Teamwork! Working as intended?The main problem with this is how dependent we are on the other member's of the party.
A role's performance is almost entirely dependent on the rest of the team. For example, if the DPS refuse to use aggro management tools, the Tank's performance (in terms of DPS) is going to suffer tremendously as they're forced to rely on their aggro combo and tank stance. Or if the Tank had an exceptionally poor healer, they might die several times even if their own skills are excellent. The tank's performance is highly dependent on their teammates.
<snipped>
I find it a creative solution to the problem of encouraging people to do stuff other than bapping keys on their keyboard while looking at cat memes on reddit.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.