First of all id like to say thank you for speaking for what I can only see as the vocal minority thus far, surprisingly few people have been making posts that only celebrate the new changes so a breath of fresh air is nice.
Now, all pleasantries aside I feel it is important to note that when news was coming out before official announcements came out the message seemed to be, raise the floor not lower the ceiling. It seems that many of the changes to existing jobs were made in the opposite regard, All healers now have only about 3 offense oriented moves which most of the time they are restricted to a single button. Tanks have been streamlined so that more of their game play revolves around constant mitigation as opposed to clever use of combo's and cool downs to be used appropriately. I have avoided pre Storm Blood DPS like the plague only because I haven't had the time to look deeper into changes and see how I have to change my play style. That said it is undeniable that as far as I can tell, DPS among tanks and healers has gone up. Normally this wouldn't be a problem and would suggest that what they did was successful, However, As far as I have seen what appears to have been done is a clever trick of making the floor appear raised by lowering the skill ceiling. Jobs are easier than ever to play at end game now as they have lost a lot of their risk vs. reward elements and been replaced with more consistent and slightly higher potency moves. While nothing is inherently wrong with this from a design stand point it does have a significant game play impact. Essentially When i'm playing an MMO i expect multiple options of actions when I go into a fight. With stormblood's changes however it has made combat feel like i'm playing a 4 button dungeon crawl.
TLDR; What we needed from stormblood to raise the floor was more outlining of important actions and removal of useless ones, what we got was Removal of risky actions that rewarded clever players in favor of less challenging jobs.
Fun is subjective and FFXIV was more fun when fell cleaves came with the possibility of getting crit more and the payout of pacification rather than dime a dozen "well my bar is full I guess, here's 3-6".