

Fair enough. I didn't remember posting that but I did.
Back on topic:
You have three options as SE if you want to fix que times.
1) Force people to play "Off-classes"
2) Make the reward for being an "Off-calss" tremendous enough to get people to invest their time into it
3) Rework content to make "Off-classes unneeded
Beyond that I have no clue what they could reasonably do.
Scaling content to player numbers already happens in limited ways in the game. And the characters themselves scale in varying ways depending on which content you do. Adding 2 more DPS slots to a dungeon instance wouldn't be that unreasonable. And Tanks, as mentioned previously (in this thread I think) get mount rewards for being tanks and I don't think that has drastically changed their numbers.Fair enough. I didn't remember posting that but I did.
Back on topic:
You have three options as SE if you want to fix que times.
1) Force people to play "Off-classes"
2) Make the reward for being an "Off-calss" tremendous enough to get people to invest their time into it
3) Rework content to make "Off-classes unneeded
Beyond that I have no clue what they could reasonably do.
Edit: I don't think they should add them all the time. Just when queue times exceed a certain limit.
Last edited by savageink; 07-04-2017 at 10:15 AM.


As a healer main, oh hell yes it would. I already consistently have to blow oGCD's saving only 2 DPS from death due to AoE...I don't have enough patience to deal with 4 running around getting themselves nuked.
You are asking healers to take on extra burden to cover the community obsession with DPS and not offering healers anything in return for the adjustment if DPS slots were added.
Doesn't seem fair now does it?
EDIT: That isn't even taking into account how tanks would have to possibly deal with 4 openers on 4 different targets and still somehow maintain aggro on a pull.
You think there is no way to adjust tank and healer output to compensate? It's all numbers. And it's not like they have never had to deal with 6 man group mechanics before.As a healer main, oh hell yes it would. I already consistently have to blow oGCD's saving only 2 DPS from death due to AoE...I don't have enough patience to deal with 4 running around getting themselves nuked.
You are asking healers to take on extra burden to cover the community obsession with DPS and not offering healers anything in return for the adjustment if DPS slots were added.
Doesn't seem fair now does it?
EDIT: That isn't even taking into account how tanks would have to possibly deal with 4 openers on 4 different targets and still somehow maintain aggro on a pull.


You are STILL asking healers and tanks to do MORE work to make up for the communties obsession. You are dancing around the issue of how it is fair.
Also, if you buff my healing or give me way more tools to babysit the extras, now you warp balancing in 8 man content which then needs to be redone. it is a little more involved than just, tune some numbers and add more slots.
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