Quote Originally Posted by Kenji1134 View Post
The overall sense from the tank community was that people largely approved of the STR + VIT calculation, so why revert it and revive the STR-tanks mess and all it entails?
This is the only logic I can come through with: What is the meaning of stats if you are going to make them behave differently on every job? If you want tanks to do more damage, just give their gear the stats needed to reach the amount of damage you desire them to inflict. However, the fact that they changed healers to work of MND tells me that would not be the case (or two completely separate teams balanced healers vs tanks.)

Another likely case is they never wanted tanks to do that much damage, and the VIT+STR scaling was only a temporary fix until someone decided that they would, indeed, lock accessories behind role groups. I say: fine, but not going all the way and doing this to all back-gear is contradictory, if so.

Personally, I think the solution should be to make all Tank Gear have decent STR values AND lock all level 50-60 accessories behind roles.

As for Tenacity, I got to say if their goal was to simplify things, adding even more stats that (supposedly) just mean "more damage" was not the best approach. What is it now? Str, Det, Ten, Crit and Direct Hit? Did I miss one?