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  1. #1
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    Join Date
    Oct 2011
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    453

    Legendary weapons too artificial?

    So Yoshida said in a recent interview that the dev team will be implementing classical FF weapons (for example, Excalibur) and in order to have one, you will have to apply. And the application process will involve you having your old weapon reskinned with the model of a legendary weapon.

    Doesnt that seem a bit too artificial and contrived?

    I dont mean to make this thread into an immersion debate, but it's kind of ironic that the reason they are implementing these weapons is to instill a sense of FF-ness (in other words they are trying to aid in the immersiveness of the FF game) but at the same time it detracts from the sensibility of the world because the concept doesnt even begin to make any kind of sense.

    Dont you think?

    Call me old fashioned but I think they should just stick to letting us craft stuff and slot materia into it.

    The way SE intend to add this apply-for-weapon feature just seems like they're making these so-called legendary weapons into an official .dat mod. Sounds a bit lame to me.

    I see where they are coming from with this feature (they want to keep these good weapons from becoming outdated), but still. . .
    (3)
    Last edited by ellohwell; 11-01-2011 at 04:14 AM.