Quote Originally Posted by Bourne_Endeavor View Post
No they aren't. This entire issue never occurs if SE wasn't greedy and happily collected $20 with every transfer to servers they supposedly closed. Most people aren't going to even know about server populations beyond "Balmung has a large roleplay community." You don't blame the playerbase for preferring larger servers when they could still transfer onto them, albeit for a price.
Quote Originally Posted by Celef View Post
Bourne makes a point here.
Although people should not rush to overpopulated server to whine after, SE should not have open the gates to those willing to pay. A closed server need to be closed
I don't blame the players so much as I blame the cultural differences. In America/Europe we see transfers to a closed server as "We can get in, for a price", whereas the Japanese (I believe) see that as "Server is full, we should go elsewhere". I will definitely shift some blame onto SE for a huge lack of research into our culture, but let's be fair, this was this way because of cultural differences most likely.

Quote Originally Posted by Hezkezl View Post
Or, you know, they could improve the hardware of the servers so that it could handle more players being on the server at once. It's not "literally the only way to fix" anything.
Given the stuff SE say when we ask for certain things, and always being blamed on limitations (like for the longest time they used "PS3 limitations" as the excuse), I have reason to believe their code base is absolute garbage and wouldn't be surprised if they didn't code it to be scalable. Fixing that would be no small feat that I can assure you.