The fact that Protect and Esuna are somehow optional skills by the game's definition really rubs me the wrong way, and more or less just reeks of the developers tossing them into the cross role section because they couldn't think of anything else to put in there for healers.
The other roles don't get role skills that are literally 'have this or enjoy having a high chance to wipe' like Esuna is (although Provoke may count too).
to be fair this is kind of the case for every role. Provoke is a tank necessity. Lucid Dreaming is a caster necessity sans BLM. Invigorate is a melee DPS necessity
it's just that kind of everything is a necessity for healers. Protect, Esuna, Lucid Dreaming and Swiftcast are kind of indisputable must-haves, leaving little room for any kind of customization, not that the options are all that great anyways. Cleric's Stance and Break are worthless, Surecast is meh and Rescue can be an annoyance. So you're mostly picking between Largesse and Eye for an Eye
Confused as to what you mean by the bolded part of your comment. DPS do not have an Esuna-like action at level 50. The closest thing to an Esuna is The Warden's Paeon, which is a skill bards get at level 58. Casters do not have an Esuna equivalent.
I'm with the OP. Esuna should not be cross-role. The only healer affected was Scholar, and SE could have simply just made the level 39 job quest give both Adlo and Leeches. (However, my experience with a lot of DF scholars is that they forgot Leeches even existed, and rarely used it to cleanse anything off of anyone.)
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Magic ranged DPS get Erase, which is sorta a poor man's Esuna. "Removes a single damage over time effect from target party member other than self." With a bonus heal. A bit underwhelming in that it only works on DoTs, and I guess not all status effects.
I'm curious about what were they trying to say when they made the role actions for healers? Maybe for premade where you could talk to your teammates and set up different skills ? Also i can't remember any dungeon that requires "Esuna" 60-70 (unless i miss something) or is it meant to be situational now?
Protect and Esuna are just horribly designed cross-role abilities. Protect being there is fundamentally stupid when you can always have it up without losing a role skill slot at all thanks to its long duration and a swap macro. It's button bloat at its finest now; what's the point?
Esuna rewards people who have memorised encounters and know when to remove it to benefit from better performance (or when to punish their team for making mistakes in the OP's case, I guess). That runs against everything the devs tried to do by simplifying the system and making it more casual-friendly. Forgetting to set it and having to wipe once before fiddling with bars to put it back is not fun.
Swiftcast is 'essential' but you can justify it as a calculated risk so I don't mind that at all; I feel that existing in cross-role offers a reasonable choice a person can make. But Esuna and Protect suck. I keep them both on my bar because I don't want to lose hotbar space adding a macro to exploit Protect's design, and it annoys me that I'm deliberately making myself weaker for trying to be a well-rounded healer because the macro is objectively the best way to use Protect. It's poorly implemented.
Also, SCH always has Esuna via Selene, which now weirdly makes them the kings of cleansing after complaining previously that WHM and AST had an advantage. (Unfortunately they're no longer the kings of anything else with their current drawbacks, so I'm not claiming they're overpowered for it.) Maybe WHM can get something situational like BRD's special cleanse at a higher level too? I'd like having more buttons to press on WHM without having to game the system to overcomplicate things.
I totally agree. Cleanse-spells should not be optional for any healer. I get that they wanted to make the cleanse available even in low-level situations and such, but really, this just takes up a slot of the cross skills which I would actually like to use otherwise.
As a WHM I miss being able to shield my tanks pre tank-busters. No, Divine Benis is not always up for that, I dont have Stoneskin anymore and bc of this I cant take E4E either. I dont want to rely on other healers or dps, because you never know if they actually have the abilities or if they are skilled enough to assist in this situation.
As a WHM I even lost skills with the new cross skill slots (bye bye E4E & Divine Seal) and chosing and switching around with these on the fly is stupidly annoying and no fun on the console - not matter if they have CDs or not.
So yes, please SE, either take Cleanse from the cross skill slots or give healers at least more of these to be able to perform better.
Yeah, I don't know if you've heard, but you can buy a level 60 in any job, save the new ones, at the moogle station. You can do this with just the job or the job and a skip of all MSQ up til SB. You can only do this once, though, per service account. So it's quite possible that this was the first time they'd ever healed and didn't know about the cross role spells. Or they didn't know the mechanics of the fight.
As for the issue, I agree but I'm used to it. My main healer is a sch and we've always had to take Esuna regardless because you didn't get the sch version until 40 or 45. xD Brayflox gave me nightmares as Sch/Smn was my first job and Selene didn't get the job done well enough. "This heals sux! Why don't use remove the poison?!"
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