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Thread: AFK in PVP

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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Simple solution, EXP is scaled based on your placement in the match.

    Frontlines
    1st. 100%
    2nd: 50%
    3rd: 25%

    Feast
    Winning team: 100%
    Losing team: 50%

    Furthermore, a 30 second auto kick is implemented for those who do not move or perform an action once released from the starting ring.
    (1)

  2. #2
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Simple solution, EXP is scaled based on your placement in the match.

    Frontlines
    1st. 100%
    2nd: 50%
    3rd: 25%

    Feast
    Winning team: 100%
    Losing team: 50%

    Furthermore, a 30 second auto kick is implemented for those who do not move or perform an action once released from the starting ring.
    If you add that XP reduction then you need to remove the chat from frontlines too. And, If you ask me, should be something like this:

    1)100%

    2)75%

    3)50%
    (0)

  3. #3
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Driavna View Post
    If you add that XP reduction then you need to remove the chat from frontlines too.
    Please don't even joke about this...

    On my data centre, we don't have this problem and it sounds utterly terrible. The one time in my entire PVP career I've seen someone AFK, I just vote kicked them and everyone agreed immediately. We have occasional base guarding but everyone is present and responsive, not leeching while running into a wall. I'm against only incentivising combat because it discourages people from playing tactically, like kill achievements rather than support achievements which make it impossible to get enough healers over an alliance (glad to see I can now snipe people on my healer regularly at last).

    Since Wolf Marks are only for show now and they've crippled anything that had any kind of prestige attached other than solo Feast rewards now, maybe only give Wolf Marks to the winners? The experience and tomestones should be more than enough reward for losing. I imagine this will die down eventually but some people will want to leech all of their jobs to 70 this way, and that will take a while.
    (0)
    Last edited by Serilda; 06-21-2017 at 05:48 PM.

  4. #4
    Player
    vio_p's Avatar
    Join Date
    Mar 2015
    Posts
    76
    Character
    Shizuno Urushibaa
    World
    Cerberus
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    Simple solution, EXP is scaled based on your placement in the match.

    Frontlines
    1st. 100%
    2nd: 50%
    3rd: 25%

    Feast
    Winning team: 100%
    Losing team: 50%

    Furthermore, a 30 second auto kick is implemented for those who do not move or perform an action once released from the starting ring.
    yes that solution would be great for helping people who already love doing pvp and have full armor and everything else. What about those who are new to it and want a fair and equal chance too?

    in other words its biased towards those who have been doing it longer.
    (0)

  5. #5
    Player
    Lumidus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    256
    Character
    Lumina Saita
    World
    Sargatanas
    Main Class
    Goldsmith Lv 70
    Quote Originally Posted by vio_p View Post
    yes that solution would be great for helping people who already love doing pvp and have full armor and everything else. What about those who are new to it and want a fair and equal chance too?

    in other words its biased towards those who have been doing it longer.
    PvP in 4.0 has changed. Stats are set depending on class. The only difference is what 2 skills you choose from the PvP skill pool and 3 Traits from the trait pool. Gear does nothing, I go in with lv 1 glamour gear now and its much more fun. Its not hard to learn, any new player can go in and get the just of it from the 1st round and go in the 2nd round up to speed
    (0)
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