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  1. #61
    Player
    Claymore65's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    163
    Character
    Cress Valorblade
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ayrie View Post
    Teamwork! Working as intended?

    I find it a creative solution to the problem of encouraging people to do stuff other than bapping keys on their keyboard while looking at cat memes on reddit.
    Oh no, I agree. The Teamwork aspect is 100% working as intended. It's actually the whole point of the "holy trinity" in MMO design. It ensures that Teamwork is required to complete any dungeon, and that each player has a distinct role to play in the team.

    However, that heavy emphasis on teamwork also makes judging individual performance, let alone tying rewards to it, far more difficult.

    I can just imagine the salt threads about "missing rewards" thanks to a crappy team.
    (2)

  2. #62
    Player
    mylam's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Verra Raen
    World
    Hyperion
    Main Class
    Conjurer Lv 66
    I like the idea of granting a bonus for individual performance based on certain metrics/criteria being fulfilled during a run.
    As a healer main, I've had several runs where DPS just eat a ton of AOE or are undergeared so kills take long, and/or tanks are under geared and take bigger than usual damage, so if I can keep everyone up and we finish the dungeon with no deaths, I want to feel rewarded and not just with pointless "commendations".

    Would be cool to have 3 tiered bonus too. Main role criteria, Secondary role criteria and Party bonus.

    If I had to think about a Healer metric for performance it could be: total HP healed, how many deaths and time for completion.
    DPS: Total damage done, boss damage done, time for completion
    Tank: Total damage taken (under X gives you bonus), Party member damage taken (outside of boss fights, under X gives a bonus), time to completion
    (0)

  3. #63
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    There is not metric that would work because in metric in this cooperative play system depends solely on you. Other players can affect how you stack up either negatively or positively, most negatively.
    (3)

  4. #64
    Quote Originally Posted by Lynart View Post
    Players commendations don't do jack. I get them all the time just because I'm tank lol

    And for the DPS standing in fire arguments: deduct points for standing in fire. Done.
    that's why this never works. it's not done. what if the AOE was put there by the tank and he clips you. what if the AOE is weak and you already have regen on you or nobody has taken damage and you know the fairy will heal you back up.

    the amount of time it takes to program in this point system for everything they design is insane.

    if the tank spins the mob and the DPS misses their positional whose fault is it? if the tank doesn't spin the mob and gets hit by an AOE whose fault is it?
    (5)

  5. #65
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    Against - It would be a huge waste of development time and resources to implement this imo.
    Group performance depends on team-work and good team-work means you don't always do what is optimal for you as an individual but what will be best for the team. A system like this would discourage team-work. People would not do what was best for the team if it was detrimental to them as an individual and might possibly reduce their reward.

    Playing a game should be fun, and doing it well really is enough reward for a lot of people. I don't think there is anything to be gained by adding a whole new system to measure and reward performance just to cater to those who won't do their best unless given added incentives.
    (2)

  6. #66
    Player
    Lynart's Avatar
    Join Date
    May 2011
    Posts
    84
    Character
    Machiko Lienwyn
    World
    Goblin
    Main Class
    Paladin Lv 51
    Quote Originally Posted by Solarra View Post
    Playing a game should be fun, and doing it well really is enough reward for a lot of people. I don't think there is anything to be gained by adding a whole new system to measure and reward performance just to cater to those who won't do their best unless given added incentives.
    I don't particularly find it fun if I am being held back by people standing in fire, or the non team player group screaming "YOU DUN PAY 4 MY SUB". This is why I quit MMOs for a very long time. I do enough teamwork in real life but almost all of my teammates are extremely competent, some more than me. MMORPGs result in a ****ing free for all due to no filtering process (for good reason, more money to publisher means more money for development).
    (0)

  7. #67
    Quote Originally Posted by Lynart View Post
    MMORPGs result in a ****ing free for all due to no filtering process (for good reason, more money to publisher means more money for development).
    filter yourself, add competent people to your FC/LS/Friend's List and run stuff mostly with people you know.
    (2)

  8. #68
    Player
    Lynart's Avatar
    Join Date
    May 2011
    Posts
    84
    Character
    Machiko Lienwyn
    World
    Goblin
    Main Class
    Paladin Lv 51
    Quote Originally Posted by SendohJin View Post
    filter yourself, add competent people to your FC/LS/Friend's List and run stuff mostly with people you know.
    That requires effort on my part. MMORPGs are not my only past time.

    I don't have the time or commit necessary to follow a static as the main tank; nor do I want to let anyone down being a flaky MT.

    ...maybe the end result is that MMORPGs are not just for me and I'm staring at them with rose tinted goggles of the me from high school with far more free time.
    (0)

  9. #69
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kleeya View Post
    But what if the aoe doesn't hit that hard, and that i know i can survive it and be healed right away ? Isn't that playing bad to avoid it, stopping your cast time or going too far away for a melee dps, thus making your dps go down and the run longer ? At which point should we set the requirement to know if an aoe must be avoided or not ?
    You get the fun of trying to decide "Is the loss of dps worse on my magic reward score than the penalty for standing in the fire?" Thus making your healer work that much harder. Also, what if then your healer gets a better score for more healing? Would that encourage friends of the healers who can handle it to stand in more things?

    So many questions
    (2)
    Insanity is a gradual process, don't rush it - Ford Prefect

  10. #70
    Quote Originally Posted by Lynart View Post
    That requires effort on my part. MMORPGs are not my only past time.

    I don't have the time or commit necessary to follow a static as the main tank; nor do I want to let anyone down being a flaky MT.

    ...maybe the end result is that MMORPGs are not just for me and I'm staring at them with rose tinted goggles of the me from high school with far more free time.
    Yes, effort equals reward... isn't this entire topic about rewarding effort?

    But what i said has nothing to do with a static. you can increase your in-game circle with competent people without being in a static.
    (1)

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