Quote Originally Posted by Physic View Post
problem is your entire premise is based around the idea, that you want crafting to be an afterthought.

It is not

Control is a very important and different stat than craftsmanship, it really should not be merged with it.

Now magic and regular craftsmanship.... ehhh i dont love its implementation that much. I would prefer it to be a different effect, rather than a one or the other thing.

but crafting is something you have to do a lot of, as such it should be a little more involved than not. If they were to simplify the stats, they would have to add some complexity and depth to some other aspect.

Essentially i would prefer a different mechanic for magic and regular craftsmanship, however i think there needs to be at least 3 elements that have an effect on crafting that you can control statwise.
You do realise they plan to completely redo the crafting system.

One will be extremely "dumbed down" with almost no chance of botches and the other will be primarily for HQing items.

Quote Originally Posted by Yoshida
And one of the things we're planning is two different crafting systems. One that's very simplified and that you're going just for the item you need without having to worry about High Quality, with a small chance of High Quality. Then there's the other system, where it will take more time and effort, but the chance of getting that High Quality item will become higher. So the people who want to spend more time and do it carefully will have the higher chance of a High Quality, and then the people who want to get it done, they have the consolidated system.
It makes you wonder that if Control is a stat designed for the sucess of crafting then whats the point in keeping it with the upcomming changes ?