Quote Originally Posted by Khemorex View Post
but a tank should never do as much dps as a real dps class.

so its a good thing what SE is doing ^^

it was a needed nerf to balance things out in the trinity system.
Tanks have never done as much damage as a DPS class. At the absolute height of tank damage relative to DPS damage (Gordias, where tanks could wear current-iLevel STR gear and had 1:1 AP scaling), the highest-DPS tank class averaged only 90% the damage of the lowest-DPS DPS class.

From 3.2 to 3.5, the top-damage tank classes topped out at typically 65-70% the damage of a dedicated DPS class. This was appropriate - any lower a proportion of the damage, and you\\\\'re creating an imbalance where improving your skills on some classes (in this instance, tanks) benefits your party much less than improving your skills on other classes (DPS).