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  1. #1
    Player
    ZaqueXIII's Avatar
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    Jun 2017
    Posts
    57
    Character
    Zaque Xiii
    World
    Ultros
    Main Class
    Machinist Lv 100
    Quote Originally Posted by fumofu View Post
    I have zero issues with new WAR and love how much simpler it is to play now.
    First of all id like to say thank you for speaking for what I can only see as the vocal minority thus far, surprisingly few people have been making posts that only celebrate the new changes so a breath of fresh air is nice.


    Now, all pleasantries aside I feel it is important to note that when news was coming out before official announcements came out the message seemed to be, raise the floor not lower the ceiling. It seems that many of the changes to existing jobs were made in the opposite regard, All healers now have only about 3 offense oriented moves which most of the time they are restricted to a single button. Tanks have been streamlined so that more of their game play revolves around constant mitigation as opposed to clever use of combo's and cool downs to be used appropriately. I have avoided pre Storm Blood DPS like the plague only because I haven't had the time to look deeper into changes and see how I have to change my play style. That said it is undeniable that as far as I can tell, DPS among tanks and healers has gone up. Normally this wouldn't be a problem and would suggest that what they did was successful, However, As far as I have seen what appears to have been done is a clever trick of making the floor appear raised by lowering the skill ceiling. Jobs are easier than ever to play at end game now as they have lost a lot of their risk vs. reward elements and been replaced with more consistent and slightly higher potency moves. While nothing is inherently wrong with this from a design stand point it does have a significant game play impact. Essentially When i'm playing an MMO i expect multiple options of actions when I go into a fight. With stormblood's changes however it has made combat feel like i'm playing a 4 button dungeon crawl.

    TLDR; What we needed from stormblood to raise the floor was more outlining of important actions and removal of useless ones, what we got was Removal of risky actions that rewarded clever players in favor of less challenging jobs.

    Fun is subjective and FFXIV was more fun when fell cleaves came with the possibility of getting crit more and the payout of pacification rather than dime a dozen "well my bar is full I guess, here's 3-6".
    (2)
    Last edited by ZaqueXIII; 06-22-2017 at 05:03 AM.

  2. #2
    Player
    Apevest's Avatar
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    Sep 2013
    Posts
    3
    Character
    Apevest Loompa
    World
    Ultros
    Main Class
    Warrior Lv 67
    I have mixed feeling about the Warrior change. One of the things I really like was the maim/storms eye switch. In my rotation I only have to go the storms eye route when I need the buff and the rest can be storms path to generate BG. One of the biggest problems I have is with the stance dancing penalty. With stance switching now costing half our BG, this can put a big hit on available skills. Since our skills are tied to which stance we are in, without stance switching, warriors lose out on some of their abilities. This kinda cuts the legs out of Warrior a bit in my opinion. It kinda feel like 2.0 were the healing effect was tied to the wrath stacks instead of defiance itself. I don't want to switch stances because I loose BG if I do. I think the cost should either be removed or we should be giving an ability that lets us switch stances without loosing BG.
    (0)

  3. #3
    Player
    Argyle_Darkheart's Avatar
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    Oct 2013
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    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ZaqueXIII View Post
    snip
    The skill ceiling for Stormblood WAR was raised, not lowered.
    (4)

  4. #4
    Player
    ZaqueXIII's Avatar
    Join Date
    Jun 2017
    Posts
    57
    Character
    Zaque Xiii
    World
    Ultros
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Argyle_Darkheart View Post
    The skill ceiling for Stormblood WAR was raised, not lowered.
    If you could elaborate that would be great because right now it seems like it was lowered to me. I'm not saying your wrong i'm just saying that I cant see a point you aren't showing me...
    (0)
    Last edited by ZaqueXIII; 06-22-2017 at 05:45 AM. Reason: update thank you both for the elaboration!

  5. #5
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by ZaqueXIII View Post
    If you could elaborate that would be great because right now it seems like it was lowered to me. I'm not saying your wrong i'm just saying that I cant see a point you aren't showing me...
    It's because the rotation is much tighter now.

    https://www.reddit.com/r/ffxiv/comme...t_now/dj56n5v/

    The floor might have been lowered, but the ceiling was definitely raised.
    (5)

  6. #6
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ZaqueXIII View Post
    If you could elaborate that would be great because right now it seems like it was lowered to me. I'm not saying your wrong i'm just saying that I cant see a point you aren't showing me...
    Certainly. The rotation has become more complicated, there are more gauge spenders (one with dubious usage), there's now an offensive use for Thrill of Battle, there's a much higher opportunity cost for stance switching, and there's a MUCH higher opportunity cost for Unchained.
    (5)
    Last edited by Argyle_Darkheart; 06-22-2017 at 05:40 AM.

  7. #7
    Player
    ZaqueXIII's Avatar
    Join Date
    Jun 2017
    Posts
    57
    Character
    Zaque Xiii
    World
    Ultros
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Argyle_Darkheart View Post
    Certainly. The rotation has become more complicated, there are more gauge spenders (one with dubious usage), there's now an offensive use for Thrill of Battle, there's a much higher opportunity cost for stance switching, and there's a MUCH higher opportunity cost for Unchained.
    Wow, OK so I recently started PVP'ing and aside from the armor I think that Inner Release is probably the most interesting thing I've played with in a while. It goes against most of the things I've said made the job fun fro me (I.E. the risk reward factor) but I don't see a reason for the Warrior to not just upgrade from Unchained to Inner release once unlocked, and maybe have it be just work in both stances(its so great to finally have the Glowing eyes), The Idea behind it is similar to that of Unchained in the sense of Beast gauge moves in defiance ignore the damage penalty anyway.That aside I guess All I really want in hind sight is a move like mercy stroke (but with a timer like sole survivor, or just regular old mercy stroke back) and changes to Onslaught whether its in terms of Damage, cost or utility.Onslaught is a great chase ability in PVP but it has little use aside from when you have excess bar and need to finish someone or get to a point quicker.(Also shake it off seems questionable...)

    And once again thank you for sharing, I had been so down with all the negativity and frustration surrounding WAR currently on the forums and hadn't even noticed things like that. Guess here's to whatever 4.1 brings us.
    (0)

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