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  1. #21
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Pence View Post
    Reasons not to play MCH:

    Low DPS.
    One of the hardest jobs to play.
    Lack of support compared to BRD.
    L70 skill is the Dissipation of Stormblood.
    Severely punished for overheating.
    Turret RIP is just a DPS RIP

    Reasons to play MCH:

    You sometimes get a cool gun. But get stuck with a lunchbox.
    Easy fix (both on SE's part, and on the players' part if you learn to work the overheats properly)
    It's really not. It's actually easier now.
    I find the changes made to MP/TP regen questionable personally, but it's less that MCH lost anything, but that BRD was simply given more now.
    I've felt from the start Flamethrower was overhyped, but as a heat management tool, it has its use. Priority-wise, it's the last tool I'd use.
    If you use it right, you're really not punished for it.
    Could be stronger, kinda niche. I'd rather have Grenado Shot back.

    I'm fully expecting a lot of BRD/MCH leapfrogging this expansion, but time will tell. I'll stick with it no less.
    (1)

  2. #22
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Shunye View Post
    except if you actually look at the good mch's. the best bards vs the best mch, the dps difference is 60. people on the forums need to stop acting like the sky is falling.
    Range of the top 100 FFLOGs of each class for Susanoo Ex

    "MCH: 3083-3660 DPS
    BRD: 3419-4451 DPS"

    Edit: The 4450 was fed balances, actual highest is 4098, still a large gap but not as significant.
    (0)
    Last edited by RLofOBFL; 07-01-2017 at 07:02 AM.
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  3. #23
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    I'm fine with them buffing MCH a bit, but please be careful this time. Nobody wants the ridiculous 2 ranged meta again.
    (0)

  4. #24
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I think, more than overreacting, a much better thing at this point is to brainstorm: What's an area MCH specifically needs improvement? How can it be improved (and without homogenizing it to simply be just like BRD)?

    We can sit here all day and throw parses and complain, but let's get some viable feedback going. What needs fixing. How do we fix it. What can we add or change or remove. Devs are watching. Make something happen.
    (3)

  5. #25
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    Brd is very RNG-dependent right now. One try brd can do 4k dps, and crush mch, next try brd does 3500 (pressing "same" buttons!), and mch may outperform him. Probably you are comparing "best try" brd dps against "more stable" mch?
    (0)

  6. #26
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    I think, more than overreacting, a much better thing at this point is to brainstorm: What's an area MCH specifically needs improvement? How can it be improved (and without homogenizing it to simply be just like BRD)?

    We can sit here all day and throw parses and complain, but let's get some viable feedback going. What needs fixing. How do we fix it. What can we add or change or remove. Devs are watching. Make something happen.
    I'm bad at ideas so i was just kinda hoping they'd figure it out ...xD

    MCH utility is pretty bad and it'd probably be a lot of work to add a bunch in so at this point I think they should just raise potencies for skills and/or maybe make Hot Shot and Gauss Barrel 10%.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  7. #27
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by ThirdChild_ZKI View Post
    We can sit here all day and throw parses and complain, but let's get some viable feedback going. What needs fixing. How do we fix it. What can we add or change or remove. Devs are watching. Make something happen.
    It's a nice sentiment and all but we really shouldn't have to fix the jobs for the devs. We're not looking at a class that someone found a neat little trick or quirk that the devs never thought of. We're looking at several classes that have such fundamental balance flaws in them that you have to seriously question if the devs are either entirely ignorant of how to balance a class or just flat out don't care. They said they didn't release a new tank or healer specifically to balance them and those are the two most screwed up roles of all. How can they fail that much?
    (0)

  8. #28
    Player
    Blazinhart's Avatar
    Join Date
    Aug 2015
    Location
    Ul'dah
    Posts
    143
    Character
    Elesis Blazinheart
    World
    Ultros
    Main Class
    Scholar Lv 74
    You can notice the devs preference for BRD than MACH by their Role Skill animation. BRD gets a nice Flute animation, MCH gets a... Body Shake/Seizure animation :/
    (0)

  9. #29
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    First thing's first: I want Lead Shot back. Or ANY kind of DoT. BRD has 2, even SAM has 1. I know most physical DPS lost their DoTs but I can think of no reason Lead Shot had to go.

    Next, we could use better AoE options. I'd prefer the target-based aoe of Grenado Shot, but I can work with Spread Shot's cone. The Bishop turret didn't need the Flare treatment as it already deals lower potency damage than the Rook. Flamethrower isn't terrible as an aoe, but it isn't great either. I'm more likely to use it as (my lowest priority) heat management tool than I am for actual damage. Turret Overload is also currently underwhelming for a 30 second price. Increase the damage or decrease the downtime. Also please lower the volume of Spread Shot, it's a bit loud and annoying.

    Cooldown needs to be an off-global cooldown. Everything else about it is fine.

    That's a few things I can think of while here at work.

    Quote Originally Posted by Yorumi View Post
    It's a nice sentiment and all but we really shouldn't have to fix the jobs for the devs. We're not looking at a class that someone found a neat little trick or quirk that the devs never thought of. We're looking at several classes that have such fundamental balance flaws in them that you have to seriously question if the devs are either entirely ignorant of how to balance a class or just flat out don't care. They said they didn't release a new tank or healer specifically to balance them and those are the two most screwed up roles of all. How can they fail that much?
    But that IS what we do every time. Especially where and when we feel/know something just doesn't work as intended. Otherwise Ranged Physical would still have cast times.

    Quote Originally Posted by Blazinhart View Post
    You can notice the devs preference for BRD than MACH by their Role Skill animation. BRD gets a nice Flute animation, MCH gets a... Body Shake/Seizure animation :/
    I do find that kinda uninspired. How about using the animation of the PvP Skill "Report"? Or reusing the Grenado Shot animation and throwing out a little device that we fire to break and create the MP/TP pulse?
    (1)
    Last edited by ThirdChild_ZKI; 07-01-2017 at 07:02 AM.

  10. #30
    Player
    Blazinhart's Avatar
    Join Date
    Aug 2015
    Location
    Ul'dah
    Posts
    143
    Character
    Elesis Blazinheart
    World
    Ultros
    Main Class
    Scholar Lv 74
    Quote Originally Posted by ThirdChild_ZKI View Post

    I do find that kinda uninspired. How about using the animation of the PvP Skill "Report"? Or reusing the Grenado Shot animation and throwing out a little device that we fire to break and create the MP/TP pulse?
    I think the animation used in "Promotion/Promote" where MCH raise his hand and press a button would be perfect
    (0)
    Last edited by Blazinhart; 07-01-2017 at 07:10 AM.

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