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  1. #1
    Player
    Sepher's Avatar
    Join Date
    Apr 2014
    Posts
    40
    Character
    Rob Highwind
    World
    Adamantoise
    Main Class
    Lancer Lv 90

    The Current State of Dragoon

    Dragoon has gone from the premiere Melee DPS of 3.0 to the bottom of the bucket. LOTD needs to be reworked and can be accomplished in many ways. Overall the current state of DRG is due to both it's utility being diminished and it's personal DPS being lowered. These changes can be viewed below:

    What Dragoon Lost in 4.0:

    Leg Sweep: A 130 Potency move every 20 seconds that stuns the target.

    Power Surge: Next jump is 30% stronger every 60 seconds.

    Phlebotomize: 170 potency attack that inflicts a 30 potency dot.

    On top of these kit changes it also lost Internal Release and Mercy Stroke from the changes of the Cross Role system.

    Utility:

    Disembowel: 10% Piercing damage reduced to 5%.

    Battle Littany: Crit Rate of the party up 15% for 20 seconds (Unchanged).

    Dragon Sight: Increase DPS by 10% of the DRG and 5% of one selected party member within 6 yalms. Every 2 min.

    Let's first look at its utility. Battle Littany is a very strong buff and has great synergy with any class in the game, but now SCH has a similar buff. Disembowel's nerf was partly needed because of the double physical range Meta was seen at the end of Heavensward, but not only did it lower the DRG utility it lowers the personal damage of DRG as a whole.

    The newest move added to the DRG arsenal is Dragon Sight. It is a good move on paper, but in actual content seems more of an annoyance. Firstly you must target another player to use the move which is extremely tricky without forcing you to use a macro. The distance of the tether is far too short and needs to be extended or removed entirely. If no player is close enough to receive the buff or mechanics force you to separate you as the DRG have lost a 10% buff.

    With Disembowel nerfed, Dragon sight has not made up the difference. This can be fixed and ultimately fix dragon sight to feel more like a buff.

    Drgaon Sight FIX: Drgaon Sight raises the DRG DPS by 10% and raises all party members by 5% within a 15 yalm radius.

    This fixes the issue of selecting teammates between GCD's and raises its overall utility to compensate for its lower DPS.


    Life of the Dragon:


    This new mechanic that is now the core of the DRG kit is very lackluster. Not only does it have one of the longest build up periods in the game, but the payoff of achieving it is not high enough. To activate LOTD you need to do 4 mirage dives that are only proced by using Jump and Spine Shatter Dive and they do not stack if you use the jumps back to back without using a mirage dive. The other issue is to enter LOTD you must Geirskogul, which is now on a 35 second timer. This move can be fixed multiple ways and will fix how DRG feels and raise its personal DPS.

    The two Universal change throughout all of these methods is once the Dragon eye is awakened Geirskogul will automatically reset its timer so that you can enter LOTD ASAP. The other is that Dive ready can now stack multiple Mirage Dives.

    These next suggestions should be one or the other NOT BOTH:

    1) LOTD requires only 3 eyes. This will allow for you to enter LOTD very quickly at the start and much more often throughout the fight.

    2) Dragonfire Dive will be acknowledged as a Jump and be influenced by BOTD and proc Dive ready for every add it hits. This will allow you to enter LOTD quickly in your opener. This will also allow for DRG to enter it quickly in big pulls in dungeons to use Nastrond's to AOE more. LOTD is not achieved realistically in dungeons because you are pulling big groups of enemies and using your aoe is a better choice than maintaining BOTD til you are ready for LOTD.

    Overall I think these changes can make DRG feel like a fun class and be a worthwhile addition to any team. Please let me know what you think and what you would like to see changed.
    (3)
    Last edited by Sepher; 06-30-2017 at 03:18 AM. Reason: Char Limit

  2. #2
    Player
    Sepher's Avatar
    Join Date
    Apr 2014
    Posts
    40
    Character
    Rob Highwind
    World
    Adamantoise
    Main Class
    Lancer Lv 90
    Reserved for Cool Suggestions.
    (1)
    Last edited by Sepher; 06-30-2017 at 03:19 AM.

  3. #3
    Player
    Sepher's Avatar
    Join Date
    Apr 2014
    Posts
    40
    Character
    Rob Highwind
    World
    Adamantoise
    Main Class
    Lancer Lv 90
    Reserved for cool suggestions.
    (1)
    Last edited by Sepher; 06-30-2017 at 03:19 AM.

  4. #4
    Player
    Sepher's Avatar
    Join Date
    Apr 2014
    Posts
    40
    Character
    Rob Highwind
    World
    Adamantoise
    Main Class
    Lancer Lv 90
    Reserved for cool suggestions.
    (1)
    Last edited by Sepher; 06-30-2017 at 03:20 AM.

  5. #5
    Player
    Sepher's Avatar
    Join Date
    Apr 2014
    Posts
    40
    Character
    Rob Highwind
    World
    Adamantoise
    Main Class
    Lancer Lv 90
    Reserved for cool suggestions.
    (1)
    Last edited by Sepher; 06-30-2017 at 03:20 AM.

  6. #6
    Player
    Shamox's Avatar
    Join Date
    Feb 2014
    Location
    Distinguished Ultimate Nova Star Dragon
    Posts
    338
    Character
    Eagle Master
    World
    Moogle
    Main Class
    Ninja Lv 70
    You can bypass the 1000 words limitation in a single post if you use the edit option afterward.
    (1)

  7. #7
    Player
    Sepher's Avatar
    Join Date
    Apr 2014
    Posts
    40
    Character
    Rob Highwind
    World
    Adamantoise
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Shamox View Post
    You can bypass the 1000 words limitation in a single post if you use the edit option afterward.
    They really should let you know this when you submit lol
    (0)

  8. #8
    Player
    Vincent_Mateus's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    104
    Character
    Vincent Mateus
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    I agree with most of these changes, though would also accept Blood of the Dragon generating an eye if the buff was already active. I'd also like the UI gauge to be split between Gaze of the First Brood, and Blood/Life of the dragon. This way, aside from death you aren't losing eyes for phase changes. Dragon sight buff would be nice, considering Red Mage gets embolden which is just an aoe damage buff. I personally dislike target buffs like this, or things like Goad in tab target MMO's. goad isnt nearly as bad though, because we rarely have to double weave it, unlike Sight
    (2)
    Last edited by Vincent_Mateus; 06-30-2017 at 03:03 AM.

  9. #9
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Have mirage dive, jump, and spineshatter dive give eyes. That would allow for quick activation of Lotd and more frequent uses. Increasing the number of times it can be used (increasing overal dps) and the eye building speed would make fall off less punishing.

    Your dragon sight fix is to OP, increasing damage and crit rate for the whole party's opener would make dragoon instant meta and people won't even consider mnks or nins.

    As an aside I think mnk and one of the tanks should be dealing piercing damage. To reward different compositions such as mnk/drg/tank and nin/Sam/tank or rdm/blm/tank for magic comps. Instead of trying to make all of them "jack of all trades"
    (0)
    Last edited by Gravton; 06-30-2017 at 04:15 AM.

  10. #10
    Player
    Sepher's Avatar
    Join Date
    Apr 2014
    Posts
    40
    Character
    Rob Highwind
    World
    Adamantoise
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Gravton View Post
    Your dragon sight fix is to OP, increasing damage and crit rate for the whole party's opener would make dragoon instant meta and people won't even consider mnks or nins.
    I agree with making different comps have different strengths, but I strongly disagree with people not picking NIN. Are you aware that a NIN's Trick Attack is 10% damage up for the party every 60 seconds, they have agro control tools that tanks can utilize to deal more damage, and they currently are on par if not better than DRG in terms of personal DPS. NIN is a must pick currently. MNK on the other hand is once again a bad pick as brotherhood has not changed them to make them competitive. And just to cover the last Melee SAM raw dps output out weighs what DRG brings.
    (2)

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