The numbers of base defenders are huge these days...![]()
The numbers of base defenders are huge these days...![]()
Last edited by Driavna; 06-21-2017 at 04:35 AM.
Here's the reason I say base guarding (in Shatter) is unnecessary, and please note this is from my experience both well before 4.0 and now:
1. The map shows active combatants. Any enemies currently considered in combat will appear on the map. And when you can clearly see where they are, you can clearly see where they aren't. Is the enemy team trying to push and attack your base? Send a small group to go steal theirs and have the rest defend. That'll force them back.
2. A base guard is hardly effective alone when a group of 2 or 3 show up to scout/steal it. You're just a free kill (i.e. lost points) and the base will be taken anyways. And if you respawn and go charging in again, they'll just do it again.
3. Distractionary tactics -of which my friends and I enjoy doing purely for humor at times - can lure a player/team back to or away from their base or an objective to chase you, in which case you can lure them to strategic points (cliffs, bridges, isolation from your team, etc.) and take them down. "Base guards" are our primary targets for this because you're already alone. And if afk, more free points.
4. Before 4.0 (not sure about now), Ninjas could use their hide ability. However they could not capture a base while hidden. Claiming to stand guard at base in case of NINs was unnecessary, and if that NIN had an Adrenaline Rush (PvP Limit Break), again, that lone base guard is a free kill, and a stolen base. And if caught, they could just go hide. . . And do it again.
Base guarding is largely unnecessary. Especilly if your team is third place. First and second are likely slugging it out or hitting objectives continuing to score while "base guards" do nothing to help their team. Do not try to afk in the name of base guarding or you will either be preyed upon or kicked.
Pvp is so fun, I don't know why people wouldn't want to partake in it. What is the point of playing a game if you're not actually going to play the game?
As a healer I wish people wouldn't AFK so that there's more people to heal and push lines. The more people playing the better and not only are those people not having fun while they're queued up, they're spoiling the fun for everyone else. I get that some people get off on ruining things for other people, so I hope that SE gives us better tools to deal with them and doesn't do something else like nerf the exp gain. Getting the same amount of exp if you win or lose is really encouraging to keep trying even if you are new and not very good, and I worry that jerks are going to ruin that for everyone.
They need to tier the xp rewards based on how you finish, I had someone AFK and rest of party didn't seem to care and was actively trying to lose.
I can't begrudge people who afk in pvp because the incentives equally reward winners and losers. The exp is the same and even if you lose, the amount of wolf marks you obtain is still substantial enough that you don't have to do much of frontlines to obtain the glams you want. The only difference between now and before is that it has drawn more players in, for better or worse but let's not kid ourselves into thinking the pvp of before drew in mostly people who want to win.
As long as SE doesn't make pvp more centric around merit (with the proper incentives) rather than accessibility, you're always going to have those who are in it without a need to win.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
For anyone possibly rationalizing this kind of behavior, remember this if/when you have people afking/getting locked out of fights in the new alliance raid or intentionally performing poorly in future PvE content, yet rolling on rewards. To accept it one way is to accept it in general.
I mean, can't blame em right? You get the same reward if you afk in the raid then need on the loot. It's all okay. Right? Right!?For anyone possibly rationalizing this kind of behavior, remember this if/when you have people afking/getting locked out of fights in the new alliance raid or intentionally performing poorly in future PvE content, yet rolling on rewards. To accept it one way is to accept it in general.
Simple solution, EXP is scaled based on your placement in the match.
Frontlines
1st. 100%
2nd: 50%
3rd: 25%
Feast
Winning team: 100%
Losing team: 50%
Furthermore, a 30 second auto kick is implemented for those who do not move or perform an action once released from the starting ring.
People can't AFK in PVP or they will get kicked after 2 mins.
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