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  1. #61
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I'd be interested in seeing Gladiator split based on shield equip. When you're just wielding a sword, you're a gladiator. When you have a shield equipped, sure, you're still a gladiator, but you're also a Sentinel.

    It'd be interesting if you equip your job stone with just a sword, you become a Knight with a great sword. If you have a shield equipped, you become a Paladin.

    If they ever give archer dagger access, if you equip your job stone with a dagger equipped, you become a Thief. If you have a bow equipped, you become a Bard.

    Using your job stone with a two handed THM arm would turn you into a White Mage, but a one handed arm would turn you into a Blue Mage.

    Same concept for CNJ. Two handed arm turns you into a Black Mage, one handed turns you into a Red Mage.
    (0)

  2. #62
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Alerith View Post
    I'd be interested in seeing Gladiator split based on shield equip. When you're just wielding a sword, you're a gladiator. When you have a shield equipped, sure, you're still a gladiator, but you're also a Sentinel.

    It'd be interesting if you equip your job stone with just a sword, you become a Knight with a great sword. If you have a shield equipped, you become a Paladin.

    If they ever give archer dagger access, if you equip your job stone with a dagger equipped, you become a Thief. If you have a bow equipped, you become a Bard.

    Using your job stone with a two handed THM arm would turn you into a White Mage, but a one handed arm would turn you into a Blue Mage.

    Same concept for CNJ. Two handed arm turns you into a Black Mage, one handed turns you into a Red Mage.
    Mmm... I'd assume both Blue and Red Mages to be accessed from Gladiator with requirements in other classes. I say this because traditionally Red Mages are warriors that wield swords/daggers and magic and Blue Mages (although seen with many weapons, from guns to whips) are most often seen with swords as well in the series.

    For the shield theory, they've already hinted on that. They've said that some gear will have job requirements. This means a shield could require PLD job. This also means a sword could have a Knight requirement and maybe Knight's passive is that they can't wield shields. I highly believe that each job is set as is but the rest of the character can be determined by the gear, not the other way around. Giving Archer dagger access breaks the armoury system as well, as daggers could likely be a Rogue class to lead to the Thief and Ninja jobs. Though daggers are swords currently in this game... which could be proof that Thief, Ninja, Red Mage, Blue Mage, Paladin could all stem from Gladiator with other classes thrown into the mix for each specific one.
    (0)
    Last edited by MartaDemireux; 11-02-2011 at 06:02 AM.

  3. #63
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    With the way THM AOE works it would be more suited to buffing and AoE healing as it has much wider and longer cast range, I really hope they go this route.

    As for Red and Blue mage, did you all forget there was a planned fencer class ?
    (1)

  4. #64
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jinko View Post
    With the way THM AOE works it would be more suited to buffing and AoE healing as it has much wider and longer cast range, I really hope they go this route.

    As for Red and Blue mage, did you all forget there was a planned fencer class ?
    I had actually forgotten haha. I could see Red Mage spur from there, maybe Blue Mage as well. Gotta admit though I liked them using Falchion-type swords in XI :P Which are a sub-type of sword here too. Course Blue Mage could be a stem from the whip-wielding class they mentioned in alpha .dats as well, along with Beastmaster and possibly Summoner.
    (0)

  5. #65
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jinko View Post
    With the way THM AOE works it would be more suited to buffing and AoE healing as it has much wider and longer cast range, I really hope they go this route.

    As for Red and Blue mage, did you all forget there was a planned fencer class ?
    ehhh i think you just want con to be a blm.

    yeah thaum has a cone, but that also works wonders for damage, annnd con has multiple raises, and curagas, soooo
    (0)

  6. #66
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Physic View Post
    ehhh i think you just want con to be a blm.

    yeah thaum has a cone, but that also works wonders for damage, annnd con has multiple raises, and curagas, soooo
    I wouldn't judge what's coming based on the abilities so much right now, 1.20 is bringing ability changes for CNJ and THM. They could easily give the buffs and cures to THM if they wanted. Going by the games lore it makes sense for CNJ to be Black Mage and THM to be White Mage. But like I said before, the 2.0 screenshot has a White Mage using a CNJ weapon. There's really no way the public can tell which will be which by what we have been given for information.

    It's also entirely possible that they will make the Black Mage and White Mage job stones interchangeable between CNJ and THM. We haven't been told they can't yet, only that they are keeping the ratio of job releases 1:1 per class right now.
    (0)

  7. #67
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Moogle drops staff for THM also, staff is generally the CNJ's weapon of choice.

    Yea yea im grasping at straws, and yes Physic I would rather the CNJ be the BLM :P
    (0)

  8. #68
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by MartaDemireux View Post
    I wouldn't judge what's coming based on the abilities so much right now, 1.20 is bringing ability changes for CNJ and THM. They could easily give the buffs and cures to THM if they wanted. Going by the games lore it makes sense for CNJ to be Black Mage and THM to be White Mage. But like I said before, the 2.0 screenshot has a White Mage using a CNJ weapon. There's really no way the public can tell which will be which by what we have been given for information.

    It's also entirely possible that they will make the Black Mage and White Mage job stones interchangeable between CNJ and THM. We haven't been told they can't yet, only that they are keeping the ratio of job releases 1:1 per class right now.
    actuaaallly lore wise, if thaum was a whm, it would have to be a fairly evil one, who likes killing as much as raising, so it can kill them again.

    Whereas conjurers are your force of life one with the elements nice guys.

    Still none of the lore matters, and they could renege on their obvious preference to make con into a whm. Just because 4 months ago they decided con was whm, doesnt mean they wont switch it up for once an all.

    Still at this point i find it funny all the mages are pointing at the other guy like, oh yeah hes your whm bro.
    (0)

  9. #69
    Player
    Bluebun's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    106
    Character
    Blue Bun
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    Yea yea im grasping at straws, and yes Physic I would rather the CNJ be the BLM :P
    It's not going to happen. They gave CON all the AoE cures and raises. They increased nuking potential for Banish and Scourge. Even look at the materia: VIT can be attached to Con weapons but not THM weapons, INT can be attached to THM weapons but not CON weapons. They did this with the mindset to increase THM nuking potential, and CON's enhancing magic potential.
    (0)

  10. #70
    Player

    Join Date
    Sep 2011
    Posts
    838
    Quote Originally Posted by Babydoll View Post
    Lol omg XD SE need to make up their mind! Hahaha
    the great thing about final fantasy is, when the fantasy is over and the game is done. nothing has to be the same in the next one. i.e. how many cids have we seen. i'll just use two for an example. ff7 cid was a playable char, but FF12 cid was a crazy mad scientist boss. there is nothing to stop them making an evil chocobo the big bad boss of the next FF game (they won't or should i say better not) but in FF they can make anything happen and are not bound by what happened in a previous FF

    P.S. sequel's are different
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

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