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  1. #1
    Player
    HyperSMB's Avatar
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    Jun 2017
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    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Laerune View Post
    Snip
    Any single one of those would be amazing.
    (0)

  2. #2
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by HyperSMB View Post
    Any single one of those would be amazing.
    ^^^ In response to a list of free stuff.^^^

    Remembering what you posted is hard amirite?
    (0)

  3. #3
    Player
    HyperSMB's Avatar
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    Jun 2017
    Posts
    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by savageink View Post
    ^^^ In response to a list of free stuff.^^^

    Remembering what you posted is hard amirite?
    Fair enough. I didn't remember posting that but I did.

    Back on topic:

    You have three options as SE if you want to fix que times.

    1) Force people to play "Off-classes"
    2) Make the reward for being an "Off-calss" tremendous enough to get people to invest their time into it
    3) Rework content to make "Off-classes unneeded

    Beyond that I have no clue what they could reasonably do.
    (0)
    Last edited by HyperSMB; 07-04-2017 at 10:02 AM.
    Quote Originally Posted by MoroMurasaki View Post
    Advantage is fair if you're willing to do something that most others aren't.

  4. #4
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by HyperSMB View Post
    Fair enough. I didn't remember posting that but I did.

    Back on topic:

    You have three options as SE if you want to fix que times.

    1) Force people to play "Off-classes"
    2) Make the reward for being an "Off-calss" tremendous enough to get people to invest their time into it
    3) Rework content to make "Off-classes unneeded

    Beyond that I have no clue what they could reasonably do.
    Scaling content to player numbers already happens in limited ways in the game. And the characters themselves scale in varying ways depending on which content you do. Adding 2 more DPS slots to a dungeon instance wouldn't be that unreasonable. And Tanks, as mentioned previously (in this thread I think) get mount rewards for being tanks and I don't think that has drastically changed their numbers.

    Edit: I don't think they should add them all the time. Just when queue times exceed a certain limit.
    (1)
    Last edited by savageink; 07-04-2017 at 10:15 AM.

  5. #5
    Player
    HyperSMB's Avatar
    Join Date
    Jun 2017
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    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by savageink View Post
    Scaling content to player numbers already happens in limited ways in the game. And the characters themselves scale in varying ways depending on which content you do. Adding 2 more DPS slots to a dungeon instance wouldn't be that unreasonable.
    As a healer main, oh hell yes it would. I already consistently have to blow oGCD's saving only 2 DPS from death due to AoE...I don't have enough patience to deal with 4 running around getting themselves nuked.

    You are asking healers to take on extra burden to cover the community obsession with DPS and not offering healers anything in return for the adjustment if DPS slots were added.

    Doesn't seem fair now does it?

    EDIT: That isn't even taking into account how tanks would have to possibly deal with 4 openers on 4 different targets and still somehow maintain aggro on a pull.
    (2)

  6. #6
    Player
    savageink's Avatar
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    Jun 2015
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    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by HyperSMB View Post
    As a healer main, oh hell yes it would. I already consistently have to blow oGCD's saving only 2 DPS from death due to AoE...I don't have enough patience to deal with 4 running around getting themselves nuked.

    You are asking healers to take on extra burden to cover the community obsession with DPS and not offering healers anything in return for the adjustment if DPS slots were added.

    Doesn't seem fair now does it?

    EDIT: That isn't even taking into account how tanks would have to possibly deal with 4 openers on 4 different targets and still somehow maintain aggro on a pull.
    You think there is no way to adjust tank and healer output to compensate? It's all numbers. And it's not like they have never had to deal with 6 man group mechanics before.
    (1)

  7. #7
    Player
    HyperSMB's Avatar
    Join Date
    Jun 2017
    Posts
    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by savageink View Post
    You think there is no way to adjust tank and healer output to compensate? It's all numbers. And it's not like they have never had to deal with 6 man group mechanics before.
    You are STILL asking healers and tanks to do MORE work to make up for the communties obsession. You are dancing around the issue of how it is fair.

    Also, if you buff my healing or give me way more tools to babysit the extras, now you warp balancing in 8 man content which then needs to be redone. it is a little more involved than just, tune some numbers and add more slots.
    (0)
    Quote Originally Posted by MoroMurasaki View Post
    Advantage is fair if you're willing to do something that most others aren't.

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