Quote Originally Posted by Miles_Maelstrom View Post
They could also: not ruin tank stat scaling, breaking it in 4.0 after fixing it back in 3.2; not release two interesting damage jobs at once, without anything else; and not show such favoritism toward one of the healers while stepping on the others.

SE fostered this environment.

I mean this is normal for expansions, you get a big influx of those players who only play for a short time right after an expansion, and those fairweather gamers tend to play damage jobs. SE didn't help matter with the above issues.
I just find it always ironic that the majority of return players play DPS when almost all the group content is easier to experience if you go tank or healer. Otherwise, you get stuck in queue for potentially a half an hour sometimes on these dungeons right now. Meanwhile, tanks are living the dream.