I tried World of Warcraft for two weeks and it was boring; I uninstalled it after that. Reason? Too much rinse & repeat, and more of the same old I've done for the last 5 years. I wanted something fresh at the time.
Frankly, here's how I see it: I have a mindset like the game developers over at Valve Software. They playtest their stuff extensively. They then tweak their content based on the feedback.
Example:
If a boss fight or a puzzle proved to be too complex or unintuitive for extended periods of time for the player, they tend to scrap it and/or revise/start over on the design of that particular component.
There is no indication that Square-Enix has done testing of that sort with the Ifrit fight. Which further supports my personal assertion to my friends that Square needs to implement a public test server.






