Page 19 of 34 FirstFirst ... 9 17 18 19 20 21 29 ... LastLast
Results 181 to 190 of 334
  1. #181
    Player
    Ferrasper's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Doctor Fumbles
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by xyaie View Post
    no dual cast, no verfire or verstone ready. basically same time you'd use jolt.
    Ok. Thank you.
    (0)

  2. #182
    Player
    Vornin's Avatar
    Join Date
    Mar 2014
    Posts
    21
    Character
    Vornin Samoht
    World
    Adamantoise
    Main Class
    Marauder Lv 76
    Quote Originally Posted by xyaie View Post
    Dervy and crew have stated they are working on them. They will release another google spreadsheet like they did last xpac.

    https://www.reddit.com/r/ffxiv/comme...hance/djawctj/

    we have numbers for skill speed, crit and direct hit, but nothing for det has been released yet.

    Thank you. I had no idea apart from his months old post on the 3.4 weights comments on his website. Where can I access this google doc and if I can't, where should I look when I can?
    (0)

  3. #183
    Player
    Fortune_Cookie's Avatar
    Join Date
    Jun 2017
    Posts
    63
    Character
    Eden Dawn
    World
    Louisoix
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Garotte14 View Post
    This is wrong though. Holding your melee combo another 2 gcds when you don't need to is the same as holding a cooldown. [...] The only time I would ever suggest holding your melee combo an extra 2 gcds would be if you knew Trick Attack was about to come up.
    It's not really the same as holding a cooldown. Melee combos are strictly limited by the amount of mana generated (except for the last melee combo used during the encounter). Holding a 60s cooldown for 5s each cast will cost you about one cast every 12. Going into the melee combo 2 GCDs later every time will cost you at most one melee combo irrespective of the fight length, provided no mana is wasted as a result.

    Arbitrary example: you're on 83/85 (WM/BM) and have a Verstone ready proc. In general, casting VS -> VT before melee will be superior. The timing of Manafication, Embolden, raid cooldowns or fight mechanics can obviously impact that.
    (1)

  4. #184
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Vornin View Post
    Thank you. I had no idea apart from his months old post on the 3.4 weights comments on his website. Where can I access this google doc and if I can't, where should I look when I can?
    the 4.0 one isnt availible yet. but it sounds like they have worked out most everything about crit and DH. det, the way they talk about it, might be a challenge.

    I mainly stalk:
    https://www.reddit.com/user/Nemekh
    https://www.reddit.com/user/iDervyi
    (0)

  5. #185
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    So Red mage is not so much spell speed? Wonder if some have tested if initial cast time is reduced having more of it. I ask because since i would have the same gear for my blm that is going to be spell speed melded if/when possible
    Having revived so many players in both Royal Menagerie and the level 70 dungeons past few days only solidifies the need for me to play Red, lol
    (0)

  6. #186
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    It would probably be fine. Maybe someone would whine at you that it's not "optimal". You can tell them to stuff it because things will really be OK with fairly small differences.
    RDM doesn't have anything that would cause SpellSpeed to give outsized gains. But really they don't have "extra" synergy with any of the secondaries (that is like crit procs, BLM's particular phase style, tanks lack of direct hit w/o melding).
    It really comes down to how much worse spellspeed is than the others at increasing DPS in general. The answer has usually been "it's not that much worse but you drain resources faster".
    (0)

  7. #187
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    BLM loved spell speed last xpac as they could get more done during their cycle, and they were exempt from the "resource drain".

    For us it's a matter of not gaining the full effect of SS. ~20% of our global (melee combo) benefit 0 from it.

    If your group requires you to have .1s less on your instant cast (1 GCD) rez to get through content, the group may be better off improving on other areas.
    (1)

  8. #188
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Yeah i was just trying to find out as if i use same gear for both blm and Red mage, blm i would not want crit over spell speed if i can as ss is more beneficial to blm.
    I have so much materia stockpiled i may try to experiment.
    (0)

  9. #189
    Player
    Ferrasper's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Doctor Fumbles
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Maero View Post
    Yeah i was just trying to find out as if i use same gear for both blm and Red mage, blm i would not want crit over spell speed if i can as ss is more beneficial to blm.
    I have so much materia stockpiled i may try to experiment.
    That's where I am at on figuring out which one to main. I love RDM, but BLM will always be my true passion. Just talking about BLM fills me gitty while RDM doesn't. For the gear though, I am putting SpS on it for my BLM, but I was wondering how bad it would affect the RDM.
    (0)

  10. #190
    Player
    Vejj's Avatar
    Join Date
    Aug 2013
    Posts
    261
    Character
    Vedel Vao
    World
    Lich
    Main Class
    Fisher Lv 90
    one more question... i tried to get the best results by melding materia, avoided that the +40 materia getting drained cause of already reached a high value on the equipment item. But now iam rethink it: You can never have enough crit - thats what i read. I avoided the +36 crit for example +40 Determination or... yes the for us useless Spell Speed ^^'

    Do you meld +crit materia even if you cant reach the full value of +40? What do you meld for 2nd prio, direct hit or determination?! :->
    (0)

Page 19 of 34 FirstFirst ... 9 17 18 19 20 21 29 ... LastLast