Page 6 of 11 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 118

Dev. Posts

Hybrid View

  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by KamikazeMan View Post
    THM DOES mean "bringer of miracles" so I wouldn't be surprised if THM becomes totally changes and gets white magic while Conjurer gets black magic.
    in jp it means curse user, in this case i wouldnt look to deeply into the class name etymolgy
    (4)

  2. #2
    Player
    Mairuzu's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    242
    Character
    Snickle Fritz
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    They sure goofed up
    (2)

  3. #3
    Player
    SmokeyTheSequel's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    217
    Character
    Smokey Asura
    World
    Cactuar
    Main Class
    Fisher Lv 90
    I seriously see thm becoming a whm.. as much as I wanna puke to think this because it is NOT what I wanted because I lvl'd whm first in XI and the "Hey! your a whm" haunted me for nearly a decade... I might serious start a new character if this happens because I REALLY do not want to be a whm again..

    *End of Soapbox*

    (1)

  4. #4
    Player
    Mairuzu's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    242
    Character
    Snickle Fritz
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I honestly think they should come out with just one more Job and turn THM into Red Mage and call it a day. Conj could choose to be both.
    (4)

  5. #5
    Player
    Altera's Avatar
    Join Date
    Jul 2011
    Location
    Bergen
    Posts
    1,159
    Character
    Chandani Aranka
    World
    Odin
    Main Class
    Black Mage Lv 100
    I fought Snurgle or how its spelled, and he cast Protect III on himself and nuked me with nothing but THM spells. I wouldnt be surprised if they give Thm Curaga and Shell/Protect spells if this new monster is anything to go by.
    (4)

  6. #6
    Player
    Umo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    799
    Character
    Umo Heima
    World
    Ragnarok
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Altera View Post
    I fought Snurgle or how its spelled, and he cast Protect III on himself and nuked me with nothing but THM spells. I wouldnt be surprised if they give Thm Curaga and Shell/Protect spells if this new monster is anything to go by.
    Mobs use Armoury System aswell as players; i.e. Wisp type mobs cast Absorb spells and Siphon TP from THM plus Burn and Fire from CNJ.

    IIRC Yoshi-P stated that there are going to be disappointed players with class changes and jobs, so if people are interested on one job, just level up both DoM classes so you can somehow skip that disappointment. Hell, it's even a good idea nowadays...

    On a side note, snurbles are not new mobs, they've been implemented since Beta o.Oª
    (0)
    Last edited by Umo; 11-01-2011 at 09:24 PM.
    English is not my mother language. I'm trying to do my best, so please don't be rude...

    ¡Únete a la Comunidad en español de FFXIV en MeWe!
    https://mewe.com/join/ffxivesp

  7. #7
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Personally, I have an issue with classes being limited in PT role options, and with Jobs, this will be worse.
    A 2nd job option for every class needs to eventually be added.
    (Aka if it heals, need DD or tank, if its a tank, it needs DD or heal.)
    The best I could think up (for now) was;
    GLA -> PLD or Knight (Two Hand, unequip a shield to do more dmg.) I would suggest a sort of Dual wield, but *shrug*
    PGL -> MNK or THF or NIN (some sort of optional DD/tank, depending on MNK mechanics)
    MRD -> WAR or DRK (Not sure what else could use a Great Axe)
    LNC -> DRG or SAM (Also not sure what else could use a polearm)
    ARC -> BRD or RNG (not sure what else again)
    CNJ -> WHM or RDM (Similar to CNJ, but more DD focused maybe)
    THM -> BLM or Time Mage ( not sure what else, maybe BLU or SCH *shrug*)

    Right now, if 2 friends want to play GLA, the 2nd is useless, since the 2nd GLA can't DD instead.
    With jobs, this doesn't seem to be getting fixed any. (Maybe I'm wrong)
    (5)

  8. #8
    Player
    Join Date
    Oct 2011
    Posts
    453
    Quote Originally Posted by Claire_Pendragon View Post
    Personally, I have an issue with classes being limited in PT role options, and with Jobs, this will be worse.
    A 2nd job option for every class needs to eventually be added.
    (Aka if it heals, need DD or tank, if its a tank, it needs DD or heal.)
    The best I could think up (for now) was;
    GLA -> PLD or Knight (Two Hand, unequip a shield to do more dmg.) I would suggest a sort of Dual wield, but *shrug*
    PGL -> MNK or THF or NIN (some sort of optional DD/tank, depending on MNK mechanics)
    MRD -> WAR or DRK (Not sure what else could use a Great Axe)
    LNC -> DRG or SAM (Also not sure what else could use a polearm)
    ARC -> BRD or RNG (not sure what else again)
    CNJ -> WHM or RDM (Similar to CNJ, but more DD focused maybe)
    THM -> BLM or Time Mage ( not sure what else, maybe BLU or SCH *shrug*)

    Right now, if 2 friends want to play GLA, the 2nd is useless, since the 2nd GLA can't DD instead.
    With jobs, this doesn't seem to be getting fixed any. (Maybe I'm wrong)
    I agree too, each class needs to have two different playstyles otherwise jobs just make things too restrictive. Every class needs to have AT LEAST two avenues and directions to go down, otherwise it's not adding a layer of flexibility at all, and just adding a layer of restrictions.

    That's why the dev's team newfound fixation with "Class distinctiveness" has me concerned. Did they ever think that maybe it's better if classes are left indistinct in order to facilitate multiple playstyles so as not to pigeonhole everyone?

    I think that job system will be a problem until they start adding more jobs for each class. At least two are needed, imo.
    (2)

  9. #9
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by ellohwell View Post
    I agree too, each class needs to have two different playstyles otherwise jobs just make things too restrictive. Every class needs to have AT LEAST two avenues and directions to go down, otherwise it's not adding a layer of flexibility at all, and just adding a layer of restrictions.

    That's why the dev's team newfound fixation with "Class distinctiveness" has me concerned. Did they ever think that maybe it's better if classes are left indistinct in order to facilitate multiple playstyles so as not to pigeonhole everyone?

    I think that job system will be a problem until they start adding more jobs for each class. At least two are needed, imo.
    OR one friend could just level a DD class and be done with it. Seriously, leveling these days is not hard at all, especially once you hit the mid-30's. With the right groups you can skyrocket right to 50 from there within days easily.

    Yeah, more jobs would help things and they'll get to it eventually. For the start of the system, 1 job per class is reasonable enough. Though honestly these fictional people who only level a single class to 50 are gonna be screwed when they add the multi-class jobs.
    (0)

  10. #10
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Arcell View Post
    OR one friend could just level a DD class and be done with it. Seriously, leveling these days is not hard at all, especially once you hit the mid-30's. With the right groups you can skyrocket right to 50 from there within days easily.

    Yeah, more jobs would help things and they'll get to it eventually. For the start of the system, 1 job per class is reasonable enough. Though honestly these fictional people who only level a single class to 50 are gonna be screwed when they add the multi-class jobs.
    uhhh i think, the point is not just leveling jobs, but with classes, most of them you can play them at least two ways, so basically limiting playstyles to 7 total in the whole game, and probably ignoring, or diminishing half of your skill list.
    (1)

Page 6 of 11 FirstFirst ... 4 5 6 7 8 ... LastLast

Tags for this Thread