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  1. #81
    Player
    TheSweetestTart's Avatar
    Join Date
    Sep 2015
    Posts
    10
    Character
    Faolainn Wrensflight
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Galgarion View Post
    You're so sweet, SweetestTart. You seem like a nice person.
    Aw, jeez. Thank you! I see where I must've come off in my initial post like I personally just wanted faster queues, but it seems like if we got more people to play heals/tank, even if it's not so much to main it as it's just a bump in the road before they can go back to their DPS main, the end result would still be that there's more healer/tanks in circulation, so all DPS players would benefit from it. If there's more people playing the roles in high demand, then things should sort of deflate, right? And I think it'd be helpful all around if everyone was encouraged through the system to try to understand what each other does. Having gotten SAM/MNK/DRK to 60, and knowing what those classes do lets me heal them and dole out AST cards even more effectively, so even if they're not my mains, there's nothing to lose and everything to gain from it, you know?
    (0)

  2. #82
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by HELLruler View Post
    Honestly, I don't think there's reason to push people to play healer/tank. What's the point of having them do it and perform badly?

    Tanking and healing is a lot more demanding than dpsing; so if you are not into it, you are probably messing up the run for another 3/7 people

    A solution, in my opinion, would be have players not queue as DPS. Remove the daily roulette rewards if you go as a DPS, nerf dungeon exp for them and buff quest/FATE exp so they go do something else
    Tanking and healing are definitely not more demanding than dpsing, they just have higher punishments for doing them badly. Tanking in general is rotationally way easier than dps, and healers spend a lot of time casting spells, have somewhat limited and situational ogcds, and dps rotations are literally 2-button most of the time, if that.
    (2)

  3. #83
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Furious View Post
    Tanking and healing are definitely not more demanding than dpsing, they just have higher punishments for doing them badly. Tanking in general is rotationally way easier than dps, and healers spend a lot of time casting spells, have somewhat limited and situational ogcds, and dps rotations are literally 2-button most of the time, if that.
    You're forgetting higher harassment for not going with the meta, or speed running, or not speed running, or big pulling, or not big pulling. There's no one-tank-pleases all. Likewise for the Healer. You get a tank that wants to multi-pull with a healer who wants to DPS and that ends in a wipe. Big pull wipes are always the tanks fault, but DPS'ing healers are likewise at fault if the pulls are normal, and they're just using regen or the fairy. Those two things will not keep the tank alive.

    But because people have been spoiled on PotD's gameplay, now DPS just rush into mobs while the tank is pulling. Like no, if you start attacking the mobs before the tank has stopped moving, I'm not healing you, because I need to follow the tank.

    I keep seeing this on Castrum Meridianum, where the doors open, and some DPS will run straight into the group of 6 Colossus. Yes this content is faceroll, but a healer doesn't need to die with you by trying to heal DPS that are being bad.
    (0)

  4. #84
    Player
    Ellenthall's Avatar
    Join Date
    Oct 2016
    Posts
    4
    Character
    Ellenthall Rallanar
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Furious View Post
    Tanking and healing are definitely not more demanding than dpsing, they just have higher punishments for doing them badly. Tanking in general is rotationally way easier than dps, and healers spend a lot of time casting spells, have somewhat limited and situational ogcds, and dps rotations are literally 2-button most of the time, if that.
    By definition, having a higher punishment for messing up makes it more demanding. I can't believe you're actually attempting to argue this point, lol.
    (0)

  5. #85
    Player
    AphraelAmarantha's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    197
    Character
    Aphrael Amarantha
    World
    Brynhildr
    Main Class
    Black Mage Lv 51
    I don't know, after reading through this thread, I haven't really seen anyone except for maybe one person consider the fact that what if someone doesn't want to play anything but DPS? I know I don't want to and no amount of incentives would get me to change that. I don't like being a healer or a tank, I sucked at those type of roles before, I am uncomfortable with the play style, and DPS has always been the best way I play any MMO. Why force someone to do something they are not comfortable with or play a role that they are not having fun with or suck at it so badly that they are bringing down the whole group and you just can't clear content that way? I don't know, just doesn't sound right to me. Yes there is a queue problem but punishing players for wanting to play the role they like seems like a bad idea to me. :/
    (3)

  6. #86
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,907
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    A solution would be to reward those that play non DPS classes, while not punishing the DPS players. I think the best solution would be increase the rewards for Tanks and Healers. An example could be:

    1. Tanks and Healers can earn rare mounts when queueing (solo) via the Duty Finder.
    2. Tanks and Healers can earn more Tomestones every week then the DPS players.
    3. Tanks and Healers can will be rewarded with bags which has different rewards, like minions, housing items and bardings.
    4. Tanks and Healers will earn alot more Gil when doing content via the Duty Finder.

    Tanks and Healers will be rewarded for queueing and DPS will be rewarded by having reduced waiting time in the queue. The DPS players that get jealous and want to earn those rewards aswell, they will play a Tank or a Healer and inturn get rewarded, while helping other DPS players enter the dungeon much faster.

    Its a WIN/WIN.

    These options will reward the Tank and Healer, while not punishing the DPS. If a DPS wants to have these rewards, then they need to play those two roles. If you are playing a DPS, then you need to deal with the bad parts of that role, which in MMORPG is longer queue then the other roles.
    (0)

  7. #87
    Player
    HyperSMB's Avatar
    Join Date
    Jun 2017
    Posts
    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Laerune View Post
    Snip
    Any single one of those would be amazing.
    (0)

  8. #88
    Player
    Niluriel's Avatar
    Join Date
    Jul 2015
    Posts
    16
    Character
    Nyuli Moonbite
    World
    Faerie
    Main Class
    Thaumaturge Lv 13
    While bonus rewards for playing as a tank or healer sounds good on paper, in practice, the DPS still queue as DPS and the tanks and healers just get shiny new awards to go along with their faster queue times... so really, DPS just get even more shafted than they already were.

    The only feasible and logical answer to this particular conundrum would be to restructure the current group setup to allow for a larger number of DPS in each dungeon run.

    Considering all the balancing this would entail... it's certainly not a quick fix, but is also unfortunately the only fix with a dependable outcome.
    (0)

  9. #89
    Player
    HyperSMB's Avatar
    Join Date
    Jun 2017
    Posts
    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Niluriel View Post
    Snip
    What is wrong with DPS getting shafted?

    I really hate to say this blunt, but it is the fault of people who are DPS only mains (Of which there are a truckton) that the issue exists. I personally don't mind one way or the other as I am a healer main and get que pops in 30 seconds 90% of the time; but if the COMMUNITY refuses to go outside of their comfort zone and learn non-preffered roles, nothing changes,
    (2)

  10. #90
    Player
    Ellenthall's Avatar
    Join Date
    Oct 2016
    Posts
    4
    Character
    Ellenthall Rallanar
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Decouple gear progression from 4 mans (i.e., tomes), and you've solved this problem. Sure, people can get the drops from the 4 man dungeons, but only as a means to progress to 8 and 24 man content to get better/best gear (which have more DPS slots, hence lower Q times for DPS). Tomes would essentially go away. They're not needed.

    SE can then provide really cool incentives for people who are geared to return to that content -- not chump-change gil. Mounts, unique glamours, crafting gear/recipes, etc. Basically, anything you can think of that's cool/worthwhile doing outside of gear progression throw into the pot of 'rewards'. And, ofc, you'd wanna do that content quickly so you'd likely Q as a tank or healer.

    tlDR: No tomes for gear. More 8/24 man content for gear. Provide better rewards for those that are geared to do lower/repeatable content.
    (0)

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