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  1. #21
    Player
    Molucca's Avatar
    Join Date
    May 2016
    Location
    Gridania
    Posts
    7
    Character
    Anselmet Addock
    World
    Leviathan
    Main Class
    White Mage Lv 70
    Quote Originally Posted by XenabelleS View Post
    Can I ask how? I ran Qarn last night on my level 44 WHM (not that that matters) but I noticed I was often scrapping the barrel of MP. On the 2nd boss, I completely went OOM at maybe 25% of boss health but fortunately, noone died.

    I think mp has become a much bigger problem than it was post 4.0 but granted my experience with healing is mostly sub 40 content thus far.
    Right after you get holy it's gonna wreck your mp to start. Your mp issues get fixed by the skills you get going from 60-70. Once you get assize at 56 you'll be able to deal with it a bit better as well.

    A good rule of thumb is to make use of ethers during low level dungeons. They refresh pretty quickly and can supplement your mp fairly well (and they're cheap).

    Rest assured, it gets much better.
    (0)

  2. #22
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by XenabelleS View Post
    Can I ask how? I ran Qarn last night on my level 44 WHM (not that that matters) but I noticed I was often scrapping the barrel of MP. On the 2nd boss, I completely went OOM at maybe 25% of boss health but fortunately, noone died.

    I think mp has become a much bigger problem than it was post 4.0 but granted my experience with healing is mostly sub 40 content thus far.
    There are three factors involved with your experience:
    How well geared is the party as whole? Poorly geared players who are supposed to deal damage will stall the fight to the point where your MP becomes an issue. Poorly geared healer and/or tank would increase MP consumption/minute
    How much are you healing for no reason? Or also known as "overhealing"
    How well was the party performing as whole? I hope that granite sandwich tasted awful to whoever eats it in Qarn. But oh well, healers adjust

    Variables aside, Assize is practically the same as Aetherflow now. Something Astrologian does not have in their kit readily/reliably available (Ewer). If you'd look at just the healer aspect, Scholars pay more for their healing than White Mage and Astrologians do. But you don't get Assize till much later, so this doesn't apply to your experience in the sunken temple of qarn. Or any other dungeon till you reach that level, for that matter
    (1)

  3. #23
    Player
    Nobuyuki_Sanada's Avatar
    Join Date
    Jun 2017
    Posts
    103
    Character
    A'lamahni Naweh
    World
    Malboro
    Main Class
    White Mage Lv 90

    Benison > Stoneskin

    Quote Originally Posted by Molucca View Post
    To be fair, it helped a ton with mitigation. Despite it having a cast time, if you know the fight you can pre-cast it to line up with any tankbusters, and it wasn't gated behind casting cure/cure II. You could also us it with Swiftcast, which improved its versatility. Versatility is the important word, because being able to use your toolkit to better adapt to changing situations is one of the best parts of playing a healer.
    This argument falls apart on itself. Stoneskin required knowing the tank buster is coming or a swiftcast. If you know the tank buster is coming you can pre cast cure 2, which gives you a lily which allows for Benison instantly. I was lucky to get 1-3 useful stoneskins off any fight and sometimes cost me my swift cast. Benison can be used 5-10 times in a fight and never requires the use of swiftcast. Only difference now is you have to cast a cure 2 first instead of after the shield.
    (0)

  4. #24
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    I never felt WHM was going to unplayable. I just feel like for an expansion it seems rather under whelming that the only thing reliable and completely new we received was Thin Air. Pair that with the loss of some skills and needing to fill most of our job role slots with old abilities and it makes me a little angry. I'm waiting on a friend to continue leveling my WHM but the Lily system is already being ignored. I can't afford to sit around and wait to use my cool downs and since they already decreased the cooldowns of things like Assize, the added reductions feels lackluster. I'm not hearing good things about confession stacks either and while the removal of stance dancing does make DPS safer, I find I'm bored as WHM if I end up dpsing, especially single target. AERO, STONE, STONE, STONE.

    Also I'm never not going to be a little salty about how our abilities look in comparison to other healers and salt in the wound was them taking Ensuna and giving it a pretty animation before handing it back to me, but not taking the time to make any of the WHM only spells just as nice. I don't think we've had an outright visually appealing spell since Holy. Certainly nothing on par with what they do for AST. All and all, I'm hoping for tweaks to make it feel like WHM got something worth while and that I'm not essentially playing SB with the WHM of HW.
    (4)
    Last edited by BroodingFicus; 06-22-2017 at 04:05 AM.

  5. #25
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nobuyuki_Sanada View Post
    This argument falls apart on itself. Stoneskin required knowing the tank buster is coming or a swiftcast. If you know the tank buster is coming you can pre cast cure 2, which gives you a lily which allows for Benison instantly. I was lucky to get 1-3 useful stoneskins off any fight and sometimes cost me my swift cast. Benison can be used 5-10 times in a fight and never requires the use of swiftcast. Only difference now is you have to cast a cure 2 first instead of after the shield.
    Casting the big heal before the shield defeats the purpose of applying that shield in the first place. A shield is applied to mitigate damage. But if you precast Cure II to hit directly after the damage, you can save your Lilly because you won't need a shield afterwards. If you cast it to top of the tank, chance is your co-healer will be slightly faster, tops of the tank, and robs you of your Lilly. You didn't have any of this trouble with Stoneskin. Also, Stoneskin wasn't gated behind a stupid mechanic AND a CD, and that's not even talking about having to spend MP anyway to get it. And, btw, if you raid, you usually know when the tankbuster is comming or you aren't a very good healer, sorry to be so blunt.
    (9)
    Last edited by Yuyuka3; 06-22-2017 at 04:29 AM.

  6. #26
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Yuyuka3 View Post
    Casting the big heal before the shield defeats the purpose of applying that shield in the first place. A shield is applied to mitigate damage. But if you precast Cure II to hit directly after the damage, you can save your Lilly because you won't need a shield afterwards. If you cast it to top of the tank, chance is your co-healer will be slightly faster, tops of the tank, and robs you of your Lilly. You didn't have any of this trouble with Stoneskin. Also, Stoneskin wasn't gated behind a stupid mechanic AND a CD, and that's not even talking about having to spend MP anyway to get it. And, btw, if you raid, you usually know when the tankbuster is comming or you aren't a very good healer, sorry to be so blunt.
    If a WHM is timing their cure 2 to land right after the TB, no healer is going to be fast enough to rob the WHM of their Lily, and even if they were, there is supposed to be coordination between healers in raids and savage, am I correct?

    I get what he's saying, and the idea is if you need to cast cure 2 on the tank, they are taking enough damage to benefit from Benison. You only need one Lily, so cast cure 2 and follow with Benison to give yourself some breathing room. There is no RNG element involved with this. It is a straight heal and instant additional damage mitigation for the tank. This is exactly how I would use Benison in just about any content I run.

    You can never really cast a bad shield. Even at full HP, a shield like Benison effectively increases the over all HP of the beneficiary.
    (1)

  7. #27
    Player
    Erakir's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Erakir Pompop
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gemina View Post
    If a WHM is timing their cure 2 to land right after the TB, no healer is going to be fast enough to rob the WHM of their Lily, and even if they were, there is supposed to be coordination between healers in raids and savage, am I correct?
    Actually, not in this case, because it appears that lilies do not generate on precasted heals. I've seen a few report this, and have noticed it myself but haven't done extensive testing. If the recipient's HP isn't sub-100% locally before the cast goes off but the heal lands on the server after the tankbuster like you want, no flower for you - but again that's with my limited testing so far. I've specifically tried it a few times, but don't want to state it as fact yet.

    That I also seem to get lilies before the heal registers back from the server makes me think this is done a bit more locally in general than I'd like, as if the client doesn't tell the server to check and grant a lily unless the client itself sees a non-overheal. Similar to benediction going on CD but the heal not landing in time on the server's end.

    I'm going to have to play more to see how much you'll actually have to "delay" a precasted heal to get a lily out of it if it is indeed true. Which would suck, as it penalizes good play, and the good ol' combo of tankbuster + autoattack is something you try to prevent as much as possible with good timing. I take pride in landing heals precise enough that the tank doesn't even notice their HP drop for even a fraction of a second, and it's unfortunate if I'll be penalized for that, now.

    I'd rather they just remove the overheal component, at least on cure 2, as a workaround for that. No one's going to be spamming that for lilies in nearly all scenarios. Cures, maybe, but Cure 2s? Super unlikely. Even with cures, I wouldn't see the big deal. Savage healers are going to be spending that time doing damage rather than farming lilies at a 50% chance, so I don't see any significant balance coming out of it except not feeling like you've been robbed of quite as many flowers.
    (1)
    Last edited by Erakir; 06-22-2017 at 06:30 AM.

  8. #28
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gemina View Post
    If a WHM is timing their cure 2 to land right after the TB, no healer is going to be fast enough to rob the WHM of their Lily, and even if they were, there is supposed to be coordination between healers in raids and savage, am I correct?

    I get what he's saying, and the idea is if you need to cast cure 2 on the tank, they are taking enough damage to benefit from Benison. You only need one Lily, so cast cure 2 and follow with Benison to give yourself some breathing room. There is no RNG element involved with this. It is a straight heal and instant additional damage mitigation for the tank. This is exactly how I would use Benison in just about any content I run.

    You can never really cast a bad shield. Even at full HP, a shield like Benison effectively increases the over all HP of the beneficiary.
    You didn't get the point at all. If I time Cure II to land after the tankbuster, chances are good that I don't need Benison anymore afterwards because the tank is out of danger zone already. Especially if your co-healer is worth their salt and heals as well when necessary. Shields are most useful when they are applied before the damage; afterwards, their usefulness is decreased drastically.

    In A9S, for example, you applied Stoneskin before Ravensbeak to help the SCH mitigate as much DMG as possible. That's no longer possible in that way with Benison, because I have to heal first, then apply the shield, and if the tank is already topped, yay, no Lilly.
    (1)

  9. #29
    Player
    Tjedition's Avatar
    Join Date
    May 2017
    Posts
    6
    Character
    Flare Kaage
    World
    Coeurl
    Main Class
    White Mage Lv 70
    The Bigger Problem with Benison over Stoneskin is that Stoneskin could usually take 2 or 3 hits before wearing off. But Benison cant even completely stop one hit most the time. At least thats the problem that i have with it the most. because the lily thing, even though annoying, i seem to always have lilys so its whatever
    (0)

  10. #30
    Player
    IndoX's Avatar
    Join Date
    May 2017
    Posts
    23
    Character
    Indo Xi
    World
    Gilgamesh
    Main Class
    White Mage Lv 77
    Quote Originally Posted by Tjedition View Post
    The Bigger Problem with Benison over Stoneskin is that Stoneskin could usually take 2 or 3 hits before wearing off. But Benison cant even completely stop one hit most the time. At least thats the problem that i have with it the most. because the lily thing, even though annoying, i seem to always have lilys so its whatever
    I think that's an issue with either mobs hitting harder or undergeared tanks (compared to end of expansion gear with inflated stats). Benison statistically is stronger than stone skin.
    (0)

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