Quote Originally Posted by Claire_Pendragon View Post
Personally, I have an issue with classes being limited in PT role options, and with Jobs, this will be worse.
A 2nd job option for every class needs to eventually be added.
(Aka if it heals, need DD or tank, if its a tank, it needs DD or heal.)
The best I could think up (for now) was;
GLA -> PLD or Knight (Two Hand, unequip a shield to do more dmg.) I would suggest a sort of Dual wield, but *shrug*
PGL -> MNK or THF or NIN (some sort of optional DD/tank, depending on MNK mechanics)
MRD -> WAR or DRK (Not sure what else could use a Great Axe)
LNC -> DRG or SAM (Also not sure what else could use a polearm)
ARC -> BRD or RNG (not sure what else again)
CNJ -> WHM or RDM (Similar to CNJ, but more DD focused maybe)
THM -> BLM or Time Mage ( not sure what else, maybe BLU or SCH *shrug*)

Right now, if 2 friends want to play GLA, the 2nd is useless, since the 2nd GLA can't DD instead.
With jobs, this doesn't seem to be getting fixed any. (Maybe I'm wrong)
In that you noted "job can use x weapon but when exactly has a BRD used a bow lol. The reality is it may moreso be the abilities behind a class rather then the weapon themselves that may determine the classes that come from them. Since it was noted that apparantly 30 GLA and 15 MAR would be a PLD. With that in mind what exactly makes MAR a requirement for PLD is it because of their parry abilities? But ya, hopefully we'll get some answers in the next few days since it would be reallly intersting to see how jobs work, I hope if they do bring it up they'll actually show an example of the whole concept behind it.

From other things that's been said in interviews they made it sound like you advance through the job by doing quest to obtain abilities and quest, though I wonder if they'll also integrate Guild Marks into abilities which would also be nice.