Quote Originally Posted by Anzaman View Post
Odin here, marked as congested server. No queue before mass-boot, 526 after.

So no, don't think there was any benefit. Only disrupted my gaming.
Are you referring to directly after the reset? Surely people understand that everyone can't enter the servers simultaneously. A *login queue* immediately following a server reset is a given: there's an expected delay as an overwhelming quantity of players are funneled through the login procedure. It is a different matter than a *capacity*-based queue, which is when you're literally waiting for one person to log off so another one can join a server with a current logged-in population that exceeds a set limit.

Case in point: immediately following the server reset, Balmung had a ~2500 login queue, which took 20 minutes to move through. That was because a large number of people were attempting to enter Balmung all at the same time. But within 30 minutes of the reset the login queue was gone and Balmung was working with an ongoing capacity queue in the double digits. Later that evening the capacity queue had grown to triple digits as more and more people began loitering online while AFK.

The game doesn't specify why you're in a queue (it just says "the world is full" in either case), so it's up to the player to use some common sense as to why the current line is there.