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  1. #21
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    DRG main here. I like our new rotation / gameplay, but I agree that we're quite undertuned. Despite our high potency weaponskills, we lack GCD reduction mechanics like NIN, MNK, and SAM does. Also, I'm fine with LOTD requires 4 eyes (which also relates to Lore), but the problem is that LOTD doesn't give anything other than changing GK into Nastrond. Same with the Eyes - it doesn't do anything other than being a counter compared to other Jobs where their stacks do something, no matter how simple (e.g. Aetherflow / Lilies).

    IMO we'll be in a great spot if Disembowel is back to 10%, Dragon Sight gives 15% and 10%, respectively (along with a range buff), and finally it'll be awesome if the Eyes / LOTD does something like +5% per eyes / +25% dmg in LOTD. That way our LOTD phases would be our "SUPER MODE" where we have to aim for the max duration and going full ham everytime we enter LOTD.
    (1)

  2. #22
    Player
    HaiHai's Avatar
    Join Date
    Aug 2013
    Posts
    97
    Character
    Rom Com
    World
    Gilgamesh
    Main Class
    Lancer Lv 90
    It's too late for them to start completely reworking the mechanics of the job at this point. That is better served as overhaul changes pre expansion drop. Things like reworking the functionality of Nastrond is extremely unlikely.

    What is likely to change at this point?

    -Potencies
    -Eyes not being removed when BotD falls off
    -Dragon Sight being made easier to use
    -Mirage Dive having the animation lock removed/reduced

    Other than that, I can't see anything else happening. And if those changes did happen I would honestly be satisfied with that. Also keep in mind that if you start reducing jump cd's and adding dive ready to more and more stuff, you will be having to pop mirage dive like a machine gun and LotD will no longer line up with BfB.
    (0)

  3. #23
    Player
    Vincent_Mateus's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    104
    Character
    Vincent Mateus
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    I'm more interested in them adding an eye per additional BotD use, as long as the buff is up.

    If Blood of the dragon is already up and being sustained, using it again at 30 seconds should give an extra eye, on top of refreshing the timer to 15 seconds.
    (0)

  4. #24
    Player
    Rhyn's Avatar
    Join Date
    Jun 2017
    Posts
    77
    Character
    Becidenne Rhymsdottir
    World
    Phoenix
    Main Class
    Warrior Lv 80
    - Don't let eyes fall off.
    - Let Dragonfire Dive proc Mirage Dive.
    - Lower Dragonfire Dive's recast to 60sec. That means it lines up perfectly with 2x Jumps + spineshatter + dragonfire = 4 eyes in 1 min. It would also make Dragonfire Dive more relevant in our AoE rotation (dives being a dragoons signature ability!) instead of something that shows up one in a blue moon like it is now.
    (0)
    Last edited by Rhyn; 07-01-2017 at 03:05 AM.

  5. #25
    Player
    Riotpersona's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Asbel Furybrand
    World
    Odin
    Main Class
    Lancer Lv 70
    Quote Originally Posted by HaiHai View Post
    It's too late for them to start completely reworking the mechanics of the job at this point. That is better served as overhaul changes pre expansion drop. Things like reworking the functionality of Nastrond is extremely unlikely.

    What is likely to change at this point?

    -Potencies
    -Eyes not being removed when BotD falls off
    -Dragon Sight being made easier to use
    -Mirage Dive having the animation lock removed/reduced

    Other than that, I can't see anything else happening. And if those changes did happen I would honestly be satisfied with that. Also keep in mind that if you start reducing jump cd's and adding dive ready to more and more stuff, you will be having to pop mirage dive like a machine gun and LotD will no longer line up with BfB.
    I think you are completely right, and with those changes I think I'd be satisfied as well, though I would personally also like to see the max amount of eyes increased so we have a little flexibility.
    (0)

  6. #26
    Player
    Finroy's Avatar
    Join Date
    Mar 2016
    Posts
    4
    Character
    Finroy Finory
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    At this rate i'd rather them just drop BotD altogether. It's near impossible to let it drop off unless long transition periods force you too.

    Some of these other suggestions are obviously way better solutions but BotD right now just seems silly when considering how the risk/reward for entering LotD is booty.
    (0)

  7. #27
    Player Aquaslash's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    506
    Character
    Zinnia Higana
    World
    Cactuar
    Main Class
    Samurai Lv 70
    I would start with letting Dragonfire Dive proc Dive ready and greatly increasing the potency of Nastrond. I'd also make LotD give a flat out damage buff since it's supposed to be the big dick Kaioken mode
    (0)
    Last edited by Aquaslash; 07-02-2017 at 12:56 PM. Reason: I hope the context shows that I meant INCREASING nastrond

  8. #28
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Vincent_Mateus View Post
    I'm more interested in them adding an eye per additional BotD use, as long as the buff is up.

    If Blood of the dragon is already up and being sustained, using it again at 30 seconds should give an extra eye, on top of refreshing the timer to 15 seconds.
    LoTD should also give some sort of buff, maybe to make up for Disembowel without touching BRD/MCH potencies. It honestly seems to function a lot like BLM, except there is much more risk involved and fights are currently built to mess it up. Heck, they can remove Sonic Thrust (since they love nerfing AoEs lately) and give us something more useful like "Tiamat-senpai noticed you, +1 eye every 45s"

    Overall, I'm not sure what SE was thinking. While DRG does bring some utility, it is overall less than NIN so it is weird that we consistently do much less damage (200 DPS average roughly) currently and got an incredibly clunky mechanic to boot. They always seemed to balance around what classes brought toolkit wise, but this expansion tossed it out the window given MCH/DRG.
    (0)

  9. #29
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Let us keep eyes when BotD runs out. Chakras, Aetherflow, Oath Gauge, Ammo, Lollies, none of these vanish but remain until used.


    Also to OP, though we lost a lot of abilities, our potencies were hugely boosted. FT for example got 80 potency, every WS got 20-60 potency boost to make up for loss of Phlebotomize and Leg Sweep.
    (1)

  10. #30
    Player
    Sepher's Avatar
    Join Date
    Apr 2014
    Posts
    40
    Character
    Rob Highwind
    World
    Adamantoise
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Jonnycbad View Post
    Also to OP, though we lost a lot of abilities, our potencies were hugely boosted. FT for example got 80 potency, every WS got 20-60 potency boost to make up for loss of Phlebotomize and Leg Sweep.
    I agree with eyes being separate from BOTD. However I do not agree that the potency increases we received were close to what were needed. There is substantial evidence showing DRG being roughly 200 DPS behind NIN(the next lowest Melee) and having less party damage utility than it's Trick Attack every 60 seconds. Phlebotomize is a bigger loss than most. That dot allowed for better sustained DPS through out a fight when you were forced to disengage. An example this patch is Susano's Lightning mechanic when you are forced to switch sides or are stunned in place. Phlebotomize would give DRG better sustainability and it wouldn't mess with the rotation in anyway since there is no BOTD Time management.
    (1)

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