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  1. #41
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I think if SE tried they compete with warcraft's hunter with beastmaster. Instead doing what warcraft has done by dummy down they hunter. SE could make beastmaster more awesome. they alot awesome system for beastmaster that make amazing. for example family could be base on Job quests. beast master could have permit compainon by they side because every one love cute cuddle tiger that rip you enemy face off. that why i suggest have it so that when one tame a beast is start out as baby or cub. a cute baby tiger then it get bigger and grow up.

    for example

    lvl 1 tiger cub
    lvl 20 adolescent tiger
    lvl 40 mature tiger
    lvl 60 expect hunter
    lvl 70 master hunter of tigers.

    this way we get see some fun models of cub of tiger and other animal like drakes, and it challenge SE in develope an awesome pet system for beast master
    plus beast master could have stat apply to both him/her pet and her/him self
    one thing for a game company is to look at opposing company and see what they put out there and see if they doing better.
    you also have family system as well. other things like favorite foods and favorite enivorment.
    (0)

  2. #42
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    I'd be happy to "Collect" companions as a BST, Spent enough time hunting rares in WoW on my Hunter over the years ....

    I would like to see the companion done as a mechanic rather than an auto attack bot with auto abilities.
    Would naturally be unable to be targeted directly or hit by AoEs.

    Would be awesome to have a set of 4 - 5 strikes shared between the BST and the beast (Basically a weaponskill on your bar that you press but the beast is the one that performs the animation) that don't combo directly with a specific other skill, but cause the "finisher" to change based on the order you did it.
    I guess a weaponskill version of the Mudras is the best way to describe what I'm thinking.

    With the companion not auto attacking or using abilities on its own, They'd be able to make the companion as much part of the visual experience as the player character, with its own skill animations etc.
    Cap it off with a gauge built up when you perform combos with the companion that causes you to jump directly onto the companion and fight from its back with unique abilities for the BST and the beast until the gauge depletes or something.

    Having to rank or level up the companion would be pointless busywork that would serve to require you to grind overworld mobs until it became "raid ready". Just having it scale with your own stats would be fine. Any growth of the companion would be entirely cosmetic.
    (2)

  3. #43
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    not neccesary Sylve look how one use Palace of the dead one use that for the companion aswell.

    i like alot what your say too. it could be set up that your companion gain exp for quests

    i think the system for chocobo is pretty good for it better it need modified for dungeon aswell

    it could also have favorite enemy it could go against
    (0)
    Last edited by Savagelf; 06-30-2017 at 02:13 AM.

  4. #44
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    If they add that they need to rework their pet management system.
    (1)

  5. #45
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    not really the chocobo system could stay the way it is the beast master pet could be change to meet the machinac requirement for beast master. the issue Yoshi P has state is that beast master would more complex job then one we have now
    (0)

  6. #46
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Savagelf View Post
    not really the chocobo system could stay the way it is the beast master pet could be change to meet the machinac requirement for beast master. the issue Yoshi P has state is that beast master would more complex job then one we have now
    They're not talking about the chocobo system, which likely wouldn't be used for a job, but more likely the current pet system used by SMN which would most likely be the setup implemented for any future true pet jobs (as opposed to turret/totem jobs like MCH). As long as pets continue to prioritize their auto-attack over any manually-input command (which even chocobos do), then any pet job--including BST--would be nowhere near as ideal as it could and should be.
    (1)

  7. #47
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    they many difference type of pets job in mmo.

    summoner is what i would called debuff pet jobs. summoner let pet go in an attack and attack for a far

    i like see the beast master job is more hybrid job where you fight side by side with melee combat. this capture the feel of beast master. this is my opinion i love heard feedback this been great thread to see other people ideals
    (0)

  8. #48
    Player
    Kukajoo's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    639
    Character
    Quin Decim
    World
    Adamantoise
    Main Class
    Viper Lv 100
    I would rather have a blue mage personally. But i would not mind if some mounts were allowed to join you in combat like a chocobo summon. Or at least an option to glamour your chocobo summon's appearance to look like other monsters, kind of like how a smn can glam their egi to be a carbuncle now
    (0)

  9. #49
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    what role does blue mage get hmm. seem to me blue mage isunability to be introduce as it is in ffxi. my suggest it should be a tank
    (0)

  10. #50
    Player
    Raynar-Bloodstrike's Avatar
    Join Date
    May 2017
    Posts
    23
    Character
    Raynar Bloodstrike
    World
    Omega
    Main Class
    Archer Lv 54
    I'd like to see someone do this archetype with the pet being the main focus. With the vast majority of your abilities being the pets abilities, and the player themselves having support abilities. The whip for example could be used for that. Crack the whip to inspire your pet to do more damage for 20 seconds, use it to snag your enemy's leg to add a heavy effect, crack them in the head to stun them, use it to bind them, etc..

    I think it would be cool and something nobody has done to make the pet the entire focus pretty much. WoW I think was trying it with their Legion version of BM hunter, but failed miserably.
    (0)

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