Quote Originally Posted by Almagnus1 View Post
Go in game, and mouse over the Strength, Vitality, and Intelligence stats.

Before 4.0, damage was pulled from vitality (which IMO it should be). Now damage is pulled from strength and intelligence for tanks.

It's a regression that I suspect is hugely tied to the raise penalty.
The Reason for the change was so that it wouldn't effect HP values, just DPS values. This way, its easier to recover from a death, instead of dumping more MP into shielding said player and paying more attention to them. This is the reason the tank dmg forumla was changed back. It was to make it so that their dmg was affected, but not their HP. What I gathered from your OP, was that you wanted it changed back, due largely in part to tanks wearing i270 str accessorys, which could be easily remedied by just locking all the accessories to their respective jobs, instead of messing with the rez weakness again..