Tanking is so ridiculously easy on Ifrit. Just have to know your position and where to move before he comes back down from his jump, and you are good. Admittedly as a GLA, I actually like MRD tank more on Ifrit. Getting my MRD to 50 to do that.![]()
It was an example. I don't have a DD's perspective for the fight. I only have the Gladiator perspective. And for the longest time, I was told I NEED Accomplice, I NEED Second Wind II, etc.
It's the same thing for other jobs. There are things that make whatever you're doing easier, but you don't NEED them to be effective.
You haven't beaten Ifrit yet though. Not trying to be a dick... but....It was an example. I don't have a DD's perspective for the fight. I only have the Gladiator perspective. And for the longest time, I was told I NEED Accomplice, I NEED Second Wind II, etc.
It's the same thing for other jobs. There are things that make whatever you're doing easier, but you don't NEED them to be effective.
There is a reason you need certain skills. You need to mitigate damage, you need to be able to help heal (yourself). Using ONLY gladiator skills will put a lot of extra pressure on your mages.
^Not saying it's impossible... but it's very poor choice to make. Your mages will probably hate you![]()
Last edited by RemVye; 11-01-2011 at 02:35 AM.
And we've never lost because of tanking. Also, if you re-read what I originally posted, I do have Cure II and Sac II. Most damage mitigation abilities come from Gladiator anyways.
I never said it isn't going to put a strain on the mages. However, strain on the mages does not make an ability REQUIRED. What is required is not getting yourself blown up.
You improve yourself to cause less strain on the ones healing you. That is the whole point of getting geared up. Hell, if I knew mages could just heal me fine no matter what, I would be tanking these fights naked.
In this case, getting abilities that help your survival from MRD, PGL, CNJ, and others are quite essential to becoming a viable tank, because I would be pissed if I was a mage and had to waste more MP on you because you couldn't take the time like the rest of us and make yourself as efficient as can possibly be.
I believe you were telling the OP that he could do whatever he wanted and not get the skills people were telling him are "required". You said:And we've never lost because of tanking. Also, if you re-read what I originally posted, I do have Cure II and Sac II. Most damage mitigation abilities come from Gladiator anyways.
I never said it isn't going to put a strain on the mages. However, strain on the mages does not make an ability REQUIRED. What is required is not getting yourself blown up.
And you mentioned having CON to level 20, so I guess I was supposed to assume you were using CureII... anyway.It's all about knowing what your class is capable of without added abilities from other classes.
The point is you do have cross-class abilities at your disposal, and the OP doesn't want to get any. Zero. Zilch. None.
Also, Defender, Foresight, Featherfoot, at the very least are "essential".
If "you" the tank are getting blow up. You're doing something wrong. If your mages are getting blow up, it might be because you are needing extra healing and they have to choose between keeping you alive or moving. If your DD are getting blown up, they are not paying attention.
Last edited by RemVye; 11-01-2011 at 02:48 AM.
I apologize for the delayed response. Class and all that jazz.I believe you were telling the OP that he could do whatever he wanted and not get the skills people were telling him are "required". You said:
And you mentioned having CON to level 20, so I guess I was supposed to assume you were using CureII... anyway.
The point is you do have cross-class abilities at your disposal, and the OP doesn't want to get any. Zero. Zilch. None.
Also, Defender, Foresight, Featherfoot, at the very least are "essential".
If "you" the tank are getting blow up. You're doing something wrong. If your mages are getting blow up, it might be because you are needing extra healing and they have to choose between keeping you alive or moving. If your DD are getting blown up, they are not paying attention.
When I made the "getting blown up" comment, it was in reference to mages, because as long as your mages don't die from un-tankable attacks, your tank won't die.
Also, I'm not advocating that people NOT improve their characters. Not at all. I myself am pushing my PUG closer to Accomplice and Second Wind II.
What I am saying is that the OP shouldn't hide behind the idea that "You are REQUIRED to have X skill" because that isn't true. I was making a point that it can be done without many of the abilities people are saying you absolutely must have, where a certain level of skill and knowledge of your class will make up for some of the shortcomings of not having certain skills.
I understand the way I do it isn't optimal, but I can still perform the function of the class until I round out my skill set. I won't lose hate, I'll shave off damage and as long as the healer doesn't die, neither will the tank.
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