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  1. #161
    Player
    Hezkezl's Avatar
    Join Date
    Jun 2013
    Location
    Ul'dah
    Posts
    239
    Character
    Hezkezl Mewrilah
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Lambdafish View Post
    What they are doing is trying to fix server congestion. Literally the only way to fix balmung is to give players incentive to transfer away from it.
    Or, you know, they could improve the hardware of the servers so that it could handle more players being on the server at once. It's not "literally the only way to fix" anything.
    (1)
    Yoshi /facepalm!

  2. #162
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    No they aren't. This entire issue never occurs if SE wasn't greedy and happily collected $20 with every transfer to servers they supposedly closed. Most people aren't going to even know about server populations beyond "Balmung has a large roleplay community." You don't blame the playerbase for preferring larger servers when they could still transfer onto them, albeit for a price.
    Quote Originally Posted by Celef View Post
    Bourne makes a point here.
    Although people should not rush to overpopulated server to whine after, SE should not have open the gates to those willing to pay. A closed server need to be closed
    I don't blame the players so much as I blame the cultural differences. In America/Europe we see transfers to a closed server as "We can get in, for a price", whereas the Japanese (I believe) see that as "Server is full, we should go elsewhere". I will definitely shift some blame onto SE for a huge lack of research into our culture, but let's be fair, this was this way because of cultural differences most likely.

    Quote Originally Posted by Hezkezl View Post
    Or, you know, they could improve the hardware of the servers so that it could handle more players being on the server at once. It's not "literally the only way to fix" anything.
    Given the stuff SE say when we ask for certain things, and always being blamed on limitations (like for the longest time they used "PS3 limitations" as the excuse), I have reason to believe their code base is absolute garbage and wouldn't be surprised if they didn't code it to be scalable. Fixing that would be no small feat that I can assure you.
    (3)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  3. #163
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Rita1989 View Post
    They couldn't just patch put the way the afk timer works?
    ...
    Quote Originally Posted by Oscura View Post
    Maybe if they just created a function that would detect if an action was taken, even if in a craft or talking to a NPC within a 30 minute timer, they wouldn't have to do this? If someone hasn't pressed a single button in a craft for over 30 minutes it's clear they're not actually crafting.

    There is zero excuse for this band-aid attempt at "fixing" people abusing AFK timer. I don't know why I keep seeing people trying to justify it.
    Quote Originally Posted by DamianFatale View Post
    This is a terribly backward solution to a problem that could of been fixed by simply adjusting the forced log out measures.
    ....
    Any adjustments to the auto afk kick feature would require development time and testing time.

    It would not be ready in time for it to be of any use for our current situation.
    It still needs to be done for the next time, but it wouldn't help now.


    Quote Originally Posted by Xeronia View Post
    My question is are we 100% positive AFK abusers are the issue and not just the server being overpopulated? Also why does this have to affect small servers at all? The longest wait I ever saw on Exodus was about 1000 after server wide disconnects during SB launch. I understand it is worse on big servers but smaller servers shouldn't be subjected to this as well.
    The article itself states that people are avoiding the afk logout feature, and this is in response to it.
    (2)

  4. #164
    Player
    Crysten's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    384
    Character
    Crysten Kimura
    World
    Ragnarok
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    No they aren't. This entire issue never occurs if SE wasn't greedy and happily collected $20 with every transfer to servers they supposedly closed. Most people aren't going to even know about server populations beyond "Balmung has a large roleplay community." You don't blame the playerbase for preferring larger servers when they could still transfer onto them, albeit for a price.
    Balmung has been well advertised as full for the longest time (when has a new player ever been able to get on there, honest question) and despite this people transfered anyway, warning signs be damned. Why would you then turn around and moan that you can't log into a server which was already under massive pressure?

    Again, playerbase is just as much to blame as SE.

    Don't misunderstand me, I'm not saying SE is faultless, I'm saying both parties are equally to blame. To suggest otherwise is stupid.
    (8)

  5. #165
    Player
    -Teria-'s Avatar
    Join Date
    Jun 2015
    Posts
    134
    Character
    Teria Redfield
    World
    Ultros
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Clethoria View Post
    I mean, if you're gonna be sitting there afk for more than 30 minutes why not log out anyway?
    Because my DPS queues last anywhere from 50-70 minutes on average, and I like to sit around in my Lavender Beds house for the entire duration, tabbed out doing other things while my orchestrion runs through all the Alexander boss themes, listening for the familiar "Ching" sound I set for FC chat and linkshells, and occasionally tabbing back in to jump.
    I'd be AFK a lot less if SE didn't gut and suck the fun out of four of their six tank and healer jobs, while also introducing two new DPS classes and no new tanks or healers to help compensate.

    The very act of being queued limits what you can do, and what little you can do (Hunts, FATEs, and crafting/gathering) aren't engaging for me right now.
    (2)

  6. #166
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by -Teria- View Post
    Because my DPS queues last anywhere from 50-70 minutes on average, and I like to sit around in my Lavender Beds house for the entire duration, tabbed out doing other things while my orchestrion runs through all the Alexander boss themes, listening for the familiar "Ching" sound I set for FC chat and linkshells, and occasionally tabbing back in to jump.
    I'd be AFK a lot less if SE didn't gut and suck the fun out of four of their six tank and healer jobs, while also introducing two new DPS classes and no new tanks or healers to help compensate.

    The very act of being queued limits what you can do, and what little you can do (Hunts, FATEs, and crafting/gathering) aren't engaging for me right now.
    Its a "damned if you do, damned if you don't" situation.

    Besides, how many willing people will there be to use duty finder once the warning gets sent out?
    (0)

  7. #167
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    I'm curious what the impacts could be to Eternal Bonding Ceremonies, though. Doesn't affect me personally, but hopefully they've considered it?
    (2)

  8. #168
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by MistakeNot View Post
    They also said

    No, it is not just Balmung that is having issues.
    You did not quote the entire paragraph, only one sentence:

    We are experiencing a situation where several Worlds are consistently reaching the maximum number of players that can be logged into the game during peak hours. This has led to extended login queues for players to log in.
    The paragraph reads multiple servers are hitting maximum players which led to the login queue happening once more and will continue to be in place for longer than had been expected and/or higher numbers than expected. We've known Balmung was not the only one to get a queue, even Cactuar has it. What I am specifically referring to is the auto log-out function affecting worlds and "a data center." Balmung is the only one experiencing queues of 4k+ with a wait time of over an hour to play.
    (1)
    Last edited by JunseiKei; 06-28-2017 at 08:19 PM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  9. #169
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    I have a better solution. Buy better servers!
    (1)

  10. #170
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by Crysten View Post
    Again, playerbase is just as much to blame as SE.
    yes, let's blame the players because there are too many of them and they can't be provided with better servers for their sub money.
    (4)
    Last edited by SuperZay; 06-28-2017 at 08:15 PM.

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