Quote Originally Posted by Sylvina View Post
People are already rewarded for good performance with faster and easier runs.
Good players are also rewarded with slow, agonizing runs when someone plops in with the "You don't pay my sub" mentality.

Not arguing that it is right, just arguing the obvious hole in your statement.

I think there should be more difficult gates that people have to hurdle. If you want the standard at one measurement, you don't set it well below there and hope people self-motivate to reach it. I think that is largely the problem... lazy players get a pass because, well, you don't really need them. What do you think that tells them? Do you think making content easier will make them any more likely to press buttons in a logical, meaningful way? Nah, it'll just encourage more people to perform at a lower standard because it is now permissible.