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  1. #11
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    Mar 2011
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    Gridania
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    79
    As of 1.19 if you are leveling two crafts and they are different levels, say one is r20 and one is r40, you are going to need two different sets anyways.

    As a level 50 ARM, I would totally have one set geared towards craftmanship and one set geared towards magic craftmanship, even different materia on each eventually.

    Maybe a community rep can tell me how to get this on an "ask the devs" session, WITHOUT having to use Twitter please?

    Thanks!
    (0)

  2. #12
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
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    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Jinko View Post
    I would sooner see them consolidate control, craftmanship and mag craftmanship into one stat.

    There is no need for crafting to have 3 stats, same goes for gathering.

    So we would just have craftmanship, gathering and then the stats which effect your class such as (VIT,MND,PIE,INT,STR,DEX)

    It's a typical example of SE making things more complex than they should be, I'm sure I will meet some resistance from suggesting this, seeing as the community hates change.
    I hate unnecessary dumbing down of systems. By that same mindset, there'd be no need for things such as acc, crit, etc. To me, having a more diverse range of stats gives me slightly more character customization, which I always welcome.
    (0)

  3. #13
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Dreamer View Post
    I hate unnecessary dumbing down of systems. By that same mindset, there'd be no need for things such as acc, crit, etc. To me, having a more diverse range of stats gives me slightly more character customization, which I always welcome.
    Well thats just silly, there is always a need for accuracy and criticals, its part of pretty much all MMO's and most RPG's.

    Crafting/gathering classes should have never been a main class and shoudln't be treated as such, but of course thats just my opinion, dumbing them down would be the best thing the dev team could do, and from what I gather of Yoshi-p's interviews he intends to do just that.
    (1)

  4. #14
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    The problem with the crafting stats is obvious.

    Gathering is an example of a system done more right. When you're gathering, perception, output and gathering will ALL help you, no matter what (even if gathering seems mostly useless, to me).

    On the other hand, for crafting some synths will not benefit from a single stat at all. That's just plain bad design. As a DoH you already have to carry a diff set for almost every diff job. But to then double that number because of craft / mag craft is ridiculous.
    (2)

  5. #15
    Player
    MANTASTIC's Avatar
    Join Date
    Mar 2011
    Posts
    83
    Character
    Mantastic Voyage
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Hachiko View Post
    The problem with the crafting stats is obvious.

    Gathering is an example of a system done more right. When you're gathering, perception, output and gathering will ALL help you, no matter what (even if gathering seems mostly useless, to me).

    On the other hand, for crafting some synths will not benefit from a single stat at all. That's just plain bad design. As a DoH you already have to carry a diff set for almost every diff job. But to then double that number because of craft / mag craft is ridiculous.
    Represent. I like the design of the gathering stats, if they only showed the player ingame how they work it'd be a pretty decent system. Gearing for output kinda reminds me of trying to stay hit-capped in "other" games without exceeding it too far and wasting points, which makes for interesting gear decisions. Even gathering has a kinda niche use for secondary nodes(quarrying/spearfishing/harvesting), though im probably not going to invest the inventory space in carrying around a different gear layout for that.

    Crafting stats on the other hand...even after they've said what they do a few times, I still don't know how to gear, or in what proportions. Craftsmanship and magic craftsmanship should be consolidated, its a dumb mechanic that punishes the player for not being psychic as it currently stands.
    (2)

  6. #16
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jinko View Post
    Well thats just silly, there is always a need for accuracy and criticals, its part of pretty much all MMO's and most RPG's.

    Crafting/gathering classes should have never been a main class and shoudln't be treated as such, but of course thats just my opinion, dumbing them down would be the best thing the dev team could do, and from what I gather of Yoshi-p's interviews he intends to do just that.
    problem is your entire premise is based around the idea, that you want crafting to be an afterthought.

    It is not

    Control is a very important and different stat than craftsmanship, it really should not be merged with it.

    Now magic and regular craftsmanship.... ehhh i dont love its implementation that much. I would prefer it to be a different effect, rather than a one or the other thing.

    but crafting is something you have to do a lot of, as such it should be a little more involved than not. If they were to simplify the stats, they would have to add some complexity and depth to some other aspect.

    Essentially i would prefer a different mechanic for magic and regular craftsmanship, however i think there needs to be at least 3 elements that have an effect on crafting that you can control statwise.
    (2)

  7. #17
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Physic View Post
    problem is your entire premise is based around the idea, that you want crafting to be an afterthought.

    It is not

    Control is a very important and different stat than craftsmanship, it really should not be merged with it.

    Now magic and regular craftsmanship.... ehhh i dont love its implementation that much. I would prefer it to be a different effect, rather than a one or the other thing.

    but crafting is something you have to do a lot of, as such it should be a little more involved than not. If they were to simplify the stats, they would have to add some complexity and depth to some other aspect.

    Essentially i would prefer a different mechanic for magic and regular craftsmanship, however i think there needs to be at least 3 elements that have an effect on crafting that you can control statwise.
    You do realise they plan to completely redo the crafting system.

    One will be extremely "dumbed down" with almost no chance of botches and the other will be primarily for HQing items.

    Quote Originally Posted by Yoshida
    And one of the things we're planning is two different crafting systems. One that's very simplified and that you're going just for the item you need without having to worry about High Quality, with a small chance of High Quality. Then there's the other system, where it will take more time and effort, but the chance of getting that High Quality item will become higher. So the people who want to spend more time and do it carefully will have the higher chance of a High Quality, and then the people who want to get it done, they have the consolidated system.
    It makes you wonder that if Control is a stat designed for the sucess of crafting then whats the point in keeping it with the upcomming changes ?
    (1)

  8. #18
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
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    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Jinko View Post
    You do realise they plan to completely redo the crafting system.
    [Citation needed]
    (0)

  9. #19
    Player

    Join Date
    Oct 2011
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    45
    Jinko showed me this on another thread, it's very informative: http://www.bluegartr.com/threads/107...-Transcription
    (1)

  10. #20
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Could you please just let us know which stat (craftsmanship or magic craftsmanship) affects which recipe, already?
    (1)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

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