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  1. #11
    Player
    ZaqueXIII's Avatar
    Join Date
    Jun 2017
    Posts
    54
    Character
    Zaque Xiii
    World
    Ultros
    Main Class
    Machinist Lv 100
    Quote Originally Posted by fumofu View Post
    I have zero issues with new WAR and love how much simpler it is to play now.
    First of all id like to say thank you for speaking for what I can only see as the vocal minority thus far, surprisingly few people have been making posts that only celebrate the new changes so a breath of fresh air is nice.


    Now, all pleasantries aside I feel it is important to note that when news was coming out before official announcements came out the message seemed to be, raise the floor not lower the ceiling. It seems that many of the changes to existing jobs were made in the opposite regard, All healers now have only about 3 offense oriented moves which most of the time they are restricted to a single button. Tanks have been streamlined so that more of their game play revolves around constant mitigation as opposed to clever use of combo's and cool downs to be used appropriately. I have avoided pre Storm Blood DPS like the plague only because I haven't had the time to look deeper into changes and see how I have to change my play style. That said it is undeniable that as far as I can tell, DPS among tanks and healers has gone up. Normally this wouldn't be a problem and would suggest that what they did was successful, However, As far as I have seen what appears to have been done is a clever trick of making the floor appear raised by lowering the skill ceiling. Jobs are easier than ever to play at end game now as they have lost a lot of their risk vs. reward elements and been replaced with more consistent and slightly higher potency moves. While nothing is inherently wrong with this from a design stand point it does have a significant game play impact. Essentially When i'm playing an MMO i expect multiple options of actions when I go into a fight. With stormblood's changes however it has made combat feel like i'm playing a 4 button dungeon crawl.

    TLDR; What we needed from stormblood to raise the floor was more outlining of important actions and removal of useless ones, what we got was Removal of risky actions that rewarded clever players in favor of less challenging jobs.

    Fun is subjective and FFXIV was more fun when fell cleaves came with the possibility of getting crit more and the payout of pacification rather than dime a dozen "well my bar is full I guess, here's 3-6".
    (2)
    Last edited by ZaqueXIII; 06-22-2017 at 05:03 AM.

  2. #12
    Player
    Apevest's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Apevest Loompa
    World
    Ultros
    Main Class
    Warrior Lv 67
    I have mixed feeling about the Warrior change. One of the things I really like was the maim/storms eye switch. In my rotation I only have to go the storms eye route when I need the buff and the rest can be storms path to generate BG. One of the biggest problems I have is with the stance dancing penalty. With stance switching now costing half our BG, this can put a big hit on available skills. Since our skills are tied to which stance we are in, without stance switching, warriors lose out on some of their abilities. This kinda cuts the legs out of Warrior a bit in my opinion. It kinda feel like 2.0 were the healing effect was tied to the wrath stacks instead of defiance itself. I don't want to switch stances because I loose BG if I do. I think the cost should either be removed or we should be giving an ability that lets us switch stances without loosing BG.
    (0)

  3. #13
    Player
    Apevest's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Apevest Loompa
    World
    Ultros
    Main Class
    Warrior Lv 67
    The other issue I had was with self healing and sustainability. One of my biggest issues with the removal of blood bath (and to a degree mercy stroke + second wind from monk pre-4.0) is that in deliverance, warrior have no way to heal themselves. To me that was part of the fun of warrior. And even in defiance we only have equilibrium. Other than those two issue, I have been enjoying warrior in 4.0
    (0)

  4. #14
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ZaqueXIII View Post
    snip
    The skill ceiling for Stormblood WAR was raised, not lowered.
    (4)

  5. #15
    Player
    ZaqueXIII's Avatar
    Join Date
    Jun 2017
    Posts
    54
    Character
    Zaque Xiii
    World
    Ultros
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Argyle_Darkheart View Post
    The skill ceiling for Stormblood WAR was raised, not lowered.
    If you could elaborate that would be great because right now it seems like it was lowered to me. I'm not saying your wrong i'm just saying that I cant see a point you aren't showing me...
    (0)
    Last edited by ZaqueXIII; 06-22-2017 at 05:45 AM. Reason: update thank you both for the elaboration!

  6. #16
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by ZaqueXIII View Post
    If you could elaborate that would be great because right now it seems like it was lowered to me. I'm not saying your wrong i'm just saying that I cant see a point you aren't showing me...
    It's because the rotation is much tighter now.

    https://www.reddit.com/r/ffxiv/comme...t_now/dj56n5v/

    The floor might have been lowered, but the ceiling was definitely raised.
    (5)

  7. #17
    Player
    CommanderNarwhal's Avatar
    Join Date
    Jul 2015
    Posts
    20
    Character
    Commander Narwhal
    World
    Gilgamesh
    Main Class
    Warrior Lv 80
    The new changes to warrior that came with stormblood have effectively ruined the class for me. The high impact feeling and situational utility have both been killed along with its viability. The changes to tanking as a role aswell have been exclusively negative and have forced me out of the class I loved. Unless this whole mess is fixed by raid release, I will probably stop playing the game.
    (0)

  8. #18
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ZaqueXIII View Post
    If you could elaborate that would be great because right now it seems like it was lowered to me. I'm not saying your wrong i'm just saying that I cant see a point you aren't showing me...
    Certainly. The rotation has become more complicated, there are more gauge spenders (one with dubious usage), there's now an offensive use for Thrill of Battle, there's a much higher opportunity cost for stance switching, and there's a MUCH higher opportunity cost for Unchained.
    (5)
    Last edited by Argyle_Darkheart; 06-22-2017 at 05:40 AM.

  9. #19
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    If there is one other thing they need to to change other than the obvious one of removing stance penalty, is that they need to make all combo finishers give 20 gauge respectively. WAR got a soft nerf to dmg because now we spend most of our time spamming SP for extra gauge. I'm still mixed on the 6 FC and Unleash rotation for WAR as I've direct crit the the boss in the lvl 70 job quest for over 24k which floored me but I do agree that it becomes rather banal at times. Yes he had vulnerability up but still to see that dmg on a tank is something to behold. Will we see that in practice? I doubt it as Direct Hit is only attainable via melding.

    In short things that need to change for WAR:

    1. Remove gauge penalty. (we already have to wait 10 secs to switch)
    2. All combo finishers give 20 gauge. (you will most likely see more usage of Onslaught if this happens)
    (2)

  10. #20
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Ijhffzuhggfd
    (0)

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