As more people are reaching lvl 70 and we are starting to get a sense of available gear and stat weights, a fairly annoying trend is rearing its ugly head... Strength Tanks.

Due to SE reverting the tank damage calculation from 1 AP = 0.45 * (Str + Vit) back to purely STR scaling, tanks have started switching into 270 STR accessories for dungeons and high end content.
Of course this comes with the usual arguments of "Tank damage is significant, so unless you maximize your damage via gear, you are handicapping your group", as well as "If they have enough HP to survive the tank buster, who cares?"
Now this may be true right now, though we have no idea what raid content will bring, and whether tanks will need the extra HP to survive tank busters, like in Alex:Son.

The overall sense from the tank community was that people largely approved of the STR + VIT calculation, so why revert it and revive the STR-tanks mess and all it entails?
Some proposed that this is due to the new death penalty reducing all stats but VIT, such that tanks would be less affected by the penalty.
Is it that difficult to quasi-reduce tank's AP by having the damage calculation be affected by the death penalty, but not the HP calculation?

Secondly, I would like to address (as some others have) the perceived weakness of Tenacity.
From reddit data analysis reports (avoiding the p-word), Tenacity is providing almost no increase in incoming heals, and about 1-2% higher outgoing damage and incoming damage reduction per 1000 tenacity.
Um, 1000 points of a substat is a LOT for a 2% improvement. This low scaling is making Tenacity about as desirable as parry... and we all remember how much people loved parry.
This further goes to explain why the general recommendation for left side melds is Direct Hit followed by Critical Hit, as the remaining options of Skill Speed and Tenacity provide drastically lower returns.

So to conclude I've the following question to ask of SE:

Would you consider reverting the tank AP calculation to the pre-4.0 formula, or making it so Tenacity's effect scales with Vitality in such a way as to encourage Vit accessories (and not STR ones 40-50 ilvls lower)?