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  1. #1
    Player
    Vurtney's Avatar
    Join Date
    Sep 2013
    Posts
    372
    Character
    Saryn Storm
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Lack of Flash as a Warrior really made me rethink my trash handling and especially the opener. Personally i'm always pooling my Beast Cauge for the next trash pack so i have always at least one Steel Cyclone as an opener. It really just comes down to resource management and thinking ahead.
    (3)

  2. #2
    Player
    Didje's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    24
    Character
    Didje Lepreux
    World
    Moogle
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Vurtney View Post
    Lack of Flash as a Warrior really made me rethink my trash handling and especially the opener. Personally i'm always pooling my Beast Cauge for the next trash pack so i have always at least one Steel Cyclone as an opener. It really just comes down to resource management and thinking ahead.
    Doing the same. Yet the enmity given by Steel cyclone seems ridiculous comparatively to 2.x or 3.x. I am not sure that it increases enmity as in the description ... I am very angry againts SE about this point : any people who really played WAR would have known that flash will be missing, since it has 3 uses : saving TP, upping enmity when ennemies are all around you and pulling even if you allready began a combo.
    (0)

  3. #3
    Player
    Xerxus___'s Avatar
    Join Date
    Apr 2016
    Location
    Limsa Lominsa
    Posts
    85
    Character
    Taka Karasu
    World
    Odin
    Main Class
    Samurai Lv 70
    Just want to say thank you to all who have written in this forum that u are interested in what my titel said and that u help each other out in my topic, i know for some its a normal day to day basis thing. But still, i appreciate that i dont see provocation or anything else in this forum, thank you.
    (0)

  4. #4
    Player
    Achelon's Avatar
    Join Date
    Jun 2017
    Posts
    12
    Character
    Gara Ren
    World
    Moogle
    Main Class
    Warrior Lv 64
    Anyone using Ultimatum? The new AoE Provoke we got? Was thinking on using it or at least trying, but the 90s CD seems to high for me...
    I'm WAR btw.
    (0)

  5. #5
    Player
    Xerxus___'s Avatar
    Join Date
    Apr 2016
    Location
    Limsa Lominsa
    Posts
    85
    Character
    Taka Karasu
    World
    Odin
    Main Class
    Samurai Lv 70
    [QUOTE=Mnemosynia;4214707]As of now the consensus is that WARS are nolonger the best at everything, PLD got buffed to hell so they are great currently the best tank, DRK got nerfed to IMO unplayable status. Enmity Generation feels alot weaker and aoe pulling is alot harder as well give that enmity generation is alot lower. Tank stance is becoming more and more mandatory as well theres less stance dancing you should check the forums and reddit theres alot of detailed replies if you want more info./QUOTE]

    I purposely asked here on a one to one conversation as like this I can see how we are holding up, but this topic is more how u guys feel as i always say, tanks are one big familly offside from rivalry, we keep everything alive, but thanks ill check other forums out how people feel about tank atm.
    (1)

  6. #6
    Player
    Tattsuo's Avatar
    Join Date
    Jun 2017
    Posts
    1
    Character
    Tattsuo Pizza'cat
    World
    Ultros
    Main Class
    Dark Knight Lv 70

    Dark night is dead

    I played Drk at HW launch and played it through all of Midas Gordias and Creator Savage, all the things that drew me to it are gone. Its slow and clunky without all the off gcd's. Im not sure what was done to aggro but im having huge problems holding aggro. The new kit seems to want me to stance dance less and stay in grit. The blackest knight with a white mage's divine benison will not proc, and result in me receiving no blood gauge so i waste a dark arts amount of mana. Dark is too weak compared to paladin which is a lot more damage with none of the risks and 0 consequences since they can get bard mana back to spam holy spirit all day and drk cant get bard mana. Blood price gives a laughable amount of mana back. Also i would like to know what kind of joke Quietus is, I thought they were suppose to thin the less used abilities, not give me more. I dont even have it on my bar. I dont find DRK fun anymore. I will still play it in hopes for improvements in the future.
    #bring scourge back
    (6)
    Last edited by Tattsuo; 06-20-2017 at 11:49 PM.

  7. #7
    Player
    Mnemosynia's Avatar
    Join Date
    Mar 2017
    Location
    NY
    Posts
    127
    Character
    Lilith Pendragon
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Xerxus___ View Post

    I purposely asked here on a one to one conversation as like this I can see how we are holding up, but this topic is more how u guys feel as i always say, tanks are one big familly offside from rivalry, we keep everything alive, but thanks ill check other forums out how people feel about tank atm.
    You do know i answered your question in the same post and said if you wanted more detailed responses there around. I'm not sure if your thanking me or trying to correct me for being of topic or something? But if you at the forums you can easily tell DRKs are not happy at all atm.
    (0)
    6/20/17 The day that Dark Knights truly accepted the darkness good night sweet princess.

  8. #8
    Player
    Xerxus___'s Avatar
    Join Date
    Apr 2016
    Location
    Limsa Lominsa
    Posts
    85
    Character
    Taka Karasu
    World
    Odin
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Mnemosynia View Post
    You do know i answered your question in the same post and said if you wanted more detailed responses there around. I'm not sure if your thanking me or trying to correct me for being of topic or something? But if you at the forums you can easily tell DRKs are not happy at all atm.
    Im thanking you.
    (0)

  9. #9
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Overall, I am doing just fine so far with DRK.

    Yes, I feel squishier than before and aggro is a little harder to maintain but it feels the same as when HW first came out and the scaling of power vs. content got reset.

    As for the job changes to DRK, I am mostly okay with them. How the job plays has changed up a bit so that takes some adjustment and requires getting over how they used to play in certain aspects and embracing the way they now play (true for all the tanks really).

    There are a few adjustments (buffs mainly tbh) that I would definitely like to see though.

    - Shadow Wall: Increase to 40% reduction, or decrease cooldown to 120s and increase duration to 15 s. It's always bugged me that DRK's big defensive CD was discernibly worse than WAR and PLD.
    - Dark Passenger: Increase potency to 120 and fills Blood Gauge by 10 per hit. This should give a reason to actually use DP over AD in certain situations by forgoing the emnity gain and self-sustain for a dps increase. Over 5 mobs in the pack? DP them and get a free Quietus.
    - Sole Survivor: Reduce recast to 90s. Have it place a DoT on target that does 600 potency over 15 seconds. This would give the skill a purpose outside of self-sustain during trash. Also would be nice to drop on to a trash mob that is close to dead, move to the next and let the DoT finish them to get the heal.
    - Bloodspiller & Quietus: Make them off-gcd. This would just make them integrate better into rotations by allowing them to be weaved into combos and make them feel smoother, faster-paced and more fun.
    (6)
    Last edited by TouchandFeel; 06-21-2017 at 05:51 AM.

  10. #10
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by TouchandFeel View Post
    Yes, I feel squishier than before and aggro is a little harder to maintain but it feels the same as when HW first came out and the scaling of power vs. content got reset...
    Exactly, relinking this. This point in HW, Alwaysreap & even ARF felt much the same. So people shouldn't be real discouraged, too soon.

    Regarding Bloodspiller/Quietus,

    I do hope they think of someway to compensate for the GCD push and consequential MP punish. oGCD would be fine, but I'd kind of like to see something more creative because BS/Q being on GCD helps mask the 1 > 2 > 3 monotony of the SE combo.

    like Q/BS could reduce the MP cost of next spell/ability, or enable the combo bonus for all/any weaponskills - like Perfect Balance & SAM's similar ability - but for just the 1 following GCD (so skip Hard Slash or Q > SS > ADxX > Q > SS > ADxX etc)

    or BS/Q could also extend BW/BP (#ripBP) like Delirium does, or just remove DEL's recast: giving DRK a Q/BS > DEL > Q/BS > DEL higher echelon rotation. Hope to see some added value. MP into Blackblood, Blackblood into MP. Simple concept, hope they go that route.

    But more likely SE's 'solution' would be something like, "Reduced the MP cost of Unmend."
    (2)
    Last edited by Xenosan; 06-21-2017 at 11:19 AM.

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