Quote Originally Posted by Claire_Pendragon View Post
Personally, I have an issue with classes being limited in PT role options, and with Jobs, this will be worse.
A 2nd job option for every class needs to eventually be added.
(Aka if it heals, need DD or tank, if its a tank, it needs DD or heal.)
The best I could think up (for now) was;
GLA -> PLD or Knight (Two Hand, unequip a shield to do more dmg.) I would suggest a sort of Dual wield, but *shrug*
PGL -> MNK or THF or NIN (some sort of optional DD/tank, depending on MNK mechanics)
MRD -> WAR or DRK (Not sure what else could use a Great Axe)
LNC -> DRG or SAM (Also not sure what else could use a polearm)
ARC -> BRD or RNG (not sure what else again)
CNJ -> WHM or RDM (Similar to CNJ, but more DD focused maybe)
THM -> BLM or Time Mage ( not sure what else, maybe BLU or SCH *shrug*)

Right now, if 2 friends want to play GLA, the 2nd is useless, since the 2nd GLA can't DD instead.
With jobs, this doesn't seem to be getting fixed any. (Maybe I'm wrong)
I agree too, each class needs to have two different playstyles otherwise jobs just make things too restrictive. Every class needs to have AT LEAST two avenues and directions to go down, otherwise it's not adding a layer of flexibility at all, and just adding a layer of restrictions.

That's why the dev's team newfound fixation with "Class distinctiveness" has me concerned. Did they ever think that maybe it's better if classes are left indistinct in order to facilitate multiple playstyles so as not to pigeonhole everyone?

I think that job system will be a problem until they start adding more jobs for each class. At least two are needed, imo.