Results -9 to 0 of 28

Thread: WAR suggestions

Threaded View

  1. #1
    Player
    Kayce's Avatar
    Join Date
    Jun 2017
    Posts
    6
    Character
    Kayce Poe
    World
    Gilgamesh
    Main Class
    Red Mage Lv 80

    WAR suggestions

    I decided to play PLD first this time around, but I still have ideas for WAR since I played it throughout Heavensward.

    The Beast Gauge cost on Onslaught

    Onslaught would be a fun and welcomed ability to enter battle and reengage targets if not for the resource cost. Remove the damage it does so people aren't using it on cooldown.

    Shake It Off

    Yes, it stinks as a level 68 ability and I understand why people are annoyed by it but I am mostly okay with this situational ability. Perhaps it would have been better to give it the ability to remove Fear, Stun, Sleep, Bind, and Heavy instead of already Esuna-able debuffs even if it has to have a little longer cooldown. Inner Release doesn't need those effects, it's a damage cooldown and you can't take advantage of the crowd control removal on demand or while tanking in Defiance.

    Only Overpower is Annoying

    A target required cone AoE as WAR's only reliable AoE stinks. My suggestion? Add a new ability and change Overpower here's how:

    Line in the Sand (New Ability LVL 10)
    0 Range, 5y Radius
    Instant, 2.5s Recast, 100 TP
    Delivers an attack with a potency of 50 to all nearby enemies.
    Additional Effect: Increased Enmity
    (Visually this attack has you drag your axe along the ground in a circle around you, kicking up dirt and scratching a line in the ground)

    Overpower (Moved to LVL 48 and now a WAR job ability)
    8y Range, 8y Radius
    Instant, 2.5s Recast, 140 TP
    Delivers an attack with a potency of 50 to all enemies in a cone before you.
    Combo Action: Line in the Sand
    Combo Potency: 220
    Defiance/Deliverance Combo Bonus: Increases Beast Gauge by 10


    Buff Storm's Path

    Did you know that Storm's Path is only a 3% potency increase over using Butcher's Block? Go ahead and do the math, I'll wait. Don't forget to factor in the GCD opportunity cost of two extra Fel Cleaves every 45 global cooldowns!

    Storm's Path being the DPS combo should be OBVIOUS to people and it's not because it barely is and not in a very clear way. Storm's Path needs its potency raised to 290 or 300 via combo action. It will make it clear to players by putting some more space between it and Butcher's Block and give WAR a little DMG buff it could probably use.
    (1)
    Last edited by Kayce; 06-29-2017 at 08:34 PM.