Thanks everyone for answering my questions before! I have another...
If you hit 80/80ish mana with both procs up, do you use one (since the mana cap is 100, there's some leeway before you waste mana) or do you just melee combo ASAP and overwrite a proc? If you use a proc, what do you cast with the Dualcast? Doing, for example, Fire > Thunder would mean you can't finish with Flare to possibly get your proc back, as it would unbalance mana (unless it was heavily skewed in the first place, but assuming roughly even). But Fire > Aero would possibly waste a proc regardless.
Thanks again.
So I guess it all kinda depends on what procs you have. Firstly, I'd never waste a Dualcast. So if you're at 80/80 Mana for example with a Verstone proc, I would not just cast Verstone, and then go into melee and waste the Dualcast status effect. I'd cast Verstone > Verthunder > then go into melee. If you are at 80/80 with no procs, cast Jolt/Impact > thunder/aero to unbalance your mana and then go into melee.Thanks everyone for answering my questions before! I have another...
If you hit 80/80ish mana with both procs up, do you use one (since the mana cap is 100, there's some leeway before you waste mana) or do you just melee combo ASAP and overwrite a proc? If you use a proc, what do you cast with the Dualcast? Doing, for example, Fire > Thunder would mean you can't finish with Flare to possibly get your proc back, as it would unbalance mana (unless it was heavily skewed in the first place, but assuming roughly even). But Fire > Aero would possibly waste a proc regardless.
Thanks again.
Now your question is that if you have 80/80 mana with both Ready Procs. The only advantage of having your mana slightly uneven is to guarantee a proc after holy/flare. If you already have both of those procs, it doesn't matter at that point. Use your melee combo. Its the most potent of your kit, so delaying that at all is a waste. Your ready procs have 30s on them so they'll still be there after your melee combo. If you happen to get the proc from holy/flare and overwrite it, its not really doing anything since it was there anyways. You're just resetting the timer on it.
The only time this would become tricky would be lets say you have 80/80 with both procs. But Verstone only has 3 secs left and 20s left on Verfire. Now your in a position where you could potentially lose that Verstone. I would cast Verstone > Veraero > Melee > Then Verflare and reset the timer on Fire. Again, it was already there to begin with so you didn't waste anything.
If the doesn't make sense, I apologize. A lot of "Vers"
Last edited by Garotte14; 06-28-2017 at 01:08 PM.
I'd use the proc and another spell with the same Mana type. It's better for you to have one mana higher than the other anyway to get 100% proc Verholy/Verflare.If you hit 80/80ish mana with both procs up, do you use one (since the mana cap is 100, there's some leeway before you waste mana) or do you just melee combo ASAP and overwrite a proc? If you use a proc, what do you cast with the Dualcast? Doing, for example, Fire > Thunder would mean you can't finish with Flare to possibly get your proc back, as it would unbalance mana (unless it was heavily skewed in the first place, but assuming roughly even). But Fire > Aero would possibly waste a proc regardless.
It's even better if you manage to get something like 100/80 or 80/100. Since by the time you end your melee combo, you'll end up with 20-0. And then use Verholy/Verflare to make it 20/20, from there, you just need to get +20/+20 to be able to do another string of Melee combo with Manafication.
Any word on when we can expect stat weights of any kind?
Dervy pretty much quit and we have no idea if he's even going to do the weights in SB at all.
Dervy and crew have stated they are working on them. They will release another google spreadsheet like they did last xpac.
https://www.reddit.com/r/ffxiv/comme...hance/djawctj/
we have numbers for skill speed, crit and direct hit, but nothing for det has been released yet.
Last edited by xyaie; 06-29-2017 at 01:53 AM.
Impact. When do I mainly use it?
This is wrong though. Holding your melee combo another 2 gcds when you don't need to is the same as holding a cooldown. Your melee combo is your biggest burst. So you want to use this as quickly and often as possible. If you're already at 80/80 with both procs, you can do your meleel combo and you are not losing anything. You're not losing anything either with what you're suggesting, but delaying your burst. The only time I would ever suggest holding your melee combo an extra 2 gcds would be if you knew Trick Attack was about to come up.
it isnt quite the same as holding onto a cooldown as long as you dont overcap your mana, or get one less melee combo off.This is wrong though. Holding your melee combo another 2 gcds when you don't need to is the same as holding a cooldown. Your melee combo is your biggest burst. So you want to use this as quickly and often as possible. If you're already at 80/80 with both procs, you can do your meleel combo and you are not losing anything. You're not losing anything either with what you're suggesting, but delaying your burst. The only time I would ever suggest holding your melee combo an extra 2 gcds would be if you knew Trick Attack was about to come up.
If you melee at 80/80, then build 80/80 more for your next melee
and I build 80/80, but dont charge in yet, and melee at 97/97, then build 65/65 more for my next melee
we will still have both built 160/160 and done our 2nd melee combo at the same time, even though my first one was done 4 globals later.
that being said, i'd never TRY to do it 97/97, however if the situation calls for it (AoE circle around the boss, or some reason not to be in melee) it wouldnt be a DPS loss. (assuming charge/jump back are utilized optimally still. )
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