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  1. #71
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    From what I am seeing, WHM are still good powerful healers and they are popping off their cooldown abilities a lot more often then I am used to seeing. Not to mention the big increase in the amount of holy bombing.

    Meanwhile on AST I am missing stoneskin, and am annoyed by the fact that my Synastry was split into 2 abilities. Why should I have to burn 2 90 sec cooldowns to get the effect of what used to be one cooldown?

    When it comes to DRK is just do not feel like playing it. I lost my dodge tank combo, I lost my extra 20% damage reduction I could rotate with Rampart to try to maintain a decent amount of damage reduction at all times. It just feels... squishy, weak, and incomplete right now.
    (0)

  2. #72
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    My issue with the Lilies now is they just don't feel particularly rewarding. 4% is utterly worthless. For reference sake, that is...

    Assize: 60 -> 58
    Tetra: 45 -> 44
    Asylum: 90 -> 87
    Benison: 30 -> 29

    I mean, seriously. The highest value there is three seconds. If they want to make cooldown reduction a primary attribute for White Mage, the values simply have to be higher all around. 50% might be pushing it, however White Mage in PvP just feels so much better. I'll admit, it's better than what we saw during the media tour but there is still plenty of room for improvement.
    (2)

  3. #73
    Player
    UltimateGohanSs's Avatar
    Join Date
    Aug 2013
    Location
    Ub
    Posts
    10
    Character
    Marko Todorovic'
    World
    Louisoix
    Main Class
    Red Mage Lv 58
    Quote Originally Posted by Kaelah View Post
    Haven't noticed an answer to this, so allow me: they haven't? Fluid Aura? It's still there.
    cool then,thank you
    (0)

  4. #74
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by KisaiTenshi View Post
    -snip-
    I'd agree with giving WHM Esuna back, since for me, it's annoying to swap when it's needed. I think it is kind of an insult that they basically took everything WHM had and put them in cross role.

    As someone who started playing WHM recently, I'd say Esuna is optional. Like it's necessary for some dungeons, but a lot of them you just don't need it, so I don't take it in those situations.

    I say I really do like Divine Bension, but it means I need to cast Cure II and the target needs to be missing HP (which means double WHM doesn't work out too well, especially with Plenary Indulgence), so I have to prep a Lily first basically. I know Stoneskin was somewhat weak but I still liked it. Because outside of Divine Bension, there's not much I can do for tankbusters except just heal through it.
    (0)

  5. #75
    Player
    Arixtotle's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Masakata Izumi
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    My issue with the Lilies now is they just don't feel particularly rewarding. 4% is utterly worthless. For reference sake, that is...

    Assize: 60 -> 58
    Tetra: 45 -> 44
    Asylum: 90 -> 87
    Benison: 30 -> 29

    I mean, seriously. The highest value there is three seconds. If they want to make cooldown reduction a primary attribute for White Mage, the values simply have to be higher all around. 50% might be pushing it, however White Mage in PvP just feels so much better. I'll admit, it's better than what we saw during the media tour but there is still plenty of room for improvement.
    4% is just for one Lily. You get 10% for 2 Lilies and 20% for 3. I tend to wait for 3 most times unless it's an immediate need.
    (0)

  6. #76
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    I'd hardly call it the "new" WHM. WHM is basically the same as it was in HW, but with some additional bonuses.
    (0)

  7. #77
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by YitharV2 View Post
    I'd agree with giving WHM Esuna back, since for me, it's annoying to swap when it's needed. I think it is kind of an insult that they basically took everything WHM had and put them in cross role.

    As someone who started playing WHM recently, I'd say Esuna is optional. Like it's necessary for some dungeons, but a lot of them you just don't need it, so I don't take it in those situations.

    I say I really do like Divine Bension, but it means I need to cast Cure II and the target needs to be missing HP (which means double WHM doesn't work out too well, especially with Plenary Indulgence), so I have to prep a Lily first basically. I know Stoneskin was somewhat weak but I still liked it. Because outside of Divine Bension, there's not much I can do for tankbusters except just heal through it.
    You're not supposed to heal through debuffs, you're supposed to clean them, but the amount we can heal tends to favor healing through debuffs instead of removing them because the debuffs don't last long enough, and don't do nearly enough damage (poison.) It's actually more useful in PotD because the debuffs there last a minute.

    Divine Bension isn't Stone Skin. Stone Skin lasted until enough damage was taken to drop off. Divine Bension drops off after a set time, like AST/SCH 's Nocturnal Sect/Galvanize. I would have been fine with Stone Skin being changed to act that way if the cast time was made instant, or could be party-cast like Aspected Helios during the fight. Instead we lost our only Shielding equivilent's to Nocturnal Sect/Galvanize, and because it was stackable it made WHM the perfect complicment to AST or SCH.

    Note that the developers wanted to remove protect entirely, but Yoshi-P veto'd that. I'm actually thinking the developers tried to weaken WHM in as many ways as possible because without the cleric stance curse, it was too powerful.
    (0)

  8. #78
    Player
    kattzkitti's Avatar
    Join Date
    Mar 2017
    Location
    Gridania
    Posts
    298
    Character
    Mako Hext
    World
    Siren
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Arixtotle View Post
    4% is just for one Lily. You get 10% for 2 Lilies and 20% for 3. I tend to wait for 3 most times unless it's an immediate need.
    They are aware, the first lily was used as example. The 20% for three lilies is slightly better, but still horrible considering the investment cost. All three percentages need to be buffed substantially for the lily system to actually be competitive. Ultimately though, the lilies aren't even WHM's problem... Plenary Indulgence is. Pretty much don't even get a button at level 70.
    (0)

  9. #79
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by KisaiTenshi View Post
    You're not supposed to heal through debuffs, you're supposed to clean them, but the amount we can heal tends to favor healing through debuffs instead of removing them because the debuffs don't last long enough, and don't do nearly enough damage (poison.) It's actually more useful in PotD because the debuffs there last a minute.

    Divine Bension isn't Stone Skin. Stone Skin lasted until enough damage was taken to drop off. Divine Bension drops off after a set time, like AST/SCH 's Nocturnal Sect/Galvanize. I would have been fine with Stone Skin being changed to act that way if the cast time was made instant, or could be party-cast like Aspected Helios during the fight. Instead we lost our only Shielding equivilent's to Nocturnal Sect/Galvanize, and because it was stackable it made WHM the perfect complicment to AST or SCH.

    Note that the developers wanted to remove protect entirely, but Yoshi-P veto'd that. I'm actually thinking the developers tried to weaken WHM in as many ways as possible because without the cleric stance curse, it was too powerful.
    Yeah the only time I really felt I needed Esuna was a certain A rank hunt that kept putting poison on a random person. I had to spam Cure II to outheal that. And yeah in PoTD Esuna was really really useful.

    I see what you mean. Yeah I heard about Yoshi fighting to keep Protect. Hmm, well, here there are people arguing that Protect is "invisible, boring and completely indistinguishable from gameplay in which protect doesn't exist". I think it's still useful since it's free mitigation for 30m even if it is 6% or something, compared to Tenacity, which requires giving up your materia slots for it.
    (0)

  10. #80
    Player
    Hakuro89's Avatar
    Join Date
    Feb 2014
    Posts
    509
    Character
    Reimi Ackerman
    World
    Midgardsormr
    Main Class
    Ninja Lv 51
    I'd feel more appreciative of the Lily system if it affected potency rather than cooldown time. It still feels... lacking though. Like the job needs something more that sets it apart from the other two healers. With what we have now it's just the generic Kroger healer nobody really wants.

    And I know it's not uniquely WHM, but playing it for a couple dungeons, the seamless transition between healing & DPSing is nice. Though I do still catch myself trying to stance dance a lot.
    (0)

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