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  1. #1
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Actually, currently Smn is just behind Samurai in the way of Dps. This is the chart of all the dps jobs that been parsed

    also a video of a Smn destroying a SSS dummy. Link
    (6)

  2. #2
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Bigcat9715 View Post
    Actually, currently Smn is just behind Samurai in the way of Dps. ]
    And yet, As an Ilvl 296 Summoner, using almost that same rotation, I can't beat the dummy for the Menagerie. A fight I've already cleared.

    https://www.youtube.com/watch?v=lS6x8Gy-DwM

    Here's a video of My rotation on an ilevel 280 dummy.

    The Menagerie. IF you see something that I am doing wrong that is preventing me from beating a fight I'm 16 Ilvl over. I would love to be enlightened about how I should fix my opener.
    (2)
    Last edited by Ariomi; 06-24-2017 at 12:23 AM.

  3. #3
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Bigcat9715 View Post
    Actually, currently Smn is just behind Samurai in the way of Dps. This is the chart of all the dps jobs that been parsed
    And the actual dps numbers are out.

    Aiuri Ai Mch #8
    Sargatanas (NA)
    4.0 3,660.4

    Eirene Snow Smn #7
    Elvellon on Tonberry (JP)
    4.0 4,057.9 dps

    Cupcake Corgi Red Mage #6
    Sargatanas (NA)
    4.0 4,200.6

    Sasaro Saro Ninja #5
    Ragnarok (EU)
    4.0 4,350.9 Dps

    Doogy Frostwhite Blm #4
    Gilgamesh (NA)
    4.0 4,384. dps

    Aura L'afell Bard #3
    Sargatanas (NA)
    4.0 4,451.5 dps

    Yud Tnb Monk #2 Highest
    Belias (JP)
    4.0 4,536.2 dps

    Aix Len Samurai #1 Highest
    Garuda (JP)
    4.0 5,002.0 Dps


    These are the top dps according to their class. Notice how bard went from Number 8 to Number 3. Summoner went from second best to second worst. These are the actual dps numbers, not some screenshot.
    (3)

  4. #4
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Ariomi View Post
    And the actual dps numbers are out.

    Aiuri Ai Mch #8
    Sargatanas (NA)
    4.0 3,660.4

    Eirene Snow Smn #7
    Elvellon on Tonberry (JP)
    4.0 4,057.9 dps

    Cupcake Corgi Red Mage #6
    Sargatanas (NA)
    4.0 4,200.6

    Sasaro Saro Ninja #5
    Ragnarok (EU)
    4.0 4,350.9 Dps

    Doogy Frostwhite Blm #4
    Gilgamesh (NA)
    4.0 4,384. dps

    Aura L'afell Bard #3
    Sargatanas (NA)
    4.0 4,451.5 dps

    Yud Tnb Monk #2 Highest
    Belias (JP)
    4.0 4,536.2 dps

    Aix Len Samurai #1 Highest
    Garuda (JP)
    4.0 5,002.0 Dps


    These are the top dps according to their class. Notice how bard went from Number 8 to Number 3. Summoner went from second best to second worst. These are the actual dps numbers, not some screenshot.
    1) Where's your source for these numbers?

    2) With the exceptions of those in first and last place, SMN still looks like it's doing relatively okay based off those probably-flexible numbers.

    3) One thing that both sets of numbers agree on is that SMNs need to stop whining and be thankful they aren't playing MCH, although that could probably be because after two weeks, no one has figured out MCH yet.
    (5)

  5. #5
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    Can we not use contextless numbers? What were they fighting (assuming none of them had to do mechanics), what was the comp, what was the %uptime on balance feeding. Were there adds to multidot, etc.

    It's contextless numbers like this that give parsers a bad rep.
    (1)

  6. #6
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Jeykama View Post
    Can we not use contextless numbers? What were they fighting (assuming none of them had to do mechanics), what was the comp, what was the %uptime on balance feeding. Were there adds to multidot, etc.

    It's contextless numbers like this that give parsers a bad rep.
    Those numbers were taken from the same fight, (Susanoo Ex) and were the very top dps from their respective job class. They were all doing the same fight with the same mechanics and represent the highest numbers that class can do in that situation.

    Smn being 4k dps in the best scenario opposed to most classes being around 4200-4500 with Samurai at 5000 dps.

    The only class worse then Summoner was Machinist at 3600 dps. Paladins and warriors can reach around 3200 dps.

    Bad rep? Hardly. Using hard concrete facts like dps numbers to prove that summoner was nerfed too hard too much for you?
    (4)

  7. #7
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Ariomi View Post
    Those numbers were taken from the same fight, (Susanoo Ex) and were the very top dps from their respective job class. They were all doing the same fight with the same mechanics and represent the highest numbers that class can do in that situation.

    Smn being 4k dps in the best scenario opposed to most classes being around 4200-4500 with Samurai at 5000 dps.

    The only class worse then Summoner was Machinist at 3600 dps. Paladins and warriors can reach around 3200 dps.

    Bad rep? Hardly. Using hard concrete facts like dps numbers to prove that summoner was nerfed too hard too much for you?
    Bad rep is pulling out numbers without explaining what created them. For all I had known you had pulled out those numbers from all fight sources, like some random trash pack for BRD. Knowing it's just a single target fight is better.
    There is still no answer about balance padding or comp for buffs/debuffs though. For all we know the SAM had 100% Balance uptime and full physical dps synergy and the SMN had nothing.
    (2)

  8. #8
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Jeykama View Post
    Bad rep is pulling out numbers without explaining what created them. For all I had known you had pulled out those numbers from all fight sources, like some random trash pack for BRD. Knowing it's just a single target fight is better.
    There is still no answer about balance padding or comp for buffs/debuffs though. For all we know the SAM had 100% Balance uptime and full physical dps synergy and the SMN had nothing.
    And I explained where I first posted the numbers that these were the highest dps numbers of each respective class. Both fights with the Samurai and the summoner had balance uptime of around 53-56% (Act is great for looking at things and comparing! I can click at both fights and get the very exact details of each class!)

    And if the top summoner, which is currently at 4k dps, is compared to the other classes, it's clearly lacking. You can say oh well Summoner has better Aoe, except that deathflare was nerfed, and bane was nerfed heavily. Bane went from 110 potency per tick to 80 potency per tick with increased fall off damage per add. Oh and Summoner's strongest spammable Aoe (Meaning not requiring a minute, two minute or three minute* cooldown) is 30 potency.
    (4)

  9. #9
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Ariomi View Post
    And I explained where I first posted the numbers that these were the highest dps numbers of each respective class. Both fights with the Samurai and the summoner had balance uptime of around 53-56% (Act is great for looking at things and comparing! I can click at both fights and get the very exact details of each class!)
    When you posted those numbers you said nothing of the sort about that context, all I see still are numbers and jobs in that post. The burden of proof is on you if you're going to pull numbers out and try to prove a point, all I'm saying. It's like saying this game is dying by cherry-picking pop numbers taken at daytime pop 3.0 (sam with 100% enhanced balance) vs. night-time pop 3.5 (SMN with no cards). If the SMN and SAM both had enhanced balance with 50% uptime cool, your numbers actually mean something.

    On the other hand Susano is an extremely melee high-uptime fight if you don't have to do mechanics and aoe are baited well, and high-uptime have always been SMN's weakness because of the nature of dots.
    I think SAM being so high is more worrisome than SMN being so "low".
    (3)

  10. #10
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ariomi View Post
    And if the top summoner, which is currently at 4k dps, is compared to the other classes, it's clearly lacking. You can say oh well Summoner has better Aoe, except that deathflare was nerfed, and bane was nerfed heavily. Bane wentfrom 110 potency per tick to 80 potency per tick with increased fall off damage per add. Oh and Summoner's strongest spammable Aoe (Meaning not requiring a minute, two minute or three minute* cooldown) is 30 potency.
    Doesn't change the fact that an add at the right time is a 600-800 potency gain for SMN, while it's a smaller potency gain for RDM or maybe none at all (e.g. he has opportunity costs if delaying Contre-Sixt, other than a SMN delaying painflare).
    Adds don't rain randomly from the sky. Usually people know when they come up.

    A SMN in a A9s similar fight would do the adds almost alone without any single target dps loss (maybe 100-200 pot), while RDM and every other class has way higher costs for tossing some AoE out or are way weaker doing that.

    Bahamut and DWT, as well as the usage of Painflare (i.e. "your stacks") is at least a bit flexible. As long as you don't delay the usage of aetherflow itself you can delay your oGCD rotation without too much loss.
    A SMN has, without much trouble, always the big boom ready when he needs it.

    _______

    A SMN can adjust to such things with big dps gains liberating all 7 others players from bothering about adds, what can a RDM do? He can switch to scatter (wow) when adds are coming up and maybe can use his 200 pot cleave, but therefore lose his strongest single target spell (Verholy/-flare Needs a single target melee combo).

    A fight like A1S with two targets up for 75% of the fight or big adds in A12s? Advantage for SMN (and BRD as well).

    Stop looking at training dolls or just 1-2 (quite similar) fights..
    (3)
    Last edited by Neophyte; 07-03-2017 at 09:20 PM.