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  1. #1
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70

    Concern State of Tank Stats - Alex:Father Dejavu and Tenacity

    As more people are reaching lvl 70 and we are starting to get a sense of available gear and stat weights, a fairly annoying trend is rearing its ugly head... Strength Tanks.

    Due to SE reverting the tank damage calculation from 1 AP = 0.45 * (Str + Vit) back to purely STR scaling, tanks have started switching into 270 STR accessories for dungeons and high end content.
    Of course this comes with the usual arguments of "Tank damage is significant, so unless you maximize your damage via gear, you are handicapping your group", as well as "If they have enough HP to survive the tank buster, who cares?"
    Now this may be true right now, though we have no idea what raid content will bring, and whether tanks will need the extra HP to survive tank busters, like in Alex:Son.

    The overall sense from the tank community was that people largely approved of the STR + VIT calculation, so why revert it and revive the STR-tanks mess and all it entails?
    Some proposed that this is due to the new death penalty reducing all stats but VIT, such that tanks would be less affected by the penalty.
    Is it that difficult to quasi-reduce tank's AP by having the damage calculation be affected by the death penalty, but not the HP calculation?

    Secondly, I would like to address (as some others have) the perceived weakness of Tenacity.
    From reddit data analysis reports (avoiding the p-word), Tenacity is providing almost no increase in incoming heals, and about 1-2% higher outgoing damage and incoming damage reduction per 1000 tenacity.
    Um, 1000 points of a substat is a LOT for a 2% improvement. This low scaling is making Tenacity about as desirable as parry... and we all remember how much people loved parry.
    This further goes to explain why the general recommendation for left side melds is Direct Hit followed by Critical Hit, as the remaining options of Skill Speed and Tenacity provide drastically lower returns.

    So to conclude I've the following question to ask of SE:

    Would you consider reverting the tank AP calculation to the pre-4.0 formula, or making it so Tenacity's effect scales with Vitality in such a way as to encourage Vit accessories (and not STR ones 40-50 ilvls lower)?
    (14)

  2. #2
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    If anything the new weakness needs to apply a flat 15-30% damage down whilst keeping hp levels the same, which could revive the good ole vit-str calculations. Either that or throw str onto tank accessories... this one is more unlikely as if the devs wanted something like that, we would of seen it throughout the beginning of stormblood. Tenacity being useless and being on nearly every piece of gear we get at level 70 doesn't help... substat needs to be buffed significantly so it can at least rival either direct hit or maybe even crit on our melds..

    TL;DR: Give us back 3.2-3.56 damage calculations please and thank you.
    (2)

  3. #3
    Player
    BorisDaBlade's Avatar
    Join Date
    Sep 2015
    Posts
    462
    Character
    Boris Taglia
    World
    Siren
    Main Class
    White Mage Lv 80
    I'm pretty pissed about Tenacity, tbh. I had high hopes that SE, after reworking parry, had made a true tank secondary stat that had some value. Nope.

    I wished I saw the thread about how garbage it was before melded it.
    (3)

  4. #4
    Player
    BlueYukiao's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    10
    Character
    Blue Yukiao
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Reverting to VIT scaling would be optimal, buffing tenacity to scale with VIT would also be great. But, I have a pretty solid fear that their "solution" will actually be: "Whoops, we actually forgot to role lock the old accessories, too.... Fixed!"
    (6)

  5. #5
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    It'd guess the easiest thing to do would be to add strength to tank accessories. If you added 1/2 the typical main stat allotment as strength I think plenty of people would be pretty happy to pick up i310 tank accessories. It'd be roughly equivalent to the str/vit blend before in attack power.

    Or they could make tenacity do something significant. But no secondary has ever been close to a main-stat in power.
    (0)

  6. #6
    Player
    Vincentv's Avatar
    Join Date
    Nov 2014
    Posts
    21
    Character
    Krieton Kamisahi
    World
    Cactuar
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by BlueYukiao View Post
    Reverting to VIT scaling would be optimal, buffing tenacity to scale with VIT would also be great. But, I have a pretty solid fear that their "solution" will actually be: "Whoops, we actually forgot to role lock the old accessories, too.... Fixed!"
    Then tanks will use Penta meld crafted items. Probably will take less than 5 melds to cap str, but you get the idea. They will all use crafted right side.
    (0)

  7. #7
    Player
    BlueYukiao's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    10
    Character
    Blue Yukiao
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Vincentv View Post
    Then tanks will use Penta meld crafted items. Probably will take less than 5 melds to cap str, but you get the idea. They will all use crafted right side.
    Except you can't overmeld a main stat, so we'd still only get the one STR slot.
    (6)

  8. #8
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kenji1134 View Post
    The overall sense from the tank community was that people largely approved of the STR + VIT calculation, so why revert it and revive the STR-tanks mess and all it entails?
    This is the only logic I can come through with: What is the meaning of stats if you are going to make them behave differently on every job? If you want tanks to do more damage, just give their gear the stats needed to reach the amount of damage you desire them to inflict. However, the fact that they changed healers to work of MND tells me that would not be the case (or two completely separate teams balanced healers vs tanks.)

    Another likely case is they never wanted tanks to do that much damage, and the VIT+STR scaling was only a temporary fix until someone decided that they would, indeed, lock accessories behind role groups. I say: fine, but not going all the way and doing this to all back-gear is contradictory, if so.

    Personally, I think the solution should be to make all Tank Gear have decent STR values AND lock all level 50-60 accessories behind roles.

    As for Tenacity, I got to say if their goal was to simplify things, adding even more stats that (supposedly) just mean "more damage" was not the best approach. What is it now? Str, Det, Ten, Crit and Direct Hit? Did I miss one?
    (2)

  9. #9
    Player
    Evaddaragon's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    310
    Character
    Evad D'aragon
    World
    Gilgamesh
    Main Class
    Paladin Lv 88
    Quote Originally Posted by Ogulbuk View Post
    Another likely case is they never wanted tanks to do that much damage, and the VIT+STR scaling was only a temporary fix until someone decided that they would, indeed, lock accessories behind role groups. I say: fine, but not going all the way and doing this to all back-gear is contradictory, if so.
    It's not a "likely" case. It is "the" case. Your reasoning is exactly what the devs had in mind, but apparently, everyone seems to have forgotten it.


    The more I read the forums since a week and the more I feel like I'm about the only who remembers that:

    1- The STR+VIT formula was actually an overall damage nerf to using pure STR accessories, but a buff to people who were using VIT accessories.

    2- It "was" stated that this was a temporary fix and that it would one day (read: 4.0) be reverted to STR only with role-locked accessories, but the reasoning why it would be made like that was because, when the "fix" was introduced, they were so advanced in the concept of the gear that would be released during 3.x that, for a development point of view, it made more sense to devote the revert to STR formula during 4.0 with the rest of the revamping of the battle system.

    Maybe I'm just hallucinating because when I see people talking as if SE hadn't "learned from its mistakes", I'm like: "But I've know it would get to this for awhile!".

    Also, when I see people extrapolating so much on the STR meta regarding the incoming Savage Raid, I feel like it's needed to remind everyone that is coming out in another TWO weeks and that maybe, just maybe, it's a little early.


    Therefore, as crazy as it sounds, I don't know why people are thinking that they will either revert to STR/VIT or role-lock the i270 accessories. I've been under the assumption that for the past year, this was their design, all along, and that come Omega Savage people will realize that even that 20-30% DPS increase will not suffice to survive the incoming damage, and in the end, if you don't survive the tankbusters, well, you do zero damage and you wipe. Then again, the Savage Raid isn't out yet, so...

    "But we are having more difficulty to keep hate while in DPS stance", some say? First, remain longer in tank stance, second, ask your DPS, Healers and Off-tanks to use all the wonderful skills such as Diversion, Lucid Dreaming and Shirk they have at their disposition. Since when has hate management been "only" the responsibility of the main tanks and not a team effort?
    (1)

  10. #10
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Tanks don't do any damage now anyway in 4.0 so who cares if they don't lose damage on death with VIT scaling, and likewise why bother using STR accessories when you do so little damage that the increase you get is negligible anyway?

    So make tank damage scale with VIT again and force tanks to use VIT accessories like they said they were going to.
    (0)

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