Yeah and he acts like you remove the ability from your bar when it's role action. In general any role actions I make use of all have a place on my UI whether i have them activated currently or not.




The problem with this is most of the other abilities are utter shyte. Cleric stance at a whopping 5%? Break (LOL)? Maybe surecast, situational as well.Baddies will ruin all good things and I don't believe in SE balancing around people being bad. Esuna being on role actions is great because it means you can exchange it for something else in the VERY often situation a fight doesn't call for it. I prefer it that way, personally, because it's such a wasted ability in like 80% of endgame.


That's the point, though.
All of the role actions are situational. You don't need Largesse on every encounter, and there are lots of older fights where break is good. I even use Cleric stance and Surecast on O4S for extra DPS.
The only role action I'd say isn't situational and should always be equipped is Swiftcast.
The fact that Protect and Esuna are somehow optional skills by the game's definition really rubs me the wrong way, and more or less just reeks of the developers tossing them into the cross role section because they couldn't think of anything else to put in there for healers.
The other roles don't get role skills that are literally 'have this or enjoy having a high chance to wipe' like Esuna is (although Provoke may count too).

to be fair this is kind of the case for every role. Provoke is a tank necessity. Lucid Dreaming is a caster necessity sans BLM. Invigorate is a melee DPS necessity
it's just that kind of everything is a necessity for healers. Protect, Esuna, Lucid Dreaming and Swiftcast are kind of indisputable must-haves, leaving little room for any kind of customization, not that the options are all that great anyways. Cleric's Stance and Break are worthless, Surecast is meh and Rescue can be an annoyance. So you're mostly picking between Largesse and Eye for an Eye

I cast Protect and switch it out for Rescue after casting.
It's not an annoyance if you know how to use it. One particular fight I love using it at and is actually quite effective is the Leviathan fight on Extreme. Most of the times you do that fight you do it in DF. There's almost always someone who misses that you have to walk to the other end of the woosh thingy on the side, or they might've just missed it.
Besides that I use Largesse, Swiftcast, Lucid Dreaming and Esuna.
It's also a great way to force your tanks to pay attention and pick up adds you aggro'd, especially in 8mans when you Rescue OTs doing pure DPS.
That, and it's just a great way to troll your friends.



I'm curious about what were they trying to say when they made the role actions for healers? Maybe for premade where you could talk to your teammates and set up different skills ? Also i can't remember any dungeon that requires "Esuna" 60-70 (unless i miss something) or is it meant to be situational now?



Protect and Esuna are just horribly designed cross-role abilities. Protect being there is fundamentally stupid when you can always have it up without losing a role skill slot at all thanks to its long duration and a swap macro. It's button bloat at its finest now; what's the point?
Esuna rewards people who have memorised encounters and know when to remove it to benefit from better performance (or when to punish their team for making mistakes in the OP's case, I guess). That runs against everything the devs tried to do by simplifying the system and making it more casual-friendly. Forgetting to set it and having to wipe once before fiddling with bars to put it back is not fun.
Swiftcast is 'essential' but you can justify it as a calculated risk so I don't mind that at all; I feel that existing in cross-role offers a reasonable choice a person can make. But Esuna and Protect suck. I keep them both on my bar because I don't want to lose hotbar space adding a macro to exploit Protect's design, and it annoys me that I'm deliberately making myself weaker for trying to be a well-rounded healer because the macro is objectively the best way to use Protect. It's poorly implemented.
Also, SCH always has Esuna via Selene, which now weirdly makes them the kings of cleansing after complaining previously that WHM and AST had an advantage. (Unfortunately they're no longer the kings of anything else with their current drawbacks, so I'm not claiming they're overpowered for it.) Maybe WHM can get something situational like BRD's special cleanse at a higher level too? I'd like having more buttons to press on WHM without having to game the system to overcomplicate things.
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