enemies.
except that this guy has posted more than once in the past how he (and his g/f ofc, lol) find healers who let their tanks drop below 50% regularly, LAZY.
So before you comment on my comment ,you should make sure you know all the circumstances.
He's one of the "omg pls always keep us above 90% health" guys.
Also,thanks for your advice. Who would've thought that a tank could die to multiple adds when he stays at 20% health for too long? Mindblowing.
(because no one said to "keep" a tank at 20%,but rather it was about letting your tank "drop" to 20% before you heal up to maximise your dps window before you heal up with CDs etc)
Last edited by Faliandra; 07-02-2017 at 02:52 PM.
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