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Thread: WAR suggestions

  1. #11
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kayce View Post
    @silverlunarfox

    snip
    I can see where youre going with your thoughts on onslaught, but i feel thats too much for a gap closer. If anything they could just place it in GCD or just give it a cooldown and generate 10 beast gauge. That way you can enter battle with 10. Still limits its useage but doesnt totally suck when using it at the wrong time. I dont feel its using 10 beast gauge is a big deal honestly. It's only 10 and that can be earned back quickly.

    acquiring a target for overpower isnt a downside tho, normally pulling a mob you tomahawk a target anyways, just use that one and gather the rest around it, hitting on the go, its kind of like casting while moving. if you time it just right, it works out amazing. But then the way I focus on mobs allows me to generate beast gauge quickly for steel cyclone to mix in with overpower. I think theres just more than one way to use the warrior effectively in mob pulls, you just gotta find what suits you. I dont just overpower the shit out of a mob, i hit the main targets of the dps too allowing me to generate my gauge to then make a sustainable overpower/steel cyclone useage (sometimes I do prep beast gauge for the next pull. I find its better to do that esp with overeager blm and rdm)
    (0)

    "Within each of us, the potential for great power waits to be released."

  2. #12
    Player
    Kayce's Avatar
    Join Date
    Jun 2017
    Posts
    6
    Character
    Kayce Poe
    World
    Gilgamesh
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by BluexBird View Post
    @Kayce
    While they aren't able to don't as smoothly as PLD/DRK, Overpower still let's you run around and pick up monsters. Yeah sure you have to aim it and might miss a monster or two sometimes, but you can get around that.

    You CAN'T get around the other things, though. Like the fact that Shake It Off isn't doing what it's supposed to. I'm not asking for it to remove loss of control effects. I'm looking at smaller things like vulnerability stacks, damage-down debuffs, Paralysis, etc.

    I brought up the utility issue, but if they actually fixed Shake It Off I personally would be satisfied right now, despite the issues I also have with Onslaught. But since you asked, why not have a skill that sacrifices some of their HP to boost party HP by 5-10% for a few seconds?
    Yeah, I mean Overpower is still functional but it's not as functional as Flash and Unleash and WAR used to have access to Flash so it's just a bummer. Plus the combo I suggested makes AoE for Warrior more than just Overpower spam and would let you get more use out of Decimate and Steel Cyclone, abilities which generally only get used with Infuriate or due to Gauge pooling prior to adds spawning or something.

    Hopefully they do something to Shake it Off, we can leave it at that.

    I sorta like the HP sacrifice idea, although that seems like more of DRK thing traditionally, WAR is the job with a little Leech in its rotation and tank DPS has HP to spare so something like:

    Blood Challenge
    Instant, 30s Recast
    Sacrifice 20% of current HP to inflict Boiling Blood on an enemy.
    Can only be executed while under the effect of Deliverance.
    Boiling Blood Effect: Damage taken increased by 10% for 5 seconds.
    (0)

  3. #13
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    A question, then, for you and all the other Flash lovers who apparently seem lost without it:

    Suppose you COULD still cross-class Flash. What 5 abilities would you choose?

    You'll be replacing Shirk, Awareness or Reprisal (all amazing abilities), with something you don't even really need and can EASILY do without. I mean, back in Heavensward, I could maybe understand people ditching Awareness for it, even though it is a MUCH more useful ability for Warriors. But between Shirk and Reprisal now? No. Just... no.

    Overpower is fine. If they made it so that it no longer requires a target to use, that would be AMAZING! But it's really not that big of a deal compared to any of the other issues, and there's no need to change anything else about it.
    (2)

  4. #14
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Seems to me that Shake It Off is an easy place to fix up WAR utility.

    Removes most debuffs (i.e. stuff you can Esuna) from you and your entire party and heals your party for 15% of your maximum HP.
    Slap a 90s cooldown on that sucker. It's now Warrior's version of Divine Veil. Healing is a little worse than shielding most of the time, but this has a shorter cooldown and no trigger requirement. Plus it scales with warrior's stupid HP stuff. The heal shouldn't affect the warrior, though. Honestly, group super-Esuna by itself is actually pretty good, but I don't like moves that are only useful in a few fights (hi Tempered Will), so they should stick a healing or defensive buffing effect on there too.
    They should also probably just remove both the cost and the damage from Onslaught. I think that alone would make people happier with the job.

    I've seen people asking to switch back the maim and storm's eye effects in another thread, but I think the whole point was to prevent warrior from just spamming the Storm's Path combo in a party with a Nin/Sam. Those jobs both have to do their slashing debuff regardless of who else is in the party, so I think they want to make everyone use (relatively) the same rotation regardless of party makeup. Additionally, I don't see a problem with Storm's Path not being a huge potency gain over BB. That's actually kind of good (assuming the numbers add up to be balanced with the other tanks) because it means you don't get fucked for using your hate combo, which is something you might have to do when they fix using i270 accessories.
    (0)
    Last edited by Brannigan; 06-29-2017 at 11:52 PM.

  5. #15
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    OK here is what I would go for:

    Onslaught
    Remove BG cost.
    Can only be used if you are outside melee range.
    Defiance Bonus: increase enmity on all enemies around your target.
    Deliverance Bonus: Damage Potency 150

    Inner Beast
    Lower Beast Gauge cost to 40 (potency is too low right now to justify 50 BG)

    Steel Cyclone
    Lower Beast Gauge cost to 40 (potency is too low right now to justify 50 BG)

    Infuriate
    Allow use outside combat.

    Unchained
    Nullifies the penalty for switching stances.
    Still canceled after stance switched.

    Inner Release
    Remove the "nullifies Stun, Sleep, Bind, Heavy, Knockback and Draw in" effect. Keep it exclusively as a "halves Beast Gauge Cost" ability.
    Nullifies the penalty for switching stances.
    Still canceled after stance switched.

    Shake it Off
    Add "nullifies Stun, Sleep, Bind, Heavy, Knockback and Draw in for 20s" effect that was removed from Inner Release.
    Allow it being used on other players or self. If used on other player, add a 20% of your HP as absorb for 20s.


    Quality of Life change
    The icon for Defiance becomes the icon for Deliverance while in Defiance stance.
    The icon for Deliverance becomes the icon for Defiance while in Deliverance stance.
    (0)
    Last edited by Ogulbuk; 06-30-2017 at 12:46 AM.

  6. #16
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by BluexBird View Post

    Also Shake It Off isn't "situational" - it's useless. The only time I have ever seen it work was when I was trying to find Aether Currents and got slowed by weakling monster. But S rank monster stuns and slows?
    I FOUND A USE! The A rank hunt that is an ant, has a hard hitting poison, and can double stack you. Healers sometimes have to deal with half the team getting it, so i SHAKE IT OFF!

    Lol, no really, that is use for it, I was so happy when I found it.... :/
    (0)

  7. #17
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ogulbuk View Post
    Inner Beast
    Lower Beast Gauge cost to 40 (potency is too low right now to justify 50 BG)

    Steel Cyclone
    Lower Beast Gauge cost to 40 (potency is too low right now to justify 50 BG)
    I hope you realize that these two abilities ignore defiance damage reduction (Kind of have unchained in them).

    As such; IB is 350/0.8 = 437.5.
    SC is 280/0.8 = 350.

    Those potencies are NOT low.
    (0)

  8. #18
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Phoenicia View Post
    SC is 280/0.8 = 350.
    Oops. In the car travelling so wasn't completely focused. And on phone so can't edit.

    SC is 200 which would make it 250 effectively. With it's 3x multiplier along with defiance's. It is by far the craziest aoe aggro ability in game.
    (0)

  9. #19
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Phoenicia View Post
    I hope you realize that these two abilities ignore defiance damage reduction (Kind of have unchained in them).
    Compare IB to Bloodspiller at similar resource cost (475 pot under grit, 650 with Dark Arts)
    and Holly Spirit at potency of 430 at just MP cost,

    Neither diluted by abilities like Unchained (that seems everyone now wants to ignore because Inner Release exists.)

    I would prefer if both just cost their expected values, making Unchained actually meaningful.
    (0)
    Last edited by Ogulbuk; 06-30-2017 at 01:35 AM.

  10. #20
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Ogulbuk, removing the cc from inner release is the absolute worse suggedtion ever.

    You wanna get cc ed or knockbacked while ur in the middle of of your 6 fell cleave happy time?

    For the love of god man...

    If anything they should make onslaught free during inner release so I can catch bosses if they leap so I don't drop my happy happy time bang bang combo.
    (1)

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