They killed the summoner job. Like really we can't heal our pets really SC REALLY!! what does that solve? And what's with making aoe's weak to make high level dungeons longer? We speed run because y'all want us to grind grind grind and even grind some more, but now you want it to take longer???? (SN not everyone are game freaks and want to spend thousands of hours a week on a game.) We all know your favorite job class is black mage but why nerf summoner mains in the back. I'm actually thinking about changing classes because the job is so weak now. THANKS SC FOR KILLING A ONCE MIGHTY JOB BUT NOW EXTINCT.
Wow. Someone needs to switch to decaf.
Un-retired Red Mage.
Level 51 procrastinator.


The timer is really important because the way how aetherflow works. Most summoners damage is tied aetherflow. You can use two aetherflows first minute and only one remaining minutes. You can easily keep 4k + dps first 3min, but after you do like 5-10min parses dps will stay around 3700-3800 in my experience and I have ilvl 314 myself as well.

after I level my smn/sch to 70 to unlock flying, going to play a dps class that just feels much better...RDM
Sustain was a killer for me...who removes that on a pet class...

The removal of Sustain is just baffling.

they need to fire the team who is in charge of "balancing" the jobs.
Where are you getting 3-4 skills? Aetherflow regens 10% MP, the same as Asize
AST has Ewer and Lucid Dreaming for MP regen. Lightspeed which reduces MP cost
WHM has Asize and Lucid Dreaming for MP regen. They have a trait for no MP cure and Thin Air.
SCH has Aetherflow, Energy Drain, and Lucid Dreaming

Agree completely
Basically what I got from this expansion is SE has no idea what they are doing with the jobs and the job identities (short of a couple jobs). Maybe a little over exaggerated but its how I feel now and hopefully they correct some of this garbage but if not I can always take my sub to another game that uses their brain for development.
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