Dragoon has gone from the premiere Melee DPS of 3.0 to the bottom of the bucket. LOTD needs to be reworked and can be accomplished in many ways. Overall the current state of DRG is due to both it's utility being diminished and it's personal DPS being lowered. These changes can be viewed below:
What Dragoon Lost in 4.0:
Leg Sweep: A 130 Potency move every 20 seconds that stuns the target.
Power Surge: Next jump is 30% stronger every 60 seconds.
Phlebotomize: 170 potency attack that inflicts a 30 potency dot.
On top of these kit changes it also lost Internal Release and Mercy Stroke from the changes of the Cross Role system.
Utility:
Disembowel: 10% Piercing damage reduced to 5%.
Battle Littany: Crit Rate of the party up 15% for 20 seconds (Unchanged).
Dragon Sight: Increase DPS by 10% of the DRG and 5% of one selected party member within 6 yalms. Every 2 min.
Let's first look at its utility. Battle Littany is a very strong buff and has great synergy with any class in the game, but now SCH has a similar buff. Disembowel's nerf was partly needed because of the double physical range Meta was seen at the end of Heavensward, but not only did it lower the DRG utility it lowers the personal damage of DRG as a whole.
The newest move added to the DRG arsenal is Dragon Sight. It is a good move on paper, but in actual content seems more of an annoyance. Firstly you must target another player to use the move which is extremely tricky without forcing you to use a macro. The distance of the tether is far too short and needs to be extended or removed entirely. If no player is close enough to receive the buff or mechanics force you to separate you as the DRG have lost a 10% buff.
With Disembowel nerfed, Dragon sight has not made up the difference. This can be fixed and ultimately fix dragon sight to feel more like a buff.
Drgaon Sight FIX: Drgaon Sight raises the DRG DPS by 10% and raises all party members by 5% within a 15 yalm radius.
This fixes the issue of selecting teammates between GCD's and raises its overall utility to compensate for its lower DPS.
Life of the Dragon:
This new mechanic that is now the core of the DRG kit is very lackluster. Not only does it have one of the longest build up periods in the game, but the payoff of achieving it is not high enough. To activate LOTD you need to do 4 mirage dives that are only proced by using Jump and Spine Shatter Dive and they do not stack if you use the jumps back to back without using a mirage dive. The other issue is to enter LOTD you must Geirskogul, which is now on a 35 second timer. This move can be fixed multiple ways and will fix how DRG feels and raise its personal DPS.
The two Universal change throughout all of these methods is once the Dragon eye is awakened Geirskogul will automatically reset its timer so that you can enter LOTD ASAP. The other is that Dive ready can now stack multiple Mirage Dives.
These next suggestions should be one or the other NOT BOTH:
1) LOTD requires only 3 eyes. This will allow for you to enter LOTD very quickly at the start and much more often throughout the fight.
2) Dragonfire Dive will be acknowledged as a Jump and be influenced by BOTD and proc Dive ready for every add it hits. This will allow you to enter LOTD quickly in your opener. This will also allow for DRG to enter it quickly in big pulls in dungeons to use Nastrond's to AOE more. LOTD is not achieved realistically in dungeons because you are pulling big groups of enemies and using your aoe is a better choice than maintaining BOTD til you are ready for LOTD.
Overall I think these changes can make DRG feel like a fun class and be a worthwhile addition to any team. Please let me know what you think and what you would like to see changed.