@silverlunarfox

You misunderstood me about Onslaught. I very much want to keep it as only a gap closer and not as something you use whenever it is available. I'm suggesting removing the cost but having it do no damage, thus giving you no reason to use it except to gap close. Another option I thought of in a reply, having Onslaught generate 10 Beast Gauge outside of combat (allowing you to charge into battle and getting you started with a little Beast Gauge), but cost 10 Beast Gauge in combat with only 80 potency (making it a less efficient use of Beast Gauge than Fel Cleave and Upheaval).

Overpower's issue is more than just radius, but that it is a cone and requires a target. Moving enemies are just hard to hit with melee skills due to what are presumably weaknesses in the game's engine and netcode. Unless you were to give Overpower ludicrous range, it would never be as user friendly as the targetless 360 degree Unleash and Flash. Plus, Warrior could really use something to shake up Overpower spam a bit when aoeing. Making the above suggestions would give you a 2 button AoE combo that generates some Beast Gauge, allowing you to get more use out of Steel Cyclone and Decimate, which generally only get used with Infuriate or when you happen to have Gauge saved up from a previous pull.