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  1. #1
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    Mar 2011
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    Quote Originally Posted by Frein View Post
    It can if you keep practicing. I don't have a static group to do Ifrit with, so I haven't won yet either but you don't see me crying here. Very rarely do I get hit by Eruption and the few times I've attempted it with a pick-up group we've got him to as low as ~45%. When everyone can reliably avoid first Eruption, then Radiant Plume, the fight is in the bag.


    I haven't played WoW in years but it used to have tons of content harder than Ifrit.
    I tried World of Warcraft for two weeks and it was boring; I uninstalled it after that. Reason? Too much rinse & repeat, and more of the same old I've done for the last 5 years. I wanted something fresh at the time.

    Frankly, here's how I see it: I have a mindset like the game developers over at Valve Software. They playtest their stuff extensively. They then tweak their content based on the feedback.

    Example:

    If a boss fight or a puzzle proved to be too complex or unintuitive for extended periods of time for the player, they tend to scrap it and/or revise/start over on the design of that particular component.

    There is no indication that Square-Enix has done testing of that sort with the Ifrit fight. Which further supports my personal assertion to my friends that Square needs to implement a public test server.
    (2)

  2. #2
    Player Alerith's Avatar
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    Jul 2011
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    Ul'dah
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    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SilvertearRen View Post
    There is no indication that Square-Enix has done testing of that sort with the Ifrit fight. Which further supports my personal assertion to my friends that Square needs to implement a public test server.
    Why? Because the content is too hard for you?

    It's beatable, and doesn't require all that much. That says it was tested fairly well and that the server issues, if anything, are the deciding factor in whether a group succeeds or not.
    (7)

  3. #3
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    Quote Originally Posted by Alerith View Post
    Why? Because the content is too hard for you?

    It's beatable, and doesn't require all that much. That says it was tested fairly well and that the server issues, if anything, are the deciding factor in whether a group succeeds or not.
    I know it's beatable. The problem during this last run is that we're encountering more technical issues than human issues. We had one player who was on a horrible connection with Comcast (and they have a monopoly in many areas), and that wasn't helping things at all.

    Quote Originally Posted by DoctorMog View Post
    This whole thread is:

    "I DONT WANNA LEVEL LANCER AND NOBODY WILL TAKE ME OTHERWISE WAHHH"

    Admit it.
    I'm a Lancer.
    (3)

  4. #4
    Player Alerith's Avatar
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    Alerith Rayneheart
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    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by SilvertearRen View Post
    I know it's beatable. The problem during this last run is that we're encountering more technical issues than human issues. We had one player who was on a horrible connection with Comcast (and they have a monopoly in many areas), and that wasn't helping things at all.
    Then it isn't too hard. I don't see what the issue is. Server problems are well known to them and it's currently in the works to get fixed.

    You want the fight to be nerfed NOW because of that?
    (3)

  5. #5
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    Quote Originally Posted by Alerith View Post
    Then it isn't too hard. I don't see what the issue is. Server problems are well known to them and it's currently in the works to get fixed.

    You want the fight to be nerfed NOW because of that?
    I wouldn't be complaining right now if we had scaling difficulty options, like in the other thread I'd started some time ago.

    It's not that hard to give players the option to have a moderately easier fight and have no "unique drops" happen because of the settings. Quite simple, really. (I do not understand why the detractors can't wrap their heads around the idea of having three difficulty settings for the ifrit fight, with the highest setting being the only one that drops the ifrit gear...)
    (2)

  6. #6
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    BlackomegaKingofwaffles's Avatar
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    Mar 2011
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    Blackomega Kingofwaffles
    World
    Midgardsormr
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    Conjurer Lv 50
    Quote Originally Posted by SilvertearRen View Post
    I wouldn't be complaining right now if we had scaling difficulty options, like in the other thread I'd started some time ago.

    It's not that hard to give players the option to have a moderately easier fight and have no "unique drops" happen because of the settings. Quite simple, really. (I do not understand why the detractors can't wrap their heads around the idea of having three difficulty settings for the ifrit fight, with the highest setting being the only one that drops the ifrit gear...)
    This is why they need to add some lower level Ifrit fight that doesn't drop anything....hey wait a second...
    (11)
    Last edited by BlackomegaKingofwaffles; 10-31-2011 at 10:47 AM. Reason: 2 letter words are hard
    Removed due to size restrictions and possible seizures risks.

  7. #7
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    Quote Originally Posted by BlackomegaKingofwaffles View Post
    This is why they need to add some lower level Ifrit fight that doesn't drop anything....hey wait a second...
    R25 fight is not repeatable, and doesn't apply. What I would have liked is a R40 Ifrit fight option.
    (0)

  8. #8
    Player
    Quanta's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Quanita Starfire
    World
    Excalibur
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    Summoner Lv 90
    Quote Originally Posted by SilvertearRen View Post
    I wouldn't be complaining right now if we had scaling difficulty options, like in the other thread I'd started some time ago.

    It's not that hard to give players the option to have a moderately easier fight and have no "unique drops" happen because of the settings. Quite simple, really. (I do not understand why the detractors can't wrap their heads around the idea of having three difficulty settings for the ifrit fight, with the highest setting being the only one that drops the ifrit gear...)
    We already have that though; the other fight is Ifrit 25.
    (1)

  9. #9
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    Preypacer's Avatar
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    May 2011
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    Perrina Avolara
    World
    Coeurl
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    Archer Lv 21
    Quote Originally Posted by SilvertearRen View Post
    I wouldn't be complaining right now if we had scaling difficulty options, like in the other thread I'd started some time ago.

    It's not that hard to give players the option to have a moderately easier fight and have no "unique drops" happen because of the settings. Quite simple, really. (I do not understand why the detractors can't wrap their heads around the idea of having three difficulty settings for the ifrit fight, with the highest setting being the only one that drops the ifrit gear...)
    To quote you in your first post, because I think it sums up your real issue in this thread.

    "Especially when the hardcore shells decide to rub it into everybody else's faces by running around flashing their fancy drops."

    That one statement says far more about you and the way you think than I think you realize. Just sayin'

    First, you feel they're rubbing it in your face. You do not speak for everybody else, and not everybody else perceives things the way you do.

    They're all walking around on your server thinking, "Hey, let's rub our Ifrit drops in Feral Ren's face!"? Is that really how you see the situation and not that they're simply equipping their drops because... you know... they're actualy using them?

    Really? It's all about sticking it to Feral?

    You have clear jealousy issues. Just sayin'.

    That said... Could you please get your story straight and decide exactly what your actual issue is?

    First you talk about technical issues... People mention that the technical issues are a pain, but that it's still do-able.

    Then you go on to talk about how it's too difficult and needs to be made more manageable for folks other than "Elitists" (more jealousy from you).

    People mention that it's been done since 2 days after it was implemented into the game, other LSs have done it, some have done it in bathing suits. It's obviously quite do-able, and obviously your group is doing something wrong.

    So then you're back to talking about technical issues... which people are responding to.

    And now you're referring to your difficulty mode idea again, claiming it would be fine if only the hardest difficulty dropped the hardest gear...

    However, I can't imagine how that would be okay with you, "especially when the hardcore shells are still rubbing it into your face by running around flashing their fancy drops.

    Oh wait.. that's just you changing your story on the fly again.
    (20)
    Last edited by Preypacer; 10-31-2011 at 11:35 AM.

  10. #10
    Player
    Fieros's Avatar
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    Mar 2011
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    Snoz Berry
    World
    Leviathan
    Main Class
    Arcanist Lv 48
    Quote Originally Posted by SilvertearRen View Post
    There is no indication that Square-Enix has done testing of that sort with the Ifrit fight. Which further supports my personal assertion to my friends that Square needs to implement a public test server.
    Now there is one point I fully agree with you on. Back in April I said the same thing

    Do they even employ quality assurance testers? Archers punching?? Really? How'd that get the go ahead. Much less a raid completable with 7 lancers and 1 healer. That just screams challenging content and class balance.
    (2)
    Show your support - "Leve grinding without the run" http://forum.square-enix.com/ffxiv/threads/29139

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