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  1. #81
    Player
    Darus's Avatar
    Join Date
    Oct 2013
    Posts
    174
    Character
    Darus Skybound
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Kyt View Post
    People who don't want to transfer off Balmung have zero right to complain about queue times, period. It's ridiculous to think that you're a special snowflake who's "been there since the start so I deserve to stay" Things change. You have friends? Add them on facebook and keep in touch while you move to a server that actually allows you to play the game.

    Every server has been having problems. The entire EU data center had 2 days in a row where the instance servers were completely down. Big whoop.
    Quite a closed minded way of looking at things. Some of us have deeper reasons to stay. I for one have to run an FC where many members have not played in a while and I want them to not feel lost and forgotten when they return. Also, Balmung has one of the lowest accounts on the server, but the most active.
    (1)

  2. #82
    Player
    Kyt's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Kyt Tundera
    World
    Lamia
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Freyar View Post
    Except they combined two servers at 2.0 and kept transfers open by paying money.
    And? That changes nothing about today. You have the opportunity to transfer to a different server for completely free. Anyone who transfers to Balmung knows what they're getting into. I imagine 5 months from now when the SB hype dies down, queue times will go back to hardly anything. Square has zero care for RPers. If they did, they would make an official RP server. They won't do anything to fix the issues that plague Balmung. If the RP community is suffering so badly why don't they get together and split the community on Balmung into two separate servers themselves?

    Quote Originally Posted by Darus View Post
    Quite a closed minded way of looking at things. Some of us have deeper reasons to stay. I for one have to run an FC where many members have not played in a while and I want them to not feel lost and forgotten when they return. Also, Balmung has one of the lowest accounts on the server, but the most active.
    Okay? Then you must not really care too much about the queue times then huh? Who has more of a reason to stay somewhere literally means jack nothing in the sense of MMO servers.
    (3)
    Last edited by Kyt; 06-28-2017 at 04:04 AM.

  3. #83
    Player
    PandaPause's Avatar
    Join Date
    Sep 2013
    Posts
    433
    Character
    Tonbo Skywarp
    World
    Goblin
    Main Class
    Monk Lv 70
    Quote Originally Posted by Amelia_Pond_Behemoth View Post
    I know of a great incentive. Players who transfer off high populated worlds will be given shorter login queues.
    Was enough incentive for me. The bonuses were just that... bonuses.
    (3)

  4. #84
    Player
    Alaina's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Alaina Claire
    World
    Gilgamesh
    Main Class
    Rogue Lv 71
    the only way they're going to get people to move off balmung or gilgamesh to where they're not overcrowded is to move entire FCs themselves, forcibly.
    (0)

  5. #85
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I joined balmung in 2010.
    Balmung didn't exist until 2011.
    (2)

  6. #86
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by ReplicaX View Post
    Balmung didn't exist until 2011.
    Balmung didn't actually get creates till 2012

    Activation Date: March 27, 2012*
    Deactivation Date: November 11, 2012*
    Reactivation Date: August 16, 2013
    (0)

  7. #87
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Lexia View Post
    Balmung didn't actually get creates till 2012

    Activation Date: March 27, 2012*
    Deactivation Date: November 11, 2012*
    Reactivation Date: August 16, 2013
    December 2011 it was announced. Same point though it's not a 2010 server. All 2010 servers were city/town names.
    (0)

  8. #88
    Player
    Marluxia's Avatar
    Join Date
    Feb 2013
    Posts
    85
    Character
    Verse Valendys
    World
    Jenova
    Main Class
    Arcanist Lv 90
    As it stands, a large number of people only have things to lose by transferring. Just logically speaking.

    Obviously, not all pro-cons are created equal and different incentives have different weights to different people, but simple logic dictates that if people feel that the cons outweigh the pros of transferring, then they're not going to transfer.

    Pros:

    -Less queue time and less congestion

    -More available housing, if you don't already own a house.

    -Smaller economy, more easily controlled

    -Added incentives like the gold chocobo feathers

    -You can still do PvE and PvP content with friends via cross-world partyfinder.

    Cons:

    -No FC transfers (yet), so you lose your airships and FC rank.

    -If you already own a house, there's no guarantee you'll be able to get the same house if you transfer. For example, the Mist on Mateus is completely filled up already.

    -Smaller economy, makes it harder to buy things you don't want to get yourself

    -If your friends/FC don't come with you, you can't do world content like FATEs and Hunts. In general, playing on separate servers makes it harder to socialise in-game.

    -If you roleplay, you have far less connections and less opportunities.

    Basically, the main incentive to transfer is the queue times, but as is easily demonstrated, queue times are hilariously easy to circumvent by staying logged in via Retainer Bell or Crafting. While the occasional 90k-into-3-hour-queue does happen, it clearly doesn't happen often enough to cause people to transfer.

    The only reason to transfer is if you can't afford to stay logged-in to circumvent the kick for whatever reason. There's just not enough incentive.
    (3)

  9. #89
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by ReplicaX View Post
    Balmung didn't exist until 2011.
    Correct, but i was on Besaid which got merged in. Unless you played 1.0, you wouldn't know this, so for all intents and purposes, i joined Balmung in 2010. I was making a point that years on a server mattered little lol.
    (0)

  10. #90
    Player
    Kyt's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Kyt Tundera
    World
    Lamia
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Marluxia View Post
    As it stands, a large number of people only have things to lose by transferring. Just logically speaking.
    Again, what you stand to lose by transferring means absolutely nothing. If you have stuff you don't want to lose then you're just stuck dealing with the queue issues.

    You want a large economy? Then you get to deal with the queue times, period.There are like what, 30 other servers that have small economies and the market boards do just fine.

    You can't do fates and hunts if you don't have friends / an FC? what? 3 days after Omega opened I was in 3 128/128 capped hunt linkshells. Hunts and FATES are easy to get into. You're not so socially inept that you can't join a new free company and make new friends.

    Roleplaying isn't supported by SE. If you want people to roleplay with that's on you to figure out.
    (1)

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